using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { /// <summary> /// 顺序栈 /// </summary> public class OrderStack<T> { public T[] DataArry; public int Top; public int MaxCapacity { get { return DataArry.Length; } } public OrderStack(int stackLength) { DataArry = new T[stackLength]; Top = 0; } /// <summary> /// 压栈 /// </summary> public void PushStack(T data) { if(Top>=MaxCapacity) { return; } Top++; DataArry[Top] = data; } /// <summary> /// 弹栈 /// </summary> public T PopStack() { if(Top<0) { return default(T); } T data = DataArry[Top]; Top--; return data; } /// <summary> /// 查看栈顶元素 /// </summary> /// <returns></returns> public T PeekStack() { if(Top==-1) { return default(T); } return DataArry[Top]; } /// <summary> /// 清空 /// </summary> public void ClearStack() { Top = -1; for (int i = 0; i < DataArry.Length; i++) { DataArry[i] = default(T); } } } }