zoukankan      html  css  js  c++  java
  • 动画原理——加速度

    书籍名称:HTML5-Animation-with-JavaScript

    书籍源码:https://github.com/lamberta/html5-animation

    这一章节没有仔细讲一是因为和上一章节很相似,只是速率换成加速度。

    二是因为初中学的加速度大家都懂得。

    1.在某一方向的方向的加速度

    06-acceleration-1.html

    <!doctype html>
    <html>
      <head>
        <meta charset="utf-8">
        <title>Acceleration 1</title>
        <link rel="stylesheet" href="../include/style.css">
      </head>
      <body>
        <header>
          Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
        </header>
        <canvas id="canvas" width="400" height="400"></canvas>
    
        <script src="../include/utils.js"></script>
        <script src="./classes/ball.js"></script>
        <script>
        window.onload = function () {
          var canvas = document.getElementById('canvas'),
              context = canvas.getContext('2d'),
              ball = new Ball(),
              vx = 0,
              ax = 0.1;
    
          ball.x = 50;
          ball.y = 100;
    
          (function drawFrame () {
            window.requestAnimationFrame(drawFrame, canvas);
            context.clearRect(0, 0, canvas.width, canvas.height);
    
            vx += ax;
            ball.x += vx;
            ball.draw(context);
          }());
        };
        </script>
      </body>
    </html>
    View Code

    2.在两个方向的加速度

    08-acceleration-3.html

    <!doctype html>
    <html>
      <head>
        <meta charset="utf-8">
        <title>Acceleration 3</title>
        <link rel="stylesheet" href="../include/style.css">
      </head>
      <body>
        <header>
          Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
        </header>
        <canvas id="canvas" width="400" height="400"></canvas>
        <aside>Press arrow keys.</aside>
    
        <script src="../include/utils.js"></script>
        <script src="./classes/ball.js"></script>
        <script>
        window.onload = function () {
          var canvas = document.getElementById('canvas'),
              context = canvas.getContext('2d'),
              ball = new Ball(),
              vx = 0,
              vy = 0,
              ax = 0,
              ay = 0;
    
          ball.x = canvas.width / 2;
          ball.y = canvas.height / 2;
    
          window.addEventListener('keydown', function (event) {
            switch (event.keyCode) {
            case 37:      //left
              ax = -0.1;
              break;
            case 39:      //right
              ax = 0.1;
              break;
            case 38:      //up
              ay = -0.1;
              break;
            case 40:      //down
              ay = 0.1;
              break;
            }
          }, false);
    
          window.addEventListener('keyup', function () {
            ax = 0;
            ay = 0;
          }, false);
    
          (function drawFrame () {
            window.requestAnimationFrame(drawFrame, canvas);
            context.clearRect(0, 0, canvas.width, canvas.height);
    
            vx += ax;
            vy += ay;
            ball.x += vx;
            ball.y += vy;
            ball.draw(context);
          }());
        };
        </script>
      </body>
    </html>
    View Code

    3.用三角函数分解的加速度到x,y方向。

    <!doctype html>
    <html>
      <head>
        <meta charset="utf-8">
        <title>Follow Mouse 2</title>
        <link rel="stylesheet" href="../include/style.css">
      </head>
      <body>
        <header>
          Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
        </header>
        <canvas id="canvas" width="400" height="400"></canvas>
        <aside>Move mouse on canvas element.</aside>
    
        <script src="../include/utils.js"></script>
        <script src="./classes/arrow.js"></script>
        <script>
        window.onload = function () {
          var canvas = document.getElementById('canvas'),
              context = canvas.getContext('2d'),
              mouse = utils.captureMouse(canvas),
              arrow = new Arrow(),
              vx = 0,
              vy = 0,
              force = 0.05;
    
          (function drawFrame () {
            window.requestAnimationFrame(drawFrame, canvas);
            context.clearRect(0, 0, canvas.width, canvas.height);
    
            var dx = mouse.x - arrow.x,
                dy = mouse.y - arrow.y,
                angle = Math.atan2(dy, dx),
                ax = Math.cos(angle) * force,
                ay = Math.sin(angle) * force;
    
            arrow.rotation = angle;
            vx += ax;
            vy += ay;
            arrow.x += vx;
            arrow.y += vy;
            arrow.draw(context);
          }());
        };
        </script>
      </body>
    </html>
    View Code

