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  • QT显示框架嵌入Vs控制台工程

      一、一些准备工作:

             

    1.安装Qt for VS 的插件;

            安装Qt for VS 的插件

            下载地址:http://download.qt.io/official_releases/vsaddin/

            安装Qt 4.8.6

            下载地址:http://download.qt.io/official_releases/qt/4.8/4.8.6/qt-opensource-windows-x86-vs2010-4.8.6.exe.mirrorlist

     2.进行一些设置:

            找到菜单项:

            Qt——> Qt Option——> 选取版本   


    ——>  ——>

    在工程选项中添加必须的包含文件和lib文件

    然后可以使用Qt


    二、工程和代码:

    Vs控制台工程可以直接使用Qt的显示框架,使用类似于Qt-IDE的主函数代码:

    int _tmain(int argc, char* argv[])
    {
        QApplication a(argc, argv);
        CPlot *objViewer = new CPlot();
        objViewer->show();
        
        return a.exec();
    }


    头文件代码:

    #pragma once
    /*
    */
    
    #include <QApplication>
    #include <QMainWindow>
    #include <QWidget>
    #include <QAction>
    #include <QMenu>
    #include <QToolBar>
    #include <QGLWidget>
    
    #include <gl/glut.h>
    
    #include <QMainWindow>
    #include <QWidget>
    #include <QAction>
    #include <QMenu>
    #include <QToolBar>
    #include "OpenGLViewer.h"
    
    class QApplication;
    class QMainWindow;
    class QWidget;
    class QAction;
    class QMenu;
    class QToolBar;
    
    class CPlot: public QMainWindow{
    
    	Q_OBJECT
    
    public:
    	CPlot(QWidget *parent = 0);
    	//CPlot();
    	~CPlot(void);
    
    	//测试OpenGL画图
    public:
    	static void RenderScene();
    	void SetupRC();
    	static void ChangeSize( GLsizei w, GLsizei h );
    	void drawCircle(int argc, char *argv[]);
    
    	GLfloat boundingRadius;
    	GLfloat LightDistanceRatio;
    	GLfloat rotationX;
    	GLfloat rotationY;
    	GLfloat rotationZ;
    	GLfloat xscale;
    	GLfloat yscale;
    	GLfloat zscale;
    	GLfloat transX;
    	GLfloat transY;
    	GLfloat transZ;
    
    	void draw3dAxis();
    	void draw3dAxis(int argc, char *argv[]);
    	void updatePos(const Mat  &rMat);
    
    private:
    	CEkfSlam m_Slamer;
    
    	private slots:
    		void openFile();
    		//void closeFile();
    		void segmentObj();
    		void capture();
    
    private:
    	OpenGLViewer *openglViewer;
    
    private:
    	void initializeGL();
    	void setMaterial();
    	void GLMaterial(const OpenGL::Material& material);
    	void setLight();
    	void setAntiAliasing();
    	float getBoundingRadius();
    	void setTexture(IplImage* img);
    	void loadTexture();
    	void resetGLLightPosition();
    
    	void loadMeshFile(char* filename);
    	void createActions();
    	void createMenus();
    	void createToolBars();
    
    private:
    
    	QAction *loadFileAction;
    	QAction *closeFileAction;
    	QAction *segmentObjAction;
    	QAction *captureAction;
    
    	QMenu *fileMenu;
    	QMenu *toolMenu;
    
    	QToolBar *fileToolBar;
    	QToolBar *toolsBar;
    
    	vector<int> faceColors;
    	vector<QColor> FaceColorList;
    	vector<double>ssdf;
    	QPoint lastPos;
    	Core::Geometry::MyMesh *mesh;
    	int key_type;
    	GLuint texName;
    	Mat textImage;
    
    public:
    	//1.使用 OpenCV Mat画图!用于显示图像和特征点匹配!
    	cv::Mat  m_Canvas;
    	cv::Mat  m_CanvasSrc;
    private:
    	//2.使用 VTK画出点云!用于显示地图和方位演化!
    	Eigen::MatrixXf  m_FeatureMap;
    
