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  • wxpython 开发俄罗斯方块

    #!/usr/bin/env python3
    # -*- coding: utf-8 -*-



    import wx
    import random

    class Tetris(wx.Frame):

    def __init__(self, parent):
    wx.Frame.__init__(self, parent, size=(300, 380),
    style=wx.DEFAULT_FRAME_STYLE ^ wx.RESIZE_BORDER ^ wx.MAXIMIZE_BOX)

    self.initFrame()

    def initFrame(self):

    self.statusbar = self.CreateStatusBar()
    self.statusbar.SetStatusText('0')
    self.board = Board(self)
    self.board.SetFocus()
    self.board.start()

    self.SetTitle("Tetris")
    self.Centre()


    class Board(wx.Panel):

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300
    ID_TIMER = 1

    def __init__(self, *args, **kw):

    super(Board, self).__init__(*args, **kw)

    self.initBoard()

    def initBoard(self):

    self.timer = wx.Timer(self, Board.ID_TIMER)
    self.isWaitingAfterLine = False
    self.curPiece = Shape()
    self.nextPiece = Shape()
    self.curX = 0
    self.curY = 0
    self.numLinesRemoved = 0
    self.board = []

    self.isStarted = False
    self.isPaused = False

    self.Bind(wx.EVT_PAINT, self.OnPaint)
    self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
    self.Bind(wx.EVT_TIMER, self.OnTimer, id=Board.ID_TIMER)

    self.clearBoard()

    def shapeAt(self, x, y):

    return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):

    self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):

    return self.GetClientSize().GetWidth() // Board.BoardWidth

    def squareHeight(self):

    return self.GetClientSize().GetHeight() // Board.BoardHeight

    def start(self):

    if self.isPaused:
    return

    self.isStarted = True
    self.isWaitingAfterLine = False
    self.numLinesRemoved = 0
    self.clearBoard()

    self.newPiece()
    self.timer.Start(Board.Speed)

    def pause(self):

    if not self.isStarted:
    return

    self.isