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  • POJ 3608 Bridge Across Islands --凸包间距离,旋转卡壳

    题意: 给你两个凸包,求其最短距离。

    解法: POJ 我真的是弄不懂了,也不说一声点就是按顺时针给出的,不用调整点顺序。 还是说数据水了,没出乱给点或给逆时针点的数据呢。。我直接默认顺时针给的点居然A了,但是我把给的点求个逆时针凸包,然后再反转一下时针顺序,又WA了。这其中不知道有什么玄机。。

    求凸包最短距离还是用旋转卡壳的方法,这里采用的是网上给出的一种方法:

    英文版:        http://cgm.cs.mcgill.ca/~orm/mind2p.html

    中文翻译版:  http://www.cnblogs.com/bless/archive/2008/08/06/1262438.html

    输入的两个凸包须是顺时针。

    分别以一个为主卡另外一个,两次取最小值即可。

    算法就不分析了, 画个图理解一下就知道了。

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <cmath>
    #include <algorithm>
    #define pi acos(-1.0)
    #define eps 1e-8
    using namespace std;
    
    struct Point{
        double x,y;
        Point(double x=0, double y=0):x(x),y(y) {}
        void input() { scanf("%lf%lf",&x,&y); }
    };
    typedef Point Vector;
    int dcmp(double x) {
        if(x < -eps) return -1;
        if(x > eps) return 1;
        return 0;
    }
    template <class T> T sqr(T x) { return x * x;}
    Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
    Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
    Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
    Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
    bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
    bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
    bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
    bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
    double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
    double Length(Vector A) { return sqrt(Dot(A, A)); }
    double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
    double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
    Vector VectorUnit(Vector x){ return x / Length(x);}
    Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
    double angle(Vector v) { return atan2(v.y, v.x); }
    
    double DistanceToSeg(Point P, Point A, Point B) {
        if(A == B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        return fabs(Cross(v1, v2)) / Length(v1);
    }
    double SegDistancetoSeg(Point A,Point B,Point C,Point D) {
        return min(min(DistanceToSeg(C,A,B),DistanceToSeg(D,A,B)),min(DistanceToSeg(A,C,D),DistanceToSeg(B,C,D)));
    }
    Point DisP(Point A,Point B) { return Length(B-A); }
    
    double MinDisOfTwoConvexHull(Point P[],int n,Point Q[],int m) {
        int Pymin = 0, Qymax = 0, i,j;
        for(i=0;i<n;i++) if(dcmp(P[i].y-P[Pymin].y) < 0) Pymin = i;
        for(i=0;i<m;i++) if(dcmp(Q[i].y-Q[Qymax].y) > 0) Qymax = i;
        P[n] = P[0], Q[m] = Q[0];
        double Mindis = 1e90, Tmp;
        for(i=0;i<n;i++) {
            while(dcmp(Tmp = Cross(P[Pymin+1]-P[Pymin],Q[Qymax+1]-P[Pymin])-Cross(P[Pymin+1]-P[Pymin],Q[Qymax]-P[Pymin])) > 0)
                Qymax = (Qymax+1)%m;
            if(dcmp(Tmp) < 0) Mindis = min(Mindis,DistanceToSeg(Q[Qymax],P[Pymin],P[Pymin+1]));
            else              Mindis = min(Mindis,SegDistancetoSeg(P[Pymin],P[Pymin+1],Q[Qymax],Q[Qymax+1]));
            Pymin = (Pymin+1)%n;
        }
        return Mindis;
    }
    
    Point P[10005],nP[10005],Q[10005],nQ[10005];
    
    int main()
    {
        int n,m,i;
        while(scanf("%d%d",&n,&m)!=EOF && n+m)
        {
            for(i=0;i<n;i++) P[i].input();
            for(i=0;i<m;i++) Q[i].input();
            printf("%.5f
    ",min(MinDisOfTwoConvexHull(P,n,Q,m),MinDisOfTwoConvexHull(Q,m,P,n)));
        }
        return 0;
    }
    View Code