    	//画出十字光标
    	int cvDrawCrossCursor(
    		cv::Mat &Canvas,cv::Point &PointS,cv::Point &PointE,cv::Scalar &Color,int Width,int CV_A_Type,int Mark);
    	//画十字光标,中心点、线长度、色彩、线宽
    	int cvDrawCrossCursor(
    		cv::Mat &Canvas,cv::Point &Center,int Length,cv::Scalar &Color,int Width,int CV_A_Type,int Mark);
    
    };
    
    

    源码文件代码:

    #include "StdAfx.h"
    #include "Plot.h"
    
    
    #include <iostream>
    #include <iomanip>
    #include <fstream>
    #include <QApplication>
    #include <QFileDialog>
    #include <QString>
    #include <QMenuBar>
    #include <QDesktopWidget>
    #include <opencv/cv.h>
    #include <opencv/highgui.h>
    #include <vector>
    
    class QFileDialog;
    class QString;
    class QMenuBar;
    class QDesktopWidget;
    
    using namespace Qt;
    using namespace OpenGL;
    
    
    ////此种用法是错误的,使用mainwindow之前必须构建一个Application!
    CPlot::CPlot(QWidget *parent) : QMainWindow(parent){
    	openglViewer = new OpenGLViewer();
    	this->setCentralWidget(openglViewer);
    	this->setWindowTitle("Wishchin's PCL Window");
    	this->setGeometry((QApplication::desktop()->width()-1.5 *QApplication::desktop()->height())/2,20,640,480);
    
    	this->createActions();
    	this->createMenus();
    	this->createToolBars();
    
    	//初始化画布
    	this->m_Canvas.create(640,480,CV_8UC3);
    	this->m_CanvasSrc.create(640,480,CV_8UC3);
    
    	//this->m_FeatureMap.resize(0);
    }
    
    //CPlot::CPlot(){
    //	//初始化画布
    //	this->m_Canvas.create(640,480,CV_8UC3);
    //
    //	//this->m_FeatureMap.resize(0);
    //}
    
    
    CPlot::~CPlot(void)
    {
    }
    
    void CPlotMark0022(){}
    
    //画出十字光标
    int CPlot::cvDrawCrossCursor(
    	cv::Mat &Canvas,cv::Point &PointS,cv::Point &PointE,cv::Scalar &Color,int Width,int CV_A_Type,int Mark)
    {
    
    
    	return 1;
    }
    
    //画十字光标,中心点、线长度、色彩、线宽
    int CPlot::cvDrawCrossCursor(
    	cv::Mat &Canvas,cv::Point &Center,int Length,cv::Scalar &Color,int Width,int CV_A_Type,int Mark)
    {
    	int H = Length/2;
    	cv::Point PointS;cv::Point PointE;
    	PointS.x =Center.x ;
    	PointS.y =Center.y -H;
    	PointE.x =Center.x ;
    	PointE.y =Center.y +H;
    
    	cv::line(this->m_Canvas,PointS,PointE,Color,Width,CV_A_Type,Mark);
    
    	PointS.x =Center.x -H;
    	PointS.y =Center.y;
    	PointE.x =Center.x +H;
    	PointE.y =Center.y;
    	cv::line(this->m_Canvas,PointS,PointE,Color,Width,CV_A_Type,Mark);
    
    	return 1;
    }
    
    void CPlotMark003(){}
    
    void CPlot::draw3dAxis(int argc, char *argv[])
    {
    	Mat rMat(1,3,CV_32F);
    	rMat.at<float>(0,0) = 1;
    	if (1<0)
    		rMat.at<float>(0,1) = 1;
    	else
    		rMat.at<float>(0,1) = 1;
    	if(1<0)
    		rMat.at<float>(0,2) = 1;
    	else
    		rMat.at<float>(0,2) = 1;
    
    
    	this->updatePos(rMat);
    	openglViewer->updateGL();
    