    4.太空船程序

    经过前面知识的累积,不难理解下面的代码。

    11-ship-sim.html

    <!doctype html>
    <html>
      <head>
        <meta charset="utf-8">
        <title>Ship Sim</title>
        <link rel="stylesheet" href="../include/style.css">
        <style>
          #canvas {
            background-color: #000000;
          }
        </style>
      </head>
      <body>
        <header>
          Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
        </header>
        <canvas id="canvas" width="400" height="400"></canvas>
        <aside>Press left and right arrow keys to rotate ship, up to add thrust.</aside>
    
        <script src="../include/utils.js"></script>
        <script src="./classes/ship.js"></script>
        <script>
        window.onload = function () {
          var canvas = document.getElementById('canvas'),
              context = canvas.getContext('2d'),
              ship = new Ship(),
              vr = 0,
              vx = 0,
              vy = 0,
              thrust = 0;
    
          ship.x = canvas.width / 2;
          ship.y = canvas.height / 2;
    
          window.addEventListener('keydown', function (event) {
            switch (event.keyCode) {
            case 37:      //left
              vr = -3;
              break;
            case 39:      //right
              vr = 3;
              break;
            case 38:      //up
              thrust = 0.05;
              ship.showFlame = true;
              break;
            }
          }, false);
    
          window.addEventListener('keyup', function () {
            vr = 0;
            thrust = 0;
            ship.showFlame = false;
          }, false);
    
          (function drawFrame () {
            window.requestAnimationFrame(drawFrame, canvas);
            context.clearRect(0, 0, canvas.width, canvas.height);
    
            ship.rotation += vr * Math.PI / 180;
            var angle = ship.rotation, //in radians
                ax = Math.cos(angle) * thrust,
                ay = Math.sin(angle) * thrust;
    
            vx += ax;
            vy += ay;
            ship.x += vx;
            ship.y += vy;
            ship.draw(context);
          }());
        };
        </script>
      </body>
    </html>
    View Code

    style.css

    /* Some HTML5 Tags
     */
    
    aside, footer, header, nav, section {
      display: block;
    }
    
    /* Examples
     */
    
    body {
      background-color: #bbb;
      color: #383838;
    }
    
    #canvas {
      background-color: #fff;
    }
    
    header {
      padding-bottom: 10px;
    }
    
    header a {
      color: #30f;
      text-decoration: none;
    }
    
    aside {
      padding-top: 6px;
    }
    
    /* Index page
     */
    
    #index-body {
      background-color: #fdeba1;
      font-family: "Vollkorn", serif;
      color: #000;
    }
    
    #index-body a {
      text-decoration: none;
      color: #b30300;
    }
    
    #index-body #description, #index-body #exercises {
      overflow: auto;
      max- 900px;
      margin: 0px auto 20px auto;
      padding-left: 15px;
      padding-bottom: 15px;
      background-color: #fff;
      border-radius: 15px;
    }
    
    #index-body #description {
      margin-top: 40px;
    }
    
    #index-body h1 {
      color: #b30300;
    }
    
    #index-body #description h2 {
      margin-bottom: 0;
    }
    
    #index-body h1 a {
      text-decoration: underline;
      color: #b30300;
    }
    
    #index-body li h2, #index-body li h3, #index-body li h4 {
      color: #000;
    }
    
    #index-body li h3 {
      margin-bottom: 0px;
    }
    
    #index-body #description ul {
      margin: 0;
      padding: 0;
      list-style-type: none;
    }
    
    #index-body #description ul li {
     padding-bottom: 0.6em;
    }
    .container {
      display: table;
       100%;
      height: auto;
    }
    .container .text {
        display:table-cell;
        height:100%;
        vertical-align:middle;
    }
    .container img {
      padding: 0 20px;
      display: block;
      float: right;
    }
    .container .clear {
      clear: both;
    }
    
    #exercises ul {
      margin: 0;
      padding: 4px 20px 10px 20px;
    }
    
    #exercises ol {
      margin: 0 20px 10px 0;
      padding: 0;
      list-style-type: none;
    }
    
    #exercises ol li {
      padding-top: 5px;
    }
    
    #exercises ol ol ol {
      padding-left: 60px;
      list-style-type: decimal-leading-zero;
    }
    
    #exercises ol ol ol li img, #exercises ol ol li img {
      margin-left: 4px;
      margin-bottom: -10;
    }
    
