最近一个童鞋问我,他用的是cocoslua3.17.2 创建新工程,各种问题出现,不知道怎么办了,希望我能协助一下,然后,我就把我在线跑的工程所用到的一些版本告诉他,没想到,被鄙视了: 你还用AS3.2呀,太早了呀,我现在用的3.5.2,我不想用太老的呀。能帮我搞一下不?
就这样,我就被鄙视了。好吧,也闲着,看一下,自己跑去下了个(你这也不是新的啊,还鄙视我,只比我用的新了那么一捏捏而已嘛)
既然用新的AS了,那么Gradle也要升级了,事实证明,gradle也不能随便想升到几就是几,遇到一些问题后,最终确定一个版本
classpath 'com.android.tools.build:gradle:3.4.0'
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip
NDK版本: android-ndk-r19c
由于google上架要求android api版本必须在30以上,也改了吧
# Android SDK version that will be used as the compile project PROP_COMPILE_SDK_VERSION=30 # Android SDK version that will be used as the earliest version of android this application can run on PROP_MIN_SDK_VERSION=16 # Android SDK version that will be used as the latest version of android this application has been tested on PROP_TARGET_SDK_VERSION=30
编译时还要更改项目级build.gradle 文件 variant.mergeAssets.doLast 替换为 variant.mergeAssetsProvider.get().doLast
编译成功了,找个android手机,跑一下。
很好,不出所料,黑屏。gradle升级后,assets文件夹无法拷贝了。继续修改项目级 build.gradle文件
修改后的代码
android.applicationVariants.all { variant -> // delete previous files first delete "${buildDir}/intermediates/assets/${variant.dirName}" delete "${buildDir}/intermediates/merged_assets/${variant.dirName}" variant.mergeAssetsProvider.get().doLast { copy { from "${buildDir}/../../../../../res" into "${buildDir}/intermediates/assets/${variant.dirName}/res" } copy { from "${buildDir}/../../../../../src" into "${buildDir}/intermediates/assets/${variant.dirName}/src" } if (variant.name.compareTo('release') == 0) { copy { from "${buildDir}/../../../../../res" into "${buildDir}/intermediates/merged_assets/release/out/res" } copy { from "${buildDir}/../../../../../src" into "${buildDir}/intermediates/merged_assets/release/out/src" } }else{ copy { from "${buildDir}/../../../../../res" into "${buildDir}/intermediates/merged_assets/debug/out/res" } copy { from "${buildDir}/../../../../../src" into "${buildDir}/intermediates/merged_assets/debug/out/src" } } // copy { // from "${buildDir}/../../../../cocos2d-x/cocos/scripting/lua-bindings/script" // into "${buildDir}/intermediates/assets/${variant.dirName}/src/cocos" // } def compileScript = false // compile & encrypt the scripts if necessary //def compileScript = (variant.name.compareTo('release') == 0) if (project.hasProperty('PROP_COMPILE_SCRIPT')) { compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) } def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0) if (compileScript || encryptLua) { // -1 means not build bytecode // 0 means build 32bit only // 1 means build 64bit only // 2 means build both 32bit & 64bit def buildType = -1 if (compileScript) { def need64 = false def need32 = false def abis = PROP_APP_ABI.split(':').collect{it as String} abis.each{ abi-> if (abi.compareTo('arm64-v8a') == 0) { need64 = true } else { need32 = true } } if (need64 && need32) { buildType = 2 } else if (need64) { buildType = 1 } else { buildType = 0 } } // invoke cocos command to compile & encrypt the lua files switch (buildType) { case -1: compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", false, false, encryptLua) break case 0: compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", true, false, encryptLua) break case 1: compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/64bit", true, true, encryptLua) // remove the lua files in src dir delete fileTree("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src") { include '**/*.lua' } delete "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/cocos" break case 2: compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src/64bit", true, true, encryptLua) compileLua("${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", "${buildDir}/intermediates/merged_assets/${dirName}/${mergeAssets}/out/src", true, false, encryptLua) break } } } }
由于我不直接用他的加密,所以加密那部分我没太留意改的对不对。
继续跑一下,OK 了,界面就这样出来了,assets文件夹也打入到apk中了。全部完成。以上过成功遇到过很多问题,例如:Execution failed for task ':testdemo:externalNativeBuildDebug'. 这样的问题。通过更改Gradle和NDK版本,基本都解决了,如果还有问题,可以在联系我,我们一起探讨。