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  • Cocos2d-x类似coverflow效果

    由于镜面反射涉及到openGL,不会。

    h文件:

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    #ifndef __CoverView_H__ 
    #define __CoverView_H__ 
    #include "cocos2d.h" 
    #include "cocos-ext.h" 
    USING_NS_CC; 
    USING_NS_CC_EXT; 
    class CoverView : public CCNode , public CCScrollViewDelegate , public CCTouchDelegate 
    public: 
        CoverView(); 
        ~CoverView(); 
         /** 
         *
         * @param scrollView的rect
         * @param scrollView滚动size
         * @param card之间的距离
         * @param card之间的缩放
         */ 
        static CoverView* create(CCRect swBox, CCSize slSize ,float disDistance , float disScale ); 
        virtual bool init(CCRect swBox , CCSize slSize , float disDistance , float disScale); 
        virtual void onEnter(); 
        virtual void onExit(); 
        virtual bool ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent);  
        virtual void ccTouchMoved(CCTouch* pTouch, CCEvent* pEvent);  
        virtual void ccTouchEnded(CCTouch* pTouch, CCEvent* pEvent); 
        void initData(); 
        void scrollViewDidScroll(CCScrollView* view);   
        void scrollViewDidZoom(CCScrollView* view);  
        void adjustCardScale(CCPoint adjustPoint); 
        void adjustScrollView(CCPoint adjustPoint); 
        void adjusetEndScrollView(); 
        void cardViewEnd_callBack(CCNode* pSender); 
        int getCurCardIndex();//当前中间card索引 从0开始 
        void addCard(CCNode * card); 
        void addCard(CCNode * card, int zOrder); 
        void addCard(CCNode* card, int zOrder, int tag); 
        CC_SYNTHESIZE(CCPoint , swPosition , SwPosition);//scrollView 位置 
        CC_SYNTHESIZE(CCSize , swSize , SwSize);//scrollView大小 
        CC_SYNTHESIZE(CCSize , slSize , SlSize);//scrollLayer 大小 
        CC_SYNTHESIZE(float , disDistance , DisDistance);//card距离间隔 
        CC_SYNTHESIZE(float , disScale , DisScale);//crad缩放间隔 
        CC_SYNTHESIZE(CCRect , swBox , SwBox);//scrollview 边框 
        CC_SYNTHESIZE(CCLayer* , scrollLayer , scrollLayer);//scrollView的containLayer 
        CC_SYNTHESIZE(int , cardNum , CardNum);//card索引 
        CC_PROPERTY(CCPoint , offsetPosition , OffsetPosition);//card起始位置 
    private: 
        CCSize wSize; 
        CCArray* cardArray; 
        CCScrollView* scrollView; 
    }; 
    #endif
    .cpp文件
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    #include "CoverView.h" 
       
    CoverView::CoverView() 
       
       
    CoverView::~CoverView() 
        CC_SAFE_RELEASE_NULL(cardArray); 
       
    CoverView* CoverView::create(CCRect swBox, CCSize slSize , float disDistance , float disScale) 
        CoverView* cover = new CoverView(); 
        if(cover && cover->init(swBox,slSize,disDistance,disScale)) 
        
            cover->autorelease(); 
            return cover; 
        
        CC_SAFE_DELETE(cover); 
        return NULL; 
       
    bool CoverView::init(CCRect swBox , CCSize slSize , float disDistance , float disScale) 
        if(!CCNode::init()) return false
        this->swBox = swBox; 
        this->swPosition = swBox.origin; 
        this->swSize = swBox.size; 
        this->slSize = slSize; 
        this->disDistance = disDistance; 
        this->disScale = disScale; 
        initData(); 
        return true
       
       
    void CoverView::initData() 
        wSize = CCDirector::sharedDirector()->getWinSize(); 
        cardArray = CCArray::create(); 
        cardArray->retain(); 
        cardNum = 0; 
       
        offsetPosition = ccp(swSize.width/2,swSize.height/2); 
       
