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  • 【UnityShader】2D像素风格

    摘自GitHub项目,地址https://github.com/dingxiaowei/AladdinShader

    //-----------------------------------------------【Shader说明】--------------------------------------------------------
    //     Shader功能:   2D像素风格
    //       核心思路:   对UV进行放大,然后截取整数部分,然后再缩回原大小,UV精度丢失,就形成马赛克效果
    //---------------------------------------------------------------------------------------------------------------------
    
    Shader "2D像素风格" {
        Properties
        {
            _MainTex("Texture", 2D) = "white" {}
            _PixelSize("Pixel Size", Range(1,256)) = 64
        }
            SubShader
            {
                Tags { "Queue" = "Transparent" }
                Blend SrcAlpha OneMinusSrcAlpha
    
                Pass
                {
                    CGPROGRAM
                    #pragma vertex vert
                    #pragma fragment frag
    
                    #include "UnityCG.cginc"
    
                    struct appdata
                    {
                        float4 vertex : POSITION;
                        float2 uv : TEXCOORD0;
                    };
    
                    struct v2f
                    {
                        float2 uv : TEXCOORD0;
                        float4 vertex : SV_POSITION;
                    };
    
                    sampler2D _MainTex;
                    float4 _MainTex_ST;
                    float _PixelSize;
    
                    v2f vert(appdata v)
                    {
                        v2f o;
                        o.vertex = UnityObjectToClipPos(v.vertex);
                        o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                        return o;
                    }
    
                    fixed4 frag(v2f i) : SV_Target
                    {
                        fixed4 col;
    
                        float ratioX = (int)(i.uv.x * _PixelSize) / _PixelSize;
                        float ratioY = (int)(i.uv.y * _PixelSize) / _PixelSize;
    
                        col = tex2D(_MainTex, float2(ratioX, ratioY));
    
                        if (col.a < 0.5)
                        {
                            col.a = 0;
                        }
    
                        return col;
                    }
                    ENDCG
                }
            }
    }

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  • 原文地址:https://www.cnblogs.com/weigangblog/p/13223766.html
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