    	return;
    }
    
    void CPlot::updatePos(const Mat& rMat)
    {
    	Mat rrMat;
    	rMat.convertTo(rrMat , CV_32F);
    	//rMat.convertTo(rMat , CV_32F);
    	rotationX = rrMat.at<float>(0,0); 
    	rotationY = rrMat.at<float>(0,1);
    	rotationZ = rrMat.at<float>(0,2);
    }
    
    void CPlot::draw3dAxis()
    {
    
    	GLfloat x = GLfloat(640) / 480;
    	glMatrixMode(GL_MODELVIEW); 
    	glLoadIdentity();
    	gluLookAt(-2.0 , 6.0, -4.0, 0.0 , 0.0 , 0.0 , 0.0, 1.0 , 0.0);
    
    	float len = 0.2;
    
    	//The world axis /coordinate system!
    	//1. Line!
    	glColor3f(0.0f,0.0f,1.0f);  
    	glBegin(GL_LINES);  
    
    	glVertex3f(-2.0f,00.0f,0.0f);//X line!
    	glVertex3f(2.0f,0.0f,0.0f);  
    
    	glVertex3f(0.0f,-2.0f,0.0f); //Y line! 
    	glVertex3f(0.0f,2.0f,0.0f);  
    
    	glVertex3f(0.0f,0.0f,-2.0f); //Z line! 
    	glVertex3f(0.0f,0.0f,2.0f);  
    	glEnd();  
    
    	//The world axis /coordinate system!
    	//2. arrows!
    	glColor3f(1.0f,0.0f,0.0f); // x arrows 
    	glPushMatrix();  
    	glTranslatef(2.0f,0.0f,0.0f);  
    	glRotatef(90.0f,0.0f,1.0f,0.0f);  
    	glutSolidCone(0.1,0.3,10,10);  
    	glTranslatef(0.0f,0.0f,0.4f); 
    	glBegin(GL_LINES);  
    	glVertex3f(-len,len,0.0f);  
    	glVertex3f(len,-len,0.0f);   
    	glEnd(); 
    	glBegin(GL_LINES);  
    	glVertex3f(len,len,0.0f);  
    	glVertex3f(-len,-len,0.0f);   
    	glEnd(); 
    	glPopMatrix();  
    
    	glColor3f(0.0f,1.0f,0.0f); // y arrows 
    	glPushMatrix();  
    	glTranslatef(0.0f,2.0f,0.0f);  
    	glRotatef(-90.0f,1.0f,0.0f,0.0f);  
    	glutSolidCone(0.1,0.3,10,10);  
    	glTranslatef(0.0f,0.0f,0.4f); 
    	glBegin(GL_LINES);  
    	glVertex3f(-len,len,0.0f);  
    	glVertex3f(0,0,0.0f);   
    	glEnd(); 
    	glBegin(GL_LINES);  
    	glVertex3f(len,len,0.0f);  
    	glVertex3f(0,0,0.0f);   
    	glEnd(); 
    	glBegin(GL_LINES);  
    	glVertex3f(0,-len,0.0f);  
    	glVertex3f(0,0,0.0f);   
    	glEnd(); 
    	glPopMatrix();  
    
    	glColor3f(0.0f,0.0f,1.0f); // z  arrows
    	glPushMatrix();  
    	glTranslatef(0.0f,0.0f,2.0f);  
    	glRotatef(90.0f,0.0f,0.0f,1.0f);  
    	glutSolidCone(0.1,0.3,10,10);  
    	glTranslatef(0.0f,0.0f,0.4); 
    	glTranslatef(0.0f,0.0f,0.4f); 
    	glBegin(GL_LINES);  
    	glVertex3f(-len,len,0.0f);  
    	glVertex3f(len,len,0.0f);   
    	glEnd(); 
    	glBegin(GL_LINES);  
    	glVertex3f(len,len,0.0f);  
    	glVertex3f(-len,-len,0.0f);   
    	glEnd(); 
    	glBegin(GL_LINES);  
    	glVertex3f(-len,-len,0.0f);  
    	glVertex3f(len,-len,0.0f);   
    	glEnd(); 
    	glPopMatrix(); 
    
    	glTranslatef(transX,transY,-transZ);
    	glRotatef(rotationX , 1.0,0.0,0.0);
    	glRotatef(rotationY , 0.0,1.0,0.0);
    	glRotatef(rotationZ , 0.0,0.0,1.0);
    	glScalef(xscale, yscale, zscale);
    
