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  • 018_01图片特效

      1 package com.example.day18_01picturewizad;
      2 
      3 import android.app.Activity;
      4 import android.graphics.Bitmap;
      5 import android.graphics.Bitmap.Config;
      6 import android.graphics.BitmapFactory;
      7 import android.graphics.Canvas;
      8 import android.graphics.Matrix;
      9 import android.graphics.Paint;
     10 import android.os.Bundle;
     11 import android.view.View;
     12 import android.widget.ImageView;
     13 
     14 public class MainActivity extends Activity {
     15 
     16     private ImageView iv_picture;
     17     private float degree;
     18 
     19     @Override
     20     protected void onCreate(Bundle savedInstanceState) {
     21         super.onCreate(savedInstanceState);
     22         setContentView(R.layout.activity_main);    
     23         iv_picture = (ImageView) findViewById(R.id.iv_picture);    
     24     }
     25 
     26     /**
     27      * 将原始图片放大或缩小
     28      * @param v
     29      */
     30     public void scale (View v){
     31             
     32         Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
     33         Bitmap blank_btimap =Bitmap.createBitmap(bitmap.getWidth()*2, bitmap.getHeight()*2, Config.ARGB_8888);
     34         Canvas canvas = new Canvas(blank_btimap);
     35         Paint paint = new Paint();
     36         
     37         //canvas.drawBitmap(bitmap, 0, 0, paint);
     38         //现在我们需要将原图 通过放大或者缩小变换,重新绘制到blank_bitmap上
     39         
     40         
     41         //matrix 矩阵
     42           Matrix matrix  = new Matrix();
     43           
     44           float[] values = {1, 0, 0,     //  表示向量x = 1x + 0y + 0z 
     45                             0, 1, 0,     //  表示向量y = 0x + 1y + 0z
     46                             0, 0, 1 };   //  表示向量z = 0x + 0y + 1z
     47  
     48           matrix.setValues(values);
     49           canvas.drawBitmap(bitmap, matrix, paint);        
     50 
     51              iv_picture.setImageBitmap(blank_btimap);
     52         
     53     }
     54      
     55     
     56     public void horizontal_reverse(View v){
     57         
     58         Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);        
     59         Bitmap blank_btimap =Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
     60         
     61         Canvas canvas = new Canvas(blank_btimap);//会画到blankbitmap上
     62         Paint paint = new Paint();        
     63         //canvas.drawBitmap(bitmap, 0, 0, paint);
     64         //现在我们需要将原图 通过放大或者缩小变换,重新绘制到blank_bitmap上
     65          //matrix 矩阵
     66           Matrix matrix  = new Matrix();
     67           
     68           float[] values = {-1, 0, 0,     //  表示向量x = 1x + 0y + 0z 
     69                              0, 1, 0,     //  表示向量y = 0x + 1y + 0z
     70                              0, 0, 1};   //  表示向量z = 0x + 0y + 1z
     71 
     72           matrix.setValues(values);
     73           matrix.postTranslate(bitmap.getWidth(), 0);
     74 
     75           canvas.drawBitmap(bitmap, matrix, paint);        
     76              iv_picture.setImageBitmap(blank_btimap);
     77     }
     78     
     79     
     80     public void vertical_reverse(View v){
     81            Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);        
     82             Bitmap blank_btimap =Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
     83             
     84             Canvas canvas = new Canvas(blank_btimap);//会画到blankbitmap上
     85             Paint paint = new Paint();        
     86             //canvas.drawBitmap(bitmap, 0, 0, paint);
     87             //现在我们需要将原图 通过放大或者缩小变换,重新绘制到blank_bitmap上
     88              //matrix 矩阵
     89               Matrix matrix  = new Matrix();
     90               
     91               float[] values = { 1, 0, 0,     //  表示向量x = 1x + 0y + 0z 
     92                                  0, -1, 0,     //  表示向量y = 0x + 1y + 0z
     93                                  0, 0, 1};   //  表示向量z = 0x + 0y + 1z
     94 
     95               matrix.setValues(values);
     96               matrix.postTranslate(0, bitmap.getHeight());
     97 
     98               canvas.drawBitmap(bitmap, matrix, paint);        
     99                  iv_picture.setImageBitmap(blank_btimap);        
    100     }
    101     
    102     
    103     public void rotate(View v){
    104         
    105             Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);        
    106             Bitmap blank_btimap =Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
    107             
    108             Canvas canvas = new Canvas(blank_btimap);//会画到blankbitmap上
    109             Paint paint = new Paint();        
    110             //canvas.drawBitmap(bitmap, 0, 0, paint);
    111             //现在我们需要将原图 通过放大或者缩小变换,重新绘制到blank_bitmap上
    112              //matrix 矩阵
    113               Matrix matrix  = new Matrix();
    114               
    115               float[] values = { 1, 0, 0,     //  表示向量x = 1x + 0y + 0z 
    116                                  0, 1, 0,     //  表示向量y = 0x + 1y + 0z
    117                                  0, 0, 1};   //  表示向量z = 0x + 0y + 1z
    118               matrix.setValues(values);
    119               
    120               degree = degree+20;
    121               matrix.setRotate(degree, bitmap.getWidth()/2, bitmap.getHeight()/2);
    122 
    123               canvas.drawBitmap(bitmap, matrix, paint);        
    124                  iv_picture.setImageBitmap(blank_btimap);
    125     }
    126     
    127     
    128     public void transform(View v){
    129          Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);        
    130          Bitmap blank_btimap =Bitmap.createBitmap(bitmap.getWidth()+10, bitmap.getHeight()+10, Config.ARGB_8888);
    131         
    132          Canvas canvas = new Canvas(blank_btimap);//会画到blankbitmap上
    133          Paint paint = new Paint();        
    134         //canvas.drawBitmap(bitmap, 0, 0, paint);
    135         //现在我们需要将原图 通过放大或者缩小变换,重新绘制到blank_bitmap上
    136          //matrix 矩阵
    137           Matrix matrix  = new Matrix();          
    138           float[] values = { 1, 0, 0,     //  表示向量x = 1x + 0y + 0z 
    139                              0, 1, 0,     //  表示向量y = 0x + 1y + 0z
    140                              0, 0, 1};   //  表示向量z = 0x + 0y + 1z
    141           matrix.setValues(values);
    142           matrix.postTranslate(10, 10);
    143         
    144           canvas.drawBitmap(bitmap, matrix, paint);        
    145              iv_picture.setImageBitmap(blank_btimap);
    146     }
    147 }
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  • 原文地址:https://www.cnblogs.com/woodrow2015/p/4542658.html
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