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  • Unity3D基础

    鼠标事件:

    OnMouseEnter():鼠标进入

    OnMouseExit():鼠标移出

    OnMouseDown():鼠标点击

    OnMouseUp():鼠标抬起

    static GameObject Instantiate() 克隆

    static void Destroy()

    位置 、 材料 、碰撞 、渲染

    地形、预制、照相机、碰撞

    using UnityEngine;
    using System.Collections;
    
    public class shubiao : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
        //:鼠标进入
        void   OnMouseEnter(){
    
            gameObject.renderer.material.color = Color.black;
        }
            
        void    OnMouseExit(){
    
            gameObject.renderer.material.color = Color.blue;
        }//:鼠标移出
                
        void    OnMouseDown(){
            gameObject.renderer.material.color = Color.yellow;
        }//:鼠标点击
                
            void    OnMouseUp()
            {
            gameObject.renderer.material.color = Color.red;
            GameObject.Destroy (gameObject);
            }//:鼠标抬起
    }

    GUI布局

    using UnityEngine;
    using System.Collections;
    
    public class GIU : MonoBehaviour {
        private string str="张三";
        private string str2="";
        private bool  sex=false;
        private string _userName;
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
        void OnGUI()
        {
            /*if (GUI.Button (new Rect (10, 10, 70, 20), "按钮")) {
                        print ("A")    ;
                    }
            if (GUI.RepeatButton (new Rect (10, 100, 70, 20), "按钮")) {
                    print ("B")        ;
                    }
            str=GUI.TextArea (new Rect (10, 20, 100, 20), str);
            str2=GUI.PasswordField (new Rect (10, 150, 200, 20), str2, '*');
            sex=GUI.Toggle(new Rect(10,100,50,50),sex,"男" );//check*/
    
            GuI.Label(new Rect(10,10,70,20),"用户名");
            _userName = GUI.TextArea (new Rect (100, 10, 200, 20), _userName);
    
            _sex = GUI.Toggle (new Rect (10, 70, 50, 20), _sex, "");
            _sex=GUI.Toggle(new Rect(10,140,50,20),!_sex,"");
        }
    }

    GUILayOut 布局

    例一:      private string str3="测试用的字符串";  //全局变量
    GUILayout.Button ("GUILayout按钮"); if (GUILayout.Button (str3)) { str3+=str3 ; } if (GUI.Button (new Rect (50, 100, 100, 100), str)) { str3+=str3; }
     例二:  GUILayout.BeginHorizontal ();  //水平排列
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.EndHorizontal ();
            GUILayout.BeginVertical ();  //纵向排列
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.Button ("我是GUILayoutButton");
            GUILayout.EndVertical();         

    移动w 键 A键 S键 D键 :

    using UnityEngine;
    using System.Collections;
    
    public class fouth : MonoBehaviour {//右边是 Z 轴,上边是y轴,X轴看不见的状态;
        GameObject go;
        // Use this for initialization
        void Start () {
            go=GameObject.Find("Cube3");
            go.renderer.material.color = Color.red;
        }
        
        // Update is called once per frame
        void Update () {
            if (Input.GetKey (KeyCode.W)) {
                go.transform.Translate(-5*Time.deltaTime,0,0,Space.Self);
                    }
            if (Input.GetKey (KeyCode.S)) {
                go.transform.Translate(5*Time.deltaTime,0,0,Space.Self);
            }
            if (Input.GetKey (KeyCode.A)) {
                go.transform.Translate(0,0,-5*Time.deltaTime,Space.Self);
            }
            if (Input.GetKey (KeyCode.D)) {
                go.transform.Translate(0,0,5*Time.deltaTime,Space.Self);
            }
        }
    }

    旋转:

    using UnityEngine;
    using System.Collections;
    
    public class NewBehaviourScript : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update () {//旋转
            gameObject.transform.Rotate (0, 15 * Time.deltaTime, 0, Space.Self);
        }
    }

    碰撞:

    void OnCollisionEnter(Collision co)
        {
            co.gameObject.renderer.material.color = Color.blue;
        }

    预制(克隆):

    void Update () {
            if (Input.GetKeyUp (KeyCode.Space)) {
                GameObject.Instantiate(go,gameObject.transform.position,gameObject.transform.rotation);
                    }
        }
    void Update () {
    
            if (Input.GetKey (KeyCode.LeftShift)) {
                            if (Input.GetKey (KeyCode.LeftShift)) {
                                    gameObject.animation.Play ("run");
                    gameObject.transform.transform(Vector3.forward*Time.deltaTime*6); //朝前移动 距离 速度
                            } else {
                                    gameObject.animation.Play ("walk");
                    gameObject.transform.transform(Vector3.forward*Time.deltaTime*0); //朝前移动 距离 速度
                            }
            
                    }
            else {
    
                gameObject.animation.Play("stand");
                gameObject.transform.transform(Vector3.forward*Time.deltaTime*3); //朝前移动 距离 速度
                    }     
        }
    
    
    
    
    

    阴影烘焙:对灯设置 有阴影,对要烘焙的设置静止,打开 windows 点 light烘焙 back ;

    动画剪辑:暂无

    c#控制动画:

    Application

    切换场景

      if (Input.GetKeyDown (KeyCode.A)) {
                Application.LoadLevel(0);
                    }

    截屏

    if (Input.GetKeyDown (KeyCode.Space)) {
                Application.CaptureScreenshot(@"c:1.png")
                    }

    打开一个网址

    Application.OpenURL("H");//打开一个网址

    退出:

    Application.Quit();//退出

    左击 游戏对象消失

            if(Input.GetMouseButtonDown(0)) //如果 按到 左击
            {
                Ray ray=camera.main.ScreenPointToRay(Input.mousePosition);//拿到点击的位置
                RaycastHit hitInfo;
                if(Physics.Raycast(ray,out hitInfo))//点击到
                {
                    Destroy (hitInfo.collider.gameObject);   //销毁游戏对象
                }
            }
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  • 原文地址:https://www.cnblogs.com/woloveprogram/p/4668190.html
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