        scrollLayer = CCLayer::create(); 
        scrollLayer->setAnchorPoint(CCPointZero); 
        scrollLayer->setPosition(CCPointZero); 
        scrollLayer->setContentSize(slSize); 
        scrollView = CCScrollView::create(swSize,scrollLayer); 
        scrollView->setAnchorPoint(CCPointZero); 
        scrollView->setContentOffset(ccp(0,0)); 
        scrollView->setTouchEnabled(false);   
        scrollView->setDelegate(this);   
        scrollView->setDirection(kCCScrollViewDirectionHorizontal);   
        addChild(scrollView,1); 
       
    void CoverView::onEnter() 
        CCNode::onEnter(); 
        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0 , false);   
       
    void CoverView::onExit() 
        CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this); 
        removeAllChildren(); 
        CCNode::onExit(); 
       
    bool CoverView::ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent) 
        return true
       
    void CoverView::ccTouchMoved(CCTouch* pTouch, CCEvent* pEvent) 
        CCPoint scroll_prepoint = pTouch->getPreviousLocation(); 
        CCPoint scroll_movepoint = pTouch->getLocation(); 
        if(swBox.containsPoint(scroll_movepoint)) 
        
            CCPoint adjustPoint = scroll_movepoint-scroll_prepoint; 
            adjustScrollView(adjustPoint);   
            adjustCardScale(adjustPoint); 
        
       
    void CoverView::ccTouchEnded(CCTouch* pTouch, CCEvent* pEvent) 
        CCPoint scroll_prepoint = pTouch->getPreviousLocation(); 
        CCPoint scroll_endpoint = pTouch->getLocation(); 
        float disX = scroll_endpoint.x - scroll_endpoint.x; 
        adjusetEndScrollView(); 
       
    void CoverView::adjustCardScale(CCPoint adjustPoint) 
        float disX = adjustPoint.x; 
        CCObject* obj = NULL; 
        CCARRAY_FOREACH(cardArray,obj) 
        
            CCNode* card = (CCNode*) obj; 
            float offset = scrollView->getContentOffset().x; 
            float posX = card->getPositionX() + offset; 
            float disMid = abs(swSize.width/2-posX); 
            float scale = 1- disMid/disDistance*disScale; 
            card->setScale(scale); 
            int zOr = (int) (1000-disMid*0.1); 
            card->setZOrder(zOr); 
        
       
    void CoverView::adjustScrollView(CCPoint adjustPoint) 
        CCPoint endPoint = ccpAdd(scrollView->getContentOffset(),ccp(adjustPoint.x,0)); 
        scrollView->unscheduleAllSelectors(); 
        scrollView->setContentOffset(endPoint,false); 
       
    void CoverView::adjusetEndScrollView() 
        CCObject* obj = NULL; 
        float minX = wSize.height; 
        float midX = swSize.width/2; 
        //获取距离中间最小值的card 
        CCARRAY_FOREACH(cardArray,obj) 
        
            CCNode* card = (CCNode*) obj; 
            float offset = scrollView->getContentOffset().x; 
            //转化父类坐标 
            float posX = card->getPositionX() + offset; 
            float disMid = midX-posX; 
            if(abs(disMid) < abs(minX)) minX = disMid; 
        
       
        CCARRAY_FOREACH(cardArray,obj) 
        
            CCNode* item = (CCNode*) obj; 
            //转化父类坐标 
            float offset = scrollView->getContentOffset().x; 
            float posX = item->getPositionX() + offset ; 
            //距离中间长度 
            float disMid = abs(midX - posX - minX); 
            //目标scale 
            float scale = 1- disMid/disDistance*disScale; 
            CCScaleTo* scaleBy = CCScaleTo::create(0.2f,scale); 
            item->runAction(scaleBy); 
            int zOr = (int) (1000-disMid*0.1); 
            item->setZOrder(zOr); 
        