    	//The Cube aixs / coordinate system!
    	//1. The axis line! 
    	glColor3f(1.0f,1.0f,1.0f);  
    	glBegin(GL_LINES);  
    	glVertex3f(-1.2f,00.0f,0.0f);  
    	glVertex3f(1.2f,0.0f,0.0f);  
    	glVertex3f(0.0f,-1.2f,0.0f);  
    	glVertex3f(0.0f,1.2f,0.0f);  
    	glVertex3f(0.0f,0.0f,-1.2f);  
    	glVertex3f(0.0f,0.0f,1.2f);  
    	glEnd();  
    
    	//The Cube aixs / coordinate system!
    	//2. The axis arrow!
    	glColor3f(1.0f,0.0f,0.0f); //x arrow
    	glPushMatrix();  
    	glTranslatef(1.2f,0.0f,0.0f);  
    	glRotatef(90.0f,0.0f,1.0f,0.0f);  
    	glutSolidCone(0.05,0.15,10,10);  
    	glPopMatrix();  
    
    	glColor3f(0.0f,1.0f,0.0f); // y  
    	glPushMatrix();  
    	glTranslatef(0.0f,1.2f,0.0f);  
    	glRotatef(-90.0f,1.0f,0.0f,0.0f);  
    	glutSolidCone(0.05,0.15,10,10);  
    	glPopMatrix();  
    
    	glColor3f(0.0f,0.0f,1.0f); // z  
    	glPushMatrix();  
    	glTranslatef(0.0f,0.0f,1.2f);  
    	glRotatef(90.0f,0.0f,0.0f,1.0f);  
    	glutSolidCone(0.05,0.15,10,10);  
    	glPopMatrix(); 
    
    	////The Cube Model
    	//for(int i=0;i<mesh->getFCount();i++){
    
    	//	glLoadName(i);
    	//	glBegin(GL_TRIANGLES);
    	//	double r,g,b;
    	//	FaceColorList[1].getRgbF(&r,&g,&b);
    	//	glColor3d(r,g,b);
    	//	for(int j=0;j<3;j++){
    	//		MyPoint_ p = mesh->getPoint(mesh->getFace(i).getRef(j));
    	//		glNormal3d(p.GetNormal()[0],p.GetNormal()[1],p.GetNormal()[2]);
    	//		glVertex3f(p.GetPoint()[0], p.GetPoint()[1], p.GetPoint()[2]);
    	//	}
    	//	glEnd();
    	//}
    	//glFlush();
    
    }
    //测试使用OpenGL画圆!
    void CPlot::drawCircle(int argc, char *argv[])
    {
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    	glutInitWindowSize (400, 300);
    	glutInitWindowPosition (100, 100);
    	glutCreateWindow( "Point examples" );
    	glutDisplayFunc( this->RenderScene );
    	glutReshapeFunc( this->ChangeSize );
    	SetupRC();
    	glutMainLoop();
    
    	return ;
    }
    void CPlot::RenderScene()
    {
    	//清空颜色缓冲区,填充的颜色由 glClearColor( 0, 0.0, 0.0, 1 ); 指定为黑色
    	glClear( GL_COLOR_BUFFER_BIT );
    
    	//绘制一个点
    	{
    		glColor3f( 1.0f, 0.0f, 0.0f );//指定点的颜色,红色
    		glPointSize( 9 );//指定点的大小,9个像素单位
    
    		glBegin( GL_POINTS );//开始画点
    		{
    			glVertex3f(0.0f, 0.0f, 0.0f); // 在坐标为(0,0,0)的地方绘制了一个点
    		}
    		glEnd();//结束画点
    	}
    
