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  • VTK:VTK嵌入MFC成功

              VTK作为医学显示库,得到较多使用。作为较为上层的设计,对OpenGL进行了封装,并且有Windows、Linux、安卓等开发版本,可移植性较强。

              不过VES暂时没有编译成功。

              以下是嵌入MFC-IDC代码,有个缺陷,暂时没能修改。

    代码:

    showPointsInVtk(short* &depthImage, int HeightDepth, int WidthDepth,int IDCX)
    {
    	
    	//double arr[3];
    	vtkPoints * points = vtkPoints::New();
    	int n = 0; int idx = 0; int Length = 3 * HeightDepth*WidthDepth;
    	//首先读取点云数据到点表points同时指定点对应的id:
    	for (int i = 0; i < HeightDepth; ++i){
    		int LastPixel = i* WidthDepth;
    		for (int j = 0; j < WidthDepth; ++j){
    			int y = depthImage[3 * (j + LastPixel)];
    			int x = depthImage[3 * (j + LastPixel) +1];
    			int z = depthImage[3 * (j + LastPixel) +2];
    			points->InsertPoint(n, x, y, z);
    			n++;
    		}
    	}
    	printf("%d
    ", n);
    
    	vtkPolyVertex * polyvertex = vtkPolyVertex::New();
    	polyvertex->GetPointIds()->SetNumberOfIds(n);
    
            int i = 0; //建立拓扑关系
            for (i = 0; i < n; i++){
    		polyvertex->GetPointIds()->SetId(i, i);
    	}
    
    	vtkUnstructuredGrid * grid = vtkUnstructuredGrid::New();
    	grid->SetPoints(points);
    	grid->InsertNextCell(polyvertex->GetCellType(),
    		polyvertex->GetPointIds());
    
    	vtkDataSetMapper *map1 = vtkDataSetMapper::New();
    	map1->SetInputData(grid);
    
    	vtkActor *actor1 = vtkActor::New();
    	actor1->SetMapper(map1);
    	actor1->GetProperty()->SetColor(0.194, 0.562, 0.75);
    
    	vtkRenderer *ren = vtkRenderer::New();
    	ren->AddActor(actor1);
    	ren->SetBackground(0, 0, 0);
    
    	//renWin和iren分别是vtkWin32OpenGLRenderWindow, vtkWin32RenderWindowInteractor
    	vtkWin32RenderWindowInteractor        *iren = vtkWin32RenderWindowInteractor::New();
    	vtkWin32OpenGLRenderWindow             *win = vtkWin32OpenGLRenderWindow::New();
    	vtkInteractorStyleTrackballCamera    *style = vtkInteractorStyleTrackballCamera::New();
    	win->Clean();
    	win->SetSize(480, 360);
    	win->BordersOn();
    	win->AddRenderer(ren);
    	iren->SetRenderWindow(win);
    	iren->SetInteractorStyle(style);
    
    	//搭上一个显示用的MFC窗口框架。
             CWnd *viewer_Wnd;
            viewer_Wnd = this->GetDlgItem(IDCX);   
             HWND hWnd = (HWND)viewer_Wnd->m_hWnd;
             HWND hParent = ::GetParent(hWnd);
            //::ShowWindow(hParent, SW_HIDE);
            ::ShowWindow(hParent, 1);
            win->SetParentId(this->m_hWnd);
    
            iren->Start();
    
            map1->Delete();
            grid->Delete();
           actor1->Delete();
            polyvertex->Delete();
    
            ren->Delete();
            win->Delete();
            iren->Delete();
    
            return 1;
    }
    
    
    
    

    显示效果:

     


     注意事项:

    使用

    iren->Start();
    导致renter不能更行,修改为以下代码可以完成动态更新:

    把 render和win放在初始对话框初始化,其他代码修改为:

    this->win->Render();

    //在 对话框初始化时初始化Render
    inline int Ciisu2vrMfcsDlg::showPointsInVtkG(short* &depthImage, int HeightDepth, int WidthDepth, int IDCX)
    {
    
    	//double arr[3];
    	vtkPoints * points = vtkPoints::New();
    	int n = 0; int idx = 0; int Length = 3 * HeightDepth*WidthDepth;
    	//首先读取点云数据到点表points同时指定点对应的id:
    	for (int i = 0; i < HeightDepth; ++i){
    		int LastPixel = i* WidthDepth;
    		for (int j = 0; j < WidthDepth; ++j){
    			int y = depthImage[3 * (j + LastPixel)];
    			int x = depthImage[3 * (j + LastPixel) + 1];
    			int z = depthImage[3 * (j + LastPixel) + 2];//这里压缩四倍是比较好的方法//int z = (depthImage[(j + LastPixel)]) ;
    			points->InsertPoint(n, x, y, z);
    			n++;
    		}
    	}
    	vtkPolyVertex * polyvertex = vtkPolyVertex::New();
    	polyvertex->GetPointIds()->SetNumberOfIds(n);
    	int i = 0;
    	//建立拓扑关系
    	for (i = 0; i < n; i++){
    		polyvertex->GetPointIds()->SetId(i, i);
    	}
    
    	vtkUnstructuredGrid * grid = vtkUnstructuredGrid::New();
    	grid->SetPoints(points);
    	grid->InsertNextCell(polyvertex->GetCellType(),
    		polyvertex->GetPointIds() );
    
    	vtkDataSetMapper *map = vtkDataSetMapper::New();
    	map->SetInputData(grid);
    
    	vtkActor *actorG = vtkActor::New();
    	actorG->SetMapper(map);
    	actorG->GetProperty()->SetColor(0.194, 0.562, 0.75);
    
    	vtkRenderer *ren = vtkRenderer::New();
    	ren->AddActor(actorG);
    	ren->SetBackground(0.13, 0.40, 0.15);
    
    	this->win->AddRenderer(ren);
    	this->win->Render();//自己写一个重载-更新函数!
    
    	map->Delete();
    	grid->Delete();
    	actorG->Delete();
    	polyvertex->Delete();
    
    	return 1;
    }

    后记:

            效果还不错,就是和OpenCV结合时有点麻烦,命名空间冲突。

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  • 原文地址:https://www.cnblogs.com/wishchin/p/9200160.html
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