        CCLayer* scrollLayer = (CCLayer*)scrollView->getContainer(); 
        CCMoveBy* moveBy = CCMoveBy::create(0.2f,ccp(minX,0)); 
        //CCCallFuncN* callFuncN = CCCallFuncN::create(this,callfuncN_selector(CoverView::cardViewEnd_callBack)); 
        //CCSequence* seq = CCSequence::create(moveBy,callFuncN,NULL); 
        //scrollLayer->runAction(seq); 
        scrollLayer->runAction(moveBy); 
       
    void CoverView::cardViewEnd_callBack(CCNode* pSender) 
        getCurCardIndex(); 
       
    void CoverView::scrollViewDidScroll(CCScrollView* view) 
       
       
    void CoverView::scrollViewDidZoom(CCScrollView* view) 
       
       
       
       
    void CoverView::addCard(CCNode * card) 
        int zOrder = 1000 - cardNum; 
        this->addCard(card, zOrder, 0); 
       
    void CoverView::addCard(CCNode * card, int zOrder) 
        this->addCard(card, zOrder,0); 
       
    void CoverView::addCard(CCNode* card, int zOrder, int tag) 
        float positionX = offsetPosition.x + disDistance*cardNum; 
        float scale = 1 - disScale*cardNum; 
        card->setPosition(ccp(positionX,offsetPosition.y)); 
        card->setScale(scale); 
        cardArray->addObject(card); 
        scrollLayer->addChild(card , zOrder,tag); 
        cardNum++; 
        //CCLog("crad%d:[%f , %f]",cardNum,card->getPositionX(),card->getPositionY()); 
       
    int CoverView::getCurCardIndex() 
        float distance1 = - scrollLayer->getPositionX(); 
        float distance2 = swSize.width/2 - offsetPosition.x; 
        //+5 浮点数误差 
        int index = (distance1 + distance2 + 5) / (disDistance); 
        //CCLog("card index:%d  distance1:%f",index,distance1); 
        return index; 
       
    void CoverView::setOffsetPosition(CCPoint var
        offsetPosition = var
        CCObject* obj = NULL; 
        cardNum = 0; 
        CCARRAY_FOREACH(cardArray,obj) 
        
            CCNode* card = (CCNode*) obj; 
            float positionX = offsetPosition.x + disDistance*cardNum; 
            card->setPosition(ccp(positionX,offsetPosition.y)); 
            cardNum++; 
        
        adjustCardScale(CCPointZero); 
       
    CCPoint CoverView::getOffsetPosition() 
        return offsetPosition; 
    }
    在HelloWorld中调用:
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    bool HelloWorld::init() 
        if ( !CCLayer::init() ) 
        
            return false
        
           
        CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("image/logoLayer.plist"); 
        float winWidth = CCDirector::sharedDirector()->getWinSize().width; 
        float winHeight = CCDirector::sharedDirector()->getWinSize().height; 
       
        CCRect swRect = CCRectMake(0.01f*winWidth,0.4f*winHeight,0.98f*winWidth,0.33f*winHeight); 
        CCSize slSize = CCSizeMake(2.3f*winWidth,0.33f*winHeight); 
        float disDistance = 0.2f*winWidth; 
        float disScale = 0.25f; 
        CoverView* coverView = CoverView::create(swRect,slSize,disDistance,disScale); 
        CCLog("add card"); 
        for(int i = 0 ; i< 11 ; i++) 
        
            CCSprite* player = CCSprite::createWithSpriteFrameName("hero_bg.png"); 
            coverView->addCard(player); 
        
        //coverflow1.png默认第一张在coverView的正中间  coverflow2.png改变第一张的位置有卡片初始不一定在最中间 需要手动调整 
        //coverView->setOffsetPosition(ccp(0.1f*winWidth,swRect.size.height/2)); 
        coverView->setPosition(swRect.origin); 
        addChild(coverView); 
        return true
    }
     
     
    原文链接:http://cocos2d.9tech.cn/news/2014/0326/40111.html
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  • 原文地址:https://www.cnblogs.com/wodehao0808/p/3654507.html
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