    	//绘制一个点圆
    
    	{
    		glColor3f( 0.0f, 1.0f, 0.0f );//指定点的颜色,绿色
    		glPointSize( 3 );//指定点的大小,3个像素单位
    
    		glBegin( GL_POINTS );
    		{
    #define PI 3.14159f
    #define RADIUS 50.f
    			GLfloat x = 0, y = 0, angle = 0.0;
    			for ( angle = 0; angle <= 2.0f * PI; angle += 0.1f )
    			{
    				x = RADIUS * sin( angle );
    				y = RADIUS * cos( angle );
    				glVertex3f( x, y, 0 );
    			}
    		}
    		glEnd();
    	}
    
    	//绘制x、y坐标轴
    	{
    		glColor3f( 0.0f, 0.0f, 1.0f );//指定线的颜色,蓝色
    		glBegin( GL_LINES );
    		{
    			// x-axis
    			glVertex3f( -100.0f, 0.0f, 0.0f);
    			glVertex3f( 100.0f, 0.0f, 0.0f);
    
    			// x-axis arrow
    			glVertex3f( 100.0f, 0.0f, 0.0f);
    			glVertex3f( 93.0f, 3.0f, 0.0f);
    			glVertex3f( 100.0f, 0.0f, 0.0f);
    			glVertex3f( 93.0f,-3.0f, 0.0f);
    
    			// y-axis
    			glVertex3f( 0.0f, -100.0f, 0.0f);
    			glVertex3f( 0.0f, 100.0f, 0.0f);
    			glVertex3f( 0.0f, 100.0f, 0.0f);
    			glVertex3f( 3.0f, 93.0f, 0.0f);
    			glVertex3f( 0.0f, 100.0f, 0.0f);
    			glVertex3f( -3.0f, 93.0f, 0.0f);
    		}
    		glEnd();
    	}
    
    
    	glutSwapBuffers();
    }
    
    void CPlot::SetupRC()
    {
    	glClearColor( 0, 0.0, 0.0, 1 );
    	glColor3f( 1.0f, 0.0f, 0.0f );
    }
    
    void CPlot::ChangeSize( GLsizei w, GLsizei h )
    {
    	GLfloat nRange = 100.0f;
    
    	// Prevent a divide by zero
    	if(h == 0)
    		h = 1;
    
    	// Set Viewport to window dimensions
    	glViewport(0, 0, w, h);
    
    	// Reset projection matrix stack
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    
    	// Establish clipping volume (left, right, bottom, top, near, far)
    	if (w <= h)
    		glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
    	else
    		glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
    
    	// Reset Model view matrix stack
    	glMatrixMode(GL_MODELVIEW);
    	glLoadIdentity();
    }
    
    void CPlotMark004(){}
    
    void CPlot::initializeGL()
    {
    	//loadTexture();
    	loadMeshFile("cub.off");//loadMeshFile("sword.off");//
    	//qglClearColor(QColor(204,204,204)/*Qt::white*/);//暂时注销,wishchin!!!
    
    	glShadeModel(GL_SMOOTH);
    	glClearDepth(1.0f);
    	glEnable(GL_DEPTH_TEST);
    	glEnable(GL_NORMALIZE);
    	glLineWidth(1.5);
    
