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  • iOS中的四中触摸事件的详解

    RootViewController

    #import "RootViewController.h"
    #import "TouchView.h"
    #import "PanView.h"
    #import "PinchView.h"
    @interface RootViewController ()
    
    @end
    
    @implementation RootViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        
    //    TouchView *greenView = [[TouchView alloc] initWithFrame:CGRectMake(60, 184, 200, 200)];
    //    greenView.layer.cornerRadius = greenView.frame.size.width/2;
    //    greenView.backgroundColor = [UIColor greenColor];
    //    
    //    [self.view addSubview:greenView];
    //    [greenView release];
    //    PanView *greenView = [[PanView alloc] initWithFrame:CGRectMake(60, 184, 200, 200)];
    //    greenView.layer.cornerRadius = greenView.frame.size.width/2;
    //    greenView.backgroundColor = [UIColor greenColor];
    //    
    //    [self.view addSubview:greenView];
    //    [greenView release];
        PinchView *redView = [[PinchView alloc] initWithFrame:CGRectMake(20, 40, 280, 500)];
        redView.backgroundColor = [UIColor redColor];
        
        [self.view addSubview:redView];
        [redView release];
        
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    /*
    #pragma mark - Navigation
    
    // In a storyboard-based application, you will often want to do a little preparation before navigation
    - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
        // Get the new view controller using [segue destinationViewController].
        // Pass the selected object to the new view controller.
    }
    */
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
      UIView *view = self.view.subviews[0];
        view.backgroundColor = [UIColor redColor];
    }
    @end

    TouchView.m

    #import "TouchView.h"
    #import "UIColor+Creat.h"
    @implementation TouchView
    
    /*
     为什么定义UIView的子类?是因为当我们想让Uiview响应触摸事件的话,需要让它的.m文件中实现几个方法,UIView不能在其.m文件中实现这几个方法,因此需要定义UIView的子类
     
     
     如果想让一个视图多个触摸事件作出响应,需要实现依稀几个能够响应触摸事件的方法
     
    */
    
    
    /**刚开始触摸的时候触发(手指刚碰到视图)*/
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
    
        //touches 存储手指点击对象,对应的类是UITouch
        //1.获取手指点击的点
        UITouch *touch = [touches anyObject]; // 从集合中快速去除点击的对象
        
        //2.获取点击的次数
        if (1 == touch.tapCount) {
            //当识别是单击操作是,延迟执行,看是否是双击操作
            [self performSelector:@selector(changeSelfColor) withObject:nil afterDelay:0.3];
            //[self changeSelfColor];
        }else if(2 == touch.tapCount){
            //当识别是双击操作时,取消单击操作
            [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(changeSelfColor) object:nil];
            
            
            [self changeSupColor];
        }
    }
    //当手指在视图内移动的时候触发(前提是手指还未离开视图)
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
              NSLog(@"%s,%d", __FUNCTION__,__LINE__);
        
    }
    //当手机离开视图时,即触摸结束.
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    //     NSLog(@"%s,%d", __FUNCTION__,__LINE__);
    //    [self changeSupColor];
    //    [self changeSelfFrame];
    }
    //当触摸取消时触发(触发被意外中断,比如有电话接入)
    - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
    {
         NSLog(@"%s,%d", __FUNCTION__,__LINE__);
    }
    //修改自身视图颜色
    - (void)changeSelfColor{
        self.backgroundColor = [UIColor randomeColor];
    }
    //修改父视图颜色
    - (void)changeSupColor{
        self.superview.backgroundColor = [UIColor randomeColor];
    }
    //修改自身位置
    - (void)changeSelfFrame
    {
        self.center = CGPointMake(arc4random() % 101 + 100, arc4random() % 301 + 100);
    }
    //实现单击,双击
    @end

    PanView.m

    #import "PanView.h"
    
    @implementation PanView
    
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        //1.获取手指对象
        UITouch *touch = [touches anyObject];
        //2.获取手指当前位置
       CGPoint currentPoint = [touch locationInView:self];
        //3.获取手指之前的位置
        CGPoint previousPoint = [touch previousLocationInView:self];
        
        //4.计算移动的增量
        CGFloat dx = currentPoint.x - previousPoint.x;
        CGFloat dy = currentPoint.y - previousPoint.y;
        //修改视图位置
        self.center = CGPointMake(self.center.x + dx, self.center.y + dy);
    }
    @end

    PinchView.m

    #import "PinchView.h"
    
    @implementation PinchView
    
    - (instancetype)initWithFrame:(CGRect)frame
    {
        if(self = [super initWithFrame:frame])
        {
            //iOS 支持多点触摸,只不过默认的是单点触摸
            self.multipleTouchEnabled = YES;
        }
        return self;
    }
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
       
        if (1 == [touches count]) {
            return; // 如果触摸视图只有一点,则不捏合
        }
        //1.获取手指对象
        NSArray *allTouch = [touches allObjects];
        //不用下标的好处,不会造成程序的崩溃(数组下标越界)
        UITouch *firstTouch = [allTouch firstObject];
        UITouch *secondTouch = [allTouch lastObject];
        
        //2获取两个手指对象当前位置
        CGPoint currentFirstPoint = [firstTouch locationInView:self];
        CGPoint currentSecondPoint = [secondTouch locationInView:self];
        //3.获取之前的手指的位置
        
        CGPoint previousFirstPoint = [firstTouch previousLocationInView:self];
        CGPoint previousSecondPoint = [secondTouch previousLocationInView:self];
        
        //4.计算当前两个手指的距离
        CGFloat currentDistance = [self distanceFromPoint:currentFirstPoint toPoint:currentSecondPoint];
        //5.计算捏合前两个手指的距离
        CGFloat previousDistance = [self distanceFromPoint:previousFirstPoint toPoint:previousSecondPoint];
        
        //6.求出牛和前后两个捏合的比例
        CGFloat rate = currentDistance / previousDistance;
        
        //7.缩放如果视图大小变化,并且想保持中心点不变,修改bounds即可
        self.bounds = CGRectMake(0, 0, self.bounds.size.width * rate, self.bounds.size.height * rate);
        
       
        
    }
    //计算两个点的距离
    - (CGFloat)distanceFromPoint:(CGPoint)fromPoint toPoint:(CGPoint)toPoint{
        
        CGFloat dx = fromPoint.x - toPoint.x;
        CGFloat dy = fromPoint.y - toPoint.y;
        
        return sqrt(dx * dx + dy * dy);
        
    }
    @end
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  • 原文地址:https://www.cnblogs.com/wohaoxue/p/4764771.html
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