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  • unity 归纳

    1、获取控件四个角在屏幕上的坐标

     Vector3[]  corners = new Vector3[4];
    
    gameObject.GetComponent<RectTransform>().GetWorldCorners(corners);
    
    foreach(var item in corners)
    {
        Debug.Log(item);
    }
    
    //出来的坐标的顺序是左下、左上、右上、右下 

    2、移动方式总结

     http://blog.csdn.net/myarrow/article/details/45846567

    http://blog.csdn.net/u014269742/article/details/51206050

    3、时间

    4、声音

    5、旋转http://blog.csdn.net/candycat1992/article/details/41254799

         平移

    using UnityEngine;  
    using System.Collections;  
      
    public class MoveSrcipt : MonoBehaviour {  
        GameObject go;  
        public float speed = 0;  
        float y=0;  
        Quaternion rotateTo;  //四元数(旋转)
        void Start () {  
            go = this.gameObject;  
        }  
          
        // Update is called once per frame  
        void Update () {  
            if (Input.GetKey("w"))  
            {  
                go.transform.Translate(Vector3.forward*Time.deltaTime*speed);  //平移
            }  
            if (Input.GetKey("s"))  
            {  
                go.transform.Translate(Vector3.back * Time.deltaTime * speed);  
            }  
            if (Input.GetKey("a"))  
            {  
                go.transform.Translate(Vector3.left * Time.deltaTime * speed);  
            }  
            if (Input.GetKey("d"))  
            {  
                go.transform.Translate(Vector3.right * Time.deltaTime * speed);  
            }  
            if (Input.GetKey("q"))  //利用y方向的正负和rotation 实现转向
            {  
                y = -Time.deltaTime * speed * 15;  
            }  
            else if (Input.GetKey("e"))  
            {  
                y = Time.deltaTime * speed * 15;  
            }  
            else y = 0;  
            go.transform.Rotate(new Vector3(0,y,0));  
              
            go.transform.rotation = Quaternion.Slerp(go.transform.rotation, rotateTo, Time.deltaTime);//使用插值实现平滑转动  
        }  
    }  

    6、输出

    http://www.xuanyusong.com/archives/2782

    7、摄像机

    http://www.cnblogs.com/tonge/p/3905162.html

    8、粒子系统

    http://www.cnblogs.com/tonge/p/3922545.html

    9、光源组件

    http://www.cnblogs.com/tonge/p/3899981.html

    10、GUI

    http://www.cnblogs.com/tonge/p/3935065.html

    11、脚本开发基础

    http://www.cnblogs.com/tonge/p/3934732.html

    12、导航网格自动寻路

    http://www.cnblogs.com/tonge/p/3931116.html

    13、常用类

    http://www.cnblogs.com/tonge/p/3931116.html

    14、动画

    http://www.cnblogs.com/tonge/p/3927343.html

    15、雾效

    http://www.cnblogs.com/tonge/p/3922829.html

    16、物理材质

    http://www.cnblogs.com/tonge/p/3929824.html

    17、碰撞体

    http://www.cnblogs.com/tonge/p/3929607.html

    18、刚体

    http://www.cnblogs.com/tonge/p/3929559.html

    19、角色控制器

    http://www.cnblogs.com/tonge/p/3930693.html

    20、三维软件与unity 单位比例

    http://www.cnblogs.com/tonge/p/3838335.html

    21、GameObject 菜单栏

    http://www.cnblogs.com/tonge/p/3838072.html

    22、鼠标控制角色行走和奔跑

    http://www.xuanyusong.com/archives/841

    23、摄像机跟随脚本

    http://blog.csdn.net/dyc333236081818/article/details/8854198

    24、判断物体是否在摄像机里

    http://www.cnblogs.com/android-blogs/p/6116567.html

    25、场景淡入淡出

    http://www.cnblogs.com/android-blogs/p/6101337.html

    26、unity体系基础知识大纲

    http://www.cnblogs.com/android-blogs/p/6427810.html

    27、RectTransform

    http://www.cnblogs.com/android-blogs/p/6424971.html

    28、unity常用技巧及bug

    http://www.cnblogs.com/android-blogs/p/6424884.html

    29、unity基础教程

    http://www.cnblogs.com/android-blogs/p/6369347.html

    http://www.cnblogs.com/android-blogs/p/6369271.html

    30、拖拽以及鼠标事件

    http://www.cnblogs.com/android-blogs/p/6344054.html

    31、目标相对自身的前后左右方位的判断

    http://www.cnblogs.com/android-blogs/p/6343983.html

    32、GUI控件

    http://www.cnblogs.com/android-blogs/p/6155745.html

    33、动态创建UGUI

    http://www.cnblogs.com/android-blogs/p/6148147.html

    34、

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  • 原文地址:https://www.cnblogs.com/wshyj/p/6528954.html
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