    	//glColor3d(100,100,100);
    	setMaterial();
    	setLight();
    }
    void CPlot::setLight() {
    	GLfloat light_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
    	GLfloat light_diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
    	GLfloat light_specular[]= {1.0f, 1.0f, 1.0f, 1.0f};
    
    	glLightfv( GL_LIGHT0, GL_AMBIENT, light_ambient);
    	glLightfv( GL_LIGHT0, GL_DIFFUSE, light_diffuse);
    	glLightfv( GL_LIGHT0, GL_SPECULAR, light_specular);
    
    	glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
    	//glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL  , GL_RGB);
    	//glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL , GL_SEPARATE_SPECULAR_COLOR);
    
    	glEnable(GL_LIGHTING);
    	glEnable(GL_LIGHT0);
    
    	resetGLLightPosition();
    }
    
    void CPlot::setMaterial() {
    	glEnable(GL_COLOR_MATERIAL);
    	GLMaterial(
    		OpenGL::Material::GetMaterial(OpenGL::Material::Default));
    }
    void CPlot::GLMaterial(const OpenGL::Material& material)
    {	
    	glMaterialfv(GL_FRONT, GL_DIFFUSE, material.diffuse);
    	glMaterialfv(GL_FRONT, GL_SPECULAR, material.specular);
    	glMaterialfv(GL_FRONT, GL_AMBIENT, material.ambient);
    	glMaterialf(GL_FRONT, GL_SHININESS, material.shininess);
    
    	glMaterialfv(GL_BACK, GL_DIFFUSE, material.diffuse);
    	glMaterialfv(GL_BACK, GL_SPECULAR, material.specular);
    	glMaterialfv(GL_BACK, GL_AMBIENT, material.ambient);
    	glMaterialf(GL_BACK, GL_SHININESS, material.shininess);
    }
    void CPlot::setAntiAliasing() {
    	glEnable ( GL_POLYGON_SMOOTH );
    	glEnable( GL_LINE_SMOOTH );
    	glEnable ( GL_POINT_SMOOTH );
    
    	glEnable(GL_BLEND);
    	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
    
    	glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST );
    	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST );
    	glHint(GL_POINT_SMOOTH_HINT, GL_NICEST );
    	glEnable(GL_COLOR_MATERIAL);
    }
    
    void CPlot::setTexture(IplImage* img){
    	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);  
    	glGenTextures(1, &texName);  
    	glBindTexture(GL_TEXTURE_2D, texName);  
    
    	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);  
    	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);  
    	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);  
    	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);  
    	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height,   
    		0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    	glEnable(GL_TEXTURE_2D);  
    	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);  
    	glBindTexture(GL_TEXTURE_2D, texName);  
    }
    
    void CPlot::resetGLLightPosition() {
    	boundingRadius = getBoundingRadius();
    	GLfloat light_position[] = {0.0f, 0.0, 
    		(float)(LightDistanceRatio*boundingRadius) , 1.0f};
    	glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    }
    float CPlot::getBoundingRadius() {
    	//if (meshes.size() == 0) return 0;
    
    	Core::Geometry::Vector3D pmin, pmax;
    	//auto it = meshes.begin();
    	//do {
    	//	MyMesh* last = *it;
    	BoundingBox box = mesh->calBoundBox();
    	// 		if (it == meshes.begin()) {
    	// 			pmin = box.min;
    	// 			pmax = box.max;
    	// 		} else {
    	// 			pmin = min(pmin, box.min);
    	// 			pmax = max(pmax, box.max);
    	// 		}
    	// 	} while ((++it) != meshes.end());
    	pmax = box.max ; pmin = box.min;
    	return sqrt(
    		pow(pmax[0] - pmin[0],2)+
    		pow(pmax[1] - pmin[1],2)+
    		pow(pmax[2] - pmin[2],2)
    		);
    }
    void CPlot::loadMeshFile(char* filename)
    {
    	xscale = 1.0; yscale = 1.0; zscale = 1.0;
    	transX = 0.0; transY = 0.0;
    
    	faceColors.clear();
    	mesh->LoadFromFile(filename);
    	mesh->calFaceNormal();
    	mesh->calVertexNormal();
    	int fCount = mesh->getFCount();
    	char buf[255];
    	sprintf(buf, "%s", filename);
    	int len = strlen(buf);
    	buf[len-1] = 'f'; buf[len-2] = 'd'; buf[len-3] = 's';
    	FILE *fp = NULL;
    }
    
