IDirect3DVertexBuffer9::Lock
Locks a range of vertex data and obtains a pointer to the vertex buffer memory.
HRESULT Lock( UINT OffsetToLock,自缓存的起始点到开锁定的位置的偏移量 UINT SizeToLock,所要锁定的字节数 VOID ** ppbData,指向锁定存储区的起始位置的指针 DWORD Flags改标记描述了锁定方式 );
注:当OffsetToLock和SizeToLock都为0时,锁定整个缓存
Parameters
- OffsetToLock
- [in] Offset into the vertex data to lock, in bytes. To lock the entire vertex buffer, specify 0 for both parameters, SizeToLock and OffsetToLock.
- SizeToLock
- [in] Size of the vertex data to lock, in bytes. To lock the entire vertex buffer, specify 0 for both parameters, SizeToLock and OffsetToLock.
- ppbData
- [out] VOID* pointer to a memory buffer containing the returned vertex data.
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
- D3DLOCK_NOOVERWRITE
IDirect3DIndexBuffer9::Lock
Locks a range of index data and obtains a pointer to the index buffer memory.
HRESULT Lock( UINT OffsetToLock, UINT SizeToLock, VOID ** ppbData, DWORD Flags );
Parameters
- OffsetToLock
- [in] Offset into the index data to lock, in bytes. Lock the entire index buffer by specifying 0 for both parameters, SizeToLock and OffsetToLock.
- SizeToLock
- [in] Size of the index data to lock, in bytes. Lock the entire index buffer by specifying 0 for both parameters, SizeToLock and OffsetToLock.
- ppbData
- [out] VOID* pointer to a memory buffer containing the returned index data.
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
- D3DLOCK_NOOVERWRITE