    #exercises h2 {
      margin: 10px 0 0 0;
    }
    View Code

    utils.js

    /**
     * Normalize the browser animation API across implementations. This requests
     * the browser to schedule a repaint of the window for the next animation frame.
     * Checks for cross-browser support, and, failing to find it, falls back to setTimeout.
     * @param {function}    callback  Function to call when it's time to update your animation for the next repaint.
     * @param {HTMLElement} element   Optional parameter specifying the element that visually bounds the entire animation.
     * @return {number} Animation frame request.
     */
    if (!window.requestAnimationFrame) {
      window.requestAnimationFrame = (window.webkitRequestAnimationFrame ||
                                      window.mozRequestAnimationFrame ||
                                      window.msRequestAnimationFrame ||
                                      window.oRequestAnimationFrame ||
                                      function (callback) {
                                        return window.setTimeout(callback, 17 /*~ 1000/60*/);
                                      });
    }
    
    /**
     * ERRATA: 'cancelRequestAnimationFrame' renamed to 'cancelAnimationFrame' to reflect an update to the W3C Animation-Timing Spec.
     *
     * Cancels an animation frame request.
     * Checks for cross-browser support, falls back to clearTimeout.
     * @param {number}  Animation frame request.
     */
    if (!window.cancelAnimationFrame) {
      window.cancelAnimationFrame = (window.cancelRequestAnimationFrame ||
                                     window.webkitCancelAnimationFrame || window.webkitCancelRequestAnimationFrame ||
                                     window.mozCancelAnimationFrame || window.mozCancelRequestAnimationFrame ||
                                     window.msCancelAnimationFrame || window.msCancelRequestAnimationFrame ||
                                     window.oCancelAnimationFrame || window.oCancelRequestAnimationFrame ||
                                     window.clearTimeout);
    }
    
    /* Object that contains our utility functions.
     * Attached to the window object which acts as the global namespace.
     */
    window.utils = {};
    
    /**
     * Keeps track of the current mouse position, relative to an element.
     * @param {HTMLElement} element
     * @return {object} Contains properties: x, y, event
     */
    window.utils.captureMouse = function (element) {
      var mouse = {x: 0, y: 0, event: null},
          body_scrollLeft = document.body.scrollLeft,
          element_scrollLeft = document.documentElement.scrollLeft,
          body_scrollTop = document.body.scrollTop,
          element_scrollTop = document.documentElement.scrollTop,
          offsetLeft = element.offsetLeft,
          offsetTop = element.offsetTop;
      
      element.addEventListener('mousemove', function (event) {
        var x, y;
        
        if (event.pageX || event.pageY) {
          x = event.pageX;
          y = event.pageY;
        } else {
          x = event.clientX + body_scrollLeft + element_scrollLeft;
          y = event.clientY + body_scrollTop + element_scrollTop;
        }
        x -= offsetLeft;
        y -= offsetTop;
        
        mouse.x = x;
        mouse.y = y;
        mouse.event = event;
      }, false);
      
      return mouse;
    };
    
    /**
     * Keeps track of the current (first) touch position, relative to an element.
     * @param {HTMLElement} element
     * @return {object} Contains properties: x, y, isPressed, event
     */
    window.utils.captureTouch = function (element) {
      var touch = {x: null, y: null, isPressed: false, event: null},
          body_scrollLeft = document.body.scrollLeft,
          element_scrollLeft = document.documentElement.scrollLeft,
          body_scrollTop = document.body.scrollTop,
          element_scrollTop = document.documentElement.scrollTop,
          offsetLeft = element.offsetLeft,
          offsetTop = element.offsetTop;
    
      element.addEventListener('touchstart', function (event) {
        touch.isPressed = true;
        touch.event = event;
      }, false);
    
      element.addEventListener('touchend', function (event) {
        touch.isPressed = false;
        touch.x = null;
        touch.y = null;
        touch.event = event;
      }, false);
      
      element.addEventListener('touchmove', function (event) {
        var x, y,
            touch_event = event.touches[0]; //first touch
        
        if (touch_event.pageX || touch_event.pageY) {
          x = touch_event.pageX;
          y = touch_event.pageY;
        } else {
          x = touch_event.clientX + body_scrollLeft + element_scrollLeft;
          y = touch_event.clientY + body_scrollTop + element_scrollTop;
        }
        x -= offsetLeft;
        y -= offsetTop;
        
        touch.x = x;
        touch.y = y;
        touch.event = event;
      }, false);
      
      return touch;
    };
    