    void CPlotMark005(){}
    
    //初始化坐标系,画出世界坐标系、标志BOX、Box坐标系!
    void CPlot::createActions(){
    
    	loadFileAction    = new QAction(tr("&Load"), this);
    	closeFileAction   = new QAction(tr("&Close"), this);
    	segmentObjAction  = new QAction(tr("&Segment"), this);
    	captureAction     = new QAction(tr("Capture") , this);
    
    	connect(loadFileAction, SIGNAL(triggered()), this, SLOT(openFile()));
    	connect(closeFileAction, SIGNAL(triggered()), this, SLOT(close()));
    	connect(segmentObjAction, SIGNAL(triggered()), this, SLOT(segmentObj()));
    	connect(captureAction, SIGNAL(triggered()), this, SLOT(capture()));
    }
    
    void CPlot::createMenus(){
    	fileMenu = menuBar()->addMenu(tr("&File"));
    	fileMenu->addAction(loadFileAction);
    	fileMenu->addAction(closeFileAction);
    	fileMenu->addAction(captureAction);
    	toolMenu = menuBar()->addMenu(tr("&Tool"));
    	toolMenu->addAction(segmentObjAction);
    	toolMenu->addAction(captureAction);
    }
    
    void CPlot::createToolBars(){
    
    	fileToolBar = addToolBar(tr("&File"));
    	fileToolBar->addAction(loadFileAction);
    	fileToolBar->addAction(closeFileAction);
    	toolsBar = addToolBar(tr("Tool"));
    	toolsBar->addAction(segmentObjAction);
    }
    
    void CPlot::openFile()
    {
    	QString filename = QFileDialog::getOpenFileName(this, tr("Load a Shape"), ".", tr("Object Model (*.obj *.off)"));
    	this->openglViewer->loadMeshFile(filename.toLatin1().data());
    	this->openglViewer->updateGL();
    }
    
    void CPlot::segmentObj(){
    
    
    }
    
    
    //进行数据读入
    void CPlot::capture(){
    
    
    	//////////////////////////////////////////////////////////////////////////
    	// Do what you want
    	// example
    	// you can call openglViewer->updatePos(const Mat& rMat) function to show your Sensorfunsion
    	// result, note that once you call this function, you can just call openglViewer->updateGL()
    	// the re-paint the GL
    	// like:
    	char buffer[255];
    	//ifstream pfile("/home/hll260/aiglass/proj/firefly-3288/1.txt");
    	fstream pfile;
    	pfile.open("D://SensorFusionVector//1030.txt");
    	fstream outfile,outfile2;
    	outfile.open("D://SensorFusionVector//2.txt");
    	outfile2.open("D://SensorFusionVector//1103.txt");
    
    	if(!pfile)
    	{  
    		printf("Can not open file!!"); 
    		_exit(1);
    	}
    	long long sp = pfile.tellg();
    	while(sp <= 207)
    	{
    		pfile.seekg(0,ios::end);
    		sp = pfile.tellg();
    		cout << sp << endl;
    	}
    
    	float ax,ay,az,gx,gy,gz;
    	char testgy[10];
    	char *gyy="Gyro";
    	char testac[10];
    	char *acc="Acce";
    	SensorFusion sf;
    	int bbbb=1;
    	vector <float> gyro(3,0);
    	vector <float> accel(3,0);
    	long long lastsp=0;
    	pfile.seekg(lastsp);
    	for(int i=1;i<=10;i++)
    	{
    		pfile.getline(buffer,100);
    	}
    	lastsp = pfile.tellg();
    
    	char buffer1[50];
    	char buffer2[50];
    	long linep=0;
    	while (1)//!pfile.eof()
    	{
    		pfile.seekg(0,ios::end);
    		pfile.clear();
    		sp = pfile.tellg();
    		if (linep==0)
    			pfile.seekg(lastsp);
    		else
    			pfile.seekg(linep);
    		//cout <<sp<<"  "<<lastsp<<endl;
    		if (sp>lastsp)
    		{
    			lastsp=sp;
    			while(linep+144<sp)
    			{
    