    求凸包,反转,WA。。

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <cmath>
    #include <algorithm>
    #define pi acos(-1.0)
    #define eps 1e-8
    using namespace std;
    
    struct Point{
        double x,y;
        Point(double x=0, double y=0):x(x),y(y) {}
        void input() { scanf("%lf%lf",&x,&y); }
    };
    typedef Point Vector;
    int dcmp(double x) {
        if(x < -eps) return -1;
        if(x > eps) return 1;
        return 0;
    }
    template <class T> T sqr(T x) { return x * x;}
    Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
    Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
    Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
    Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
    bool operator < (const Point& a, const Point& b) { return dcmp(a.x-b.x)<0 || (dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)<0); }
    bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
    bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
    bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
    double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
    double Length(Vector A) { return sqrt(Dot(A, A)); }
    double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
    double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
    Vector VectorUnit(Vector x){ return x / Length(x);}
    Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
    double angle(Vector v) { return atan2(v.y, v.x); }
    
    double DistanceToSeg(Point P, Point A, Point B) {
        if(A == B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        return fabs(Cross(v1, v2)) / Length(v1);
    }
    double SegDistancetoSeg(Point A,Point B,Point C,Point D) {
        return min(min(DistanceToSeg(C,A,B),DistanceToSeg(D,A,B)),min(DistanceToSeg(A,C,D),DistanceToSeg(B,C,D)));
    }
    Point DisP(Point A,Point B) { return Length(B-A); }
    bool SegmentIntersection(Point A,Point B,Point C,Point D) {
        return max(A.x,B.x) >= min(C.x,D.x) &&
               max(C.x,D.x) >= min(A.x,B.x) &&
               max(A.y,B.y) >= min(C.y,D.y) &&
               max(C.y,D.y) >= min(A.y,B.y) &&
               dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
               dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
    }
    void SegIntersectionPoint(Point& P,Point a,Point b,Point c,Point d) {  //需保证ab,cd相交
        P.x = (Cross(d-a,b-a)*c.x - Cross(c-a,b-a)*d.x)/(Cross(d-a,b-a)-Cross(c-a,b-a));
        P.y = (Cross(d-a,b-a)*c.y - Cross(c-a,b-a)*d.y)/(Cross(d-a,b-a)-Cross(c-a,b-a));
    }
    void CounterClockwiseToClockWise(Point* p,Point *np,int n){
        np[0] = p[0];
        for(int i=1;i<n;i++) np[i] = p[n-i];
    }
    int ConvexHull(Point* p, int n, Point* ch)
    {
        sort(p,p+n);
        int m = 0;
        for(int i=0;i<n;i++) {
            while(m > 1 && dcmp(Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2])) <= 0) m--;
            ch[m++] = p[i];
        }
        int k = m;
        for(int i=n-2;i>=0;i--) {
            while(m > k && dcmp(Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2])) <= 0) m--;
            ch[m++] = p[i];
        }
        if(n > 1) m--;
        return m;
    }
    double MinDisOfTwoConvexHull(Point* P,int n,Point* Q,int m) {
        int Pymin = 0, Qymax = 0, i,j;
        for(i=0;i<n;i++) if(dcmp(P[i].y-P[Pymin].y) < 0) Pymin = i;
        for(i=0;i<m;i++) if(dcmp(Q[i].y-Q[Qymax].y) > 0) Qymax = i;
        P[n] = P[0], Q[m] = Q[0];
        double Mindis = 1e90, Tmp;
        for(i=0;i<n;i++) {
            while(dcmp(Tmp = Cross(P[Pymin+1]-P[Pymin],Q[Qymax+1]-P[Pymin])-Cross(P[Pymin+1]-P[Pymin],Q[Qymax]-P[Pymin])) > 0)
                Qymax = (Qymax+1)%m;
            if(dcmp(Tmp) < 0) Mindis = min(Mindis,DistanceToSeg(Q[Qymax],P[Pymin],P[Pymin+1]));
            else              Mindis = min(Mindis,SegDistancetoSeg(P[Pymin],P[Pymin+1],Q[Qymax],Q[Qymax+1]));
            Pymin = (Pymin+1)%n;
        }
        return Mindis;
    }
    
    Point P[10005],nP[10005],Q[10005],nQ[10005];
    
    int main()
    {
        int n,m,i;
        while(scanf("%d%d",&n,&m)!=EOF && n+m)
        {
            for(i=0;i<n;i++) P[i].input();
            for(i=0;i<m;i++) Q[i].input();
            ConvexHull(P,n,nP);
            CounterClockwiseToClockWise(nP,P,n);
            ConvexHull(Q,m,nQ);
            CounterClockwiseToClockWise(nQ,Q,m);
            printf("%.5f
    ",min(MinDisOfTwoConvexHull(P,n,Q,m),MinDisOfTwoConvexHull(Q,m,P,n)));
        }
        return 0;
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/whatbeg/p/4166215.html
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