    /**
     * Returns a color in the format: '#RRGGBB', or as a hex number if specified.
     * @param {number|string} color
     * @param {boolean=}      toNumber=false  Return color as a hex number.
     * @return {string|number}
     */
    window.utils.parseColor = function (color, toNumber) {
      if (toNumber === true) {
        if (typeof color === 'number') {
          return (color | 0); //chop off decimal
        }
        if (typeof color === 'string' && color[0] === '#') {
          color = color.slice(1);
        }
        return window.parseInt(color, 16);
      } else {
        if (typeof color === 'number') {
          color = '#' + ('00000' + (color | 0).toString(16)).substr(-6); //pad
        }
        return color;
      }
    };
    
    /**
     * Converts a color to the RGB string format: 'rgb(r,g,b)' or 'rgba(r,g,b,a)'
     * @param {number|string} color
     * @param {number}        alpha
     * @return {string}
     */
    window.utils.colorToRGB = function (color, alpha) {
      //number in octal format or string prefixed with #
      if (typeof color === 'string' && color[0] === '#') {
        color = window.parseInt(color.slice(1), 16);
      }
      alpha = (alpha === undefined) ? 1 : alpha;
      //parse hex values
      var r = color >> 16 & 0xff,
          g = color >> 8 & 0xff,
          b = color & 0xff,
          a = (alpha < 0) ? 0 : ((alpha > 1) ? 1 : alpha);
      //only use 'rgba' if needed
      if (a === 1) {
        return "rgb("+ r +","+ g +","+ b +")";
      } else {
        return "rgba("+ r +","+ g +","+ b +","+ a +")";
      }
    };
    
    /**
     * Determine if a rectangle contains the coordinates (x,y) within it's boundaries.
     * @param {object}  rect  Object with properties: x, y, width, height.
     * @param {number}  x     Coordinate position x.
     * @param {number}  y     Coordinate position y.
     * @return {boolean}
     */
    window.utils.containsPoint = function (rect, x, y) {
      return !(x < rect.x ||
               x > rect.x + rect.width ||
               y < rect.y ||
               y > rect.y + rect.height);
    };
    
    /**
     * Determine if two rectangles overlap.
     * @param {object}  rectA Object with properties: x, y, width, height.
     * @param {object}  rectB Object with properties: x, y, width, height.
     * @return {boolean}
     */
    window.utils.intersects = function (rectA, rectB) {
      return !(rectA.x + rectA.width < rectB.x ||
               rectB.x + rectB.width < rectA.x ||
               rectA.y + rectA.height < rectB.y ||
               rectB.y + rectB.height < rectA.y);
    };
    View Code

    ship.js

    function Ship () {
      this.x = 0;
      this.y = 0;
      this.width = 25;
      this.height = 20;
      this.rotation = 0;
      this.showFlame = false;
    }
    
    Ship.prototype.draw = function (context) {
      context.save();
      context.translate(this.x, this.y);
      context.rotate(this.rotation);
      
      context.lineWidth = 1;
      context.strokeStyle = "#ffffff";
      context.beginPath();
      context.moveTo(10, 0);
      context.lineTo(-10, 10);
      context.lineTo(-5, 0);
      context.lineTo(-10, -10);
      context.lineTo(10, 0);
      context.stroke();
    
      if (this.showFlame) {
        context.beginPath();
        context.moveTo(-7.5, -5);
        context.lineTo(-15, 0);
        context.lineTo(-7.5, 5);
        context.stroke();
      }
      context.restore();
    };
    View Code
  • 相关阅读:
    Vim编辑器-Basic Visual Mode
    Vim编辑器-Windows
    Vim编辑器-Searching
    Vim编辑器-Text Blocks and Multiple Files
    Vim编辑器-Editing a Little Faster
    Vim编辑器-Basic Editing
    Android12系统源码分析:NativeTombstoneManager
    为什么色彩管理很重要?
    使用chrome调试代码时引入jquery
    抖音、微信超火中国红头像制作
  • 原文地址:https://www.cnblogs.com/winderby/p/4253430.html
Copyright © 2011-2022 走看看