    				pfile.getline(buffer1,40);
    				sscanf (buffer1,"%4s,%f,%f,%f",testac,&ax,&ay,&az);
    				pfile.getline(buffer2,40);
    				sscanf (buffer2,"%4s,%f,%f,%f",testgy,&gx,&gy,&gz);
    				linep = pfile.tellg();
    				if(strcmp(testac, acc) == 0&&strcmp(testac, testgy) == 0)
    				{
    					pfile.getline(buffer2,40);
    					sscanf (buffer2,"%4s,%f,%f,%f",testgy,&gx,&gy,&gz);
    					linep = pfile.tellg();
    					if(strcmp(testac, acc) == 0)
    					{
    						accel.push_back(ax);
    						accel.push_back(ay);
    						accel.push_back(az);
    						for (int i=0;i<3;i++)
    						{
    							accel.erase(accel.begin());
    						}
    					}
    					if (strcmp(testgy, gyy) == 0)
    					{  
    						gyro.push_back(gx);
    						gyro.push_back(gy);
    						gyro.push_back(gz);
    						for (int i=0;i<3;i++)
    						{
    							gyro.erase(gyro.begin());
    						}
    					}
    				}
    				else
    				{
    					if(strcmp(testac, acc) == 0)
    					{
    						accel.push_back(ax);
    						accel.push_back(ay);
    						accel.push_back(az);
    						for (int i=0;i<3;i++)
    						{
    							accel.erase(accel.begin());
    						}
    					}
    					if (strcmp(testgy, gyy) == 0)
    					{  
    						gyro.push_back(gx);
    						gyro.push_back(gy);
    						gyro.push_back(gz);
    						for (int i=0;i<3;i++)
    						{
    							gyro.erase(gyro.begin());
    						}
    					}
    				}
    				sf.SensorPretreatment(gyro);
    				sf.handlemessage(accel,gyro,0.001);
    
    				Mat rMat(1,3,CV_32F);
    				//弧度 转角度
    				rMat.at<float>(0,0) = -sf.jiaodu[1]*57.3;
    				if (sf.jiaodu[0]<0)
    					rMat.at<float>(0,1) = 360-sf.jiaodu[0]*57.3;
    				else
    					rMat.at<float>(0,1) = sf.jiaodu[0]*57.3;
    				if(sf.jiaodu[2]<0)
    					rMat.at<float>(0,2) = sf.jiaodu[2]*57.3;
    				else
    					rMat.at<float>(0,2) = sf.jiaodu[2]*57.3;
    
    				//传入三维坐标参数为绝对位置(相对于原点)
    				rMat.at<float>(0,3) = sf.LocX;
    				rMat.at<float>(0,4) = sf.LocY;
    				rMat.at<float>(0,5) = sf.LocZ;
    
    				openglViewer->updatePos(rMat);
    				openglViewer->updateGL();
    				outfile<<sf.jiaodu[0]*57.3<<" "<<sf.jiaodu[1]*57.3<<" "<<sf.jiaodu[2]*57.3<<endl;
    				cout<<sf.jiaodu[0]*57.3<<" "<<sf.jiaodu[1]*57.3<<" "<<sf.jiaodu[2]*57.3<<" "<<gyro.size()<<endl;
    
    				outfile2<<double(accel[0])<<" "<<double(accel[1])<<" "<<double(accel[2])<<endl;
    				outfile2<<double(gyro[0])<<" "<<double(gyro[1])<<" "<<double(gyro[2])<<endl;
    				outfile2<<"sp:"<<sp<<"    linep:"<<linep<<endl;
    
    			}
    		}
    		else
    		{   
    			continue;
    		}
    	}
    	outfile.close();
    	outfile2.close();
    	pfile.close();
    
    }

    还有一些其他的程序段,等整理好之后再进行上传....................




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  • 原文地址:https://www.cnblogs.com/wishchin/p/9200090.html
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