zoukankan      html  css  js  c++  java
  • STM32-实现串口中断接收和发送数据

    一、工具

      1、硬件:STM32L053R8单片机(HAL库)

      2、编译环境:Atollic TrueSTUDIO for STM32 9.3.0

      3、辅助工具:STM32CubeMX

    二、单片机系统时钟配置

      1、系统时钟配置(没有显示的默认),这里选择的是内部的高速时钟(HSI)作为时钟源,系统时钟频率配置到24MHz。

    三、串口配置

      1、选用的是串口1,模式是异步通讯,波特率为38400,数据位长度为8,无校验位,一个停止位,接收和发送都打开,其它默认。

       2、使能串口中断

    四、生成工程并进行完善

      1、工程生成设置

       

      2、完善代码

      在配置完串口后,要以中断的方式接收数据,后面新增的接收一个字节数据函数主要是为了打开串口中断并等待有数据发来,剩下的字节由中断的回调函数控制接收。

    /**
      * @brief USART1 Initialization Function
      * @param None
      * @retval None
      */
    static void MX_USART1_UART_Init(void)
    {
    
      /* USER CODE BEGIN USART1_Init 0 */
    
      /* USER CODE END USART1_Init 0 */
    
      /* USER CODE BEGIN USART1_Init 1 */
    
      /* USER CODE END USART1_Init 1 */
      huart1.Instance = USART1;
      huart1.Init.BaudRate = 38400 ;
      huart1.Init.WordLength = UART_WORDLENGTH_8B;
      huart1.Init.StopBits = UART_STOPBITS_1;
      huart1.Init.Parity = UART_PARITY_NONE;
      huart1.Init.Mode = UART_MODE_TX_RX;
      huart1.Init.HwFlowCtl = UART_HWCONTROL_NONE;
      huart1.Init.OverSampling = UART_OVERSAMPLING_16;
      huart1.Init.OneBitSampling = UART_ONE_BIT_SAMPLE_DISABLE;
      huart1.AdvancedInit.AdvFeatureInit = UART_ADVFEATURE_NO_INIT;
      if (HAL_UART_Init(&huart1) != HAL_OK)
      {
        Error_Handler();
      }
      /* USER CODE BEGIN USART1_Init 2 */
      HAL_UART_Receive_IT(&huart1, &r_data, 1);
      /* USER CODE END USART1_Init 2 */
    
    }

      当有数据发来,会响应中断接收数据,接收完后会关闭中断然后调用一个回调函数,如果想接收多个数据,就需要在回调函数中重新开启接收中断,回调函数的内容可以由用户自己添加(该函数为固定写法不能随意更改)。

    /**
      * @brief  Rx Transfer completed callback
      * @param  UartHandle: UART handle
      * @note   This example shows a simple way to report end of IT Rx transfer, and
      *         you can add your own implementation.
      * @retval None
      */
    void HAL_UART_RxCpltCallback(UART_HandleTypeDef *UartHandle)
    {
        r_buffer[r_count++] = r_data;
    
        HAL_UART_Receive_IT(&huart1, &r_data, 1);
    }

      3、其它不用修改的代码

    /**
    * @brief UART MSP Initialization
    * This function configures the hardware resources used in this example
    * @param huart: UART handle pointer
    * @retval None
    */
    void HAL_UART_MspInit(UART_HandleTypeDef* huart)
    {
      GPIO_InitTypeDef GPIO_InitStruct = {0};
      if(huart->Instance==USART1)
      {
      /* USER CODE BEGIN USART1_MspInit 0 */
    
      /* USER CODE END USART1_MspInit 0 */
        /* Peripheral clock enable */
        __HAL_RCC_USART1_CLK_ENABLE();
      
        __HAL_RCC_GPIOA_CLK_ENABLE();
        /**USART1 GPIO Configuration    
        PA9     ------> USART1_TX
        PA10     ------> USART1_RX 
        */
        GPIO_InitStruct.Pin = GPIO_PIN_9|GPIO_PIN_10;
        GPIO_InitStruct.Mode = GPIO_MODE_AF_PP;
        GPIO_InitStruct.Pull = GPIO_NOPULL;
        GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_VERY_HIGH;
        GPIO_InitStruct.Alternate = GPIO_AF4_USART1;
        HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
    
        /* USART1 interrupt Init */
        HAL_NVIC_SetPriority(USART1_IRQn, 0, 0);
        HAL_NVIC_EnableIRQ(USART1_IRQn);
      /* USER CODE BEGIN USART1_MspInit 1 */
    
      /* USER CODE END USART1_MspInit 1 */
      }
    
    }
    
    /**
    * @brief UART MSP De-Initialization
    * This function freeze the hardware resources used in this example
    * @param huart: UART handle pointer
    * @retval None
    */
    void HAL_UART_MspDeInit(UART_HandleTypeDef* huart)
    {
      if(huart->Instance==USART1)
      {
      /* USER CODE BEGIN USART1_MspDeInit 0 */
    
      /* USER CODE END USART1_MspDeInit 0 */
        /* Peripheral clock disable */
        __HAL_RCC_USART1_CLK_DISABLE();
      
        /**USART1 GPIO Configuration    
        PA9     ------> USART1_TX
        PA10     ------> USART1_RX 
        */
        HAL_GPIO_DeInit(GPIOA, GPIO_PIN_9|GPIO_PIN_10);
    
        /* USART1 interrupt DeInit */
        HAL_NVIC_DisableIRQ(USART1_IRQn);
      /* USER CODE BEGIN USART1_MspDeInit 1 */
    
      /* USER CODE END USART1_MspDeInit 1 */
      }
    
    }

      串口中断函数

    /**
      * @brief This function handles USART1 global interrupt / USART1 wake-up interrupt through EXTI line 25.
      */
    void USART1_IRQHandler(void)
    {
      /* USER CODE BEGIN USART1_IRQn 0 */
    
      /* USER CODE END USART1_IRQn 0 */
      HAL_UART_IRQHandler(&huart1);
      /* USER CODE BEGIN USART1_IRQn 1 */
    
      /* USER CODE END USART1_IRQn 1 */
    }

    #end

  • 相关阅读:
    潜移默化学会WPF绘图 学习(一)
    MovablePlane issue
    ogre Fix bug in HLSL with 3×4 matrix arrays
    如何加强角色渲染的真实感(self shadow + subsurface scattering + rim lighting)
    The DirectX SDK (February 2010) release is now live on Microsoft downloads.
    Color Spaces
    游戏主循环
    实时动态云 perlin noise + 光照 + 太阳光遮挡
    这几个礼拜做的事情
    ogre无法读取中文路径的解决办法
  • 原文地址:https://www.cnblogs.com/wenhao-Web/p/14160142.html
Copyright © 2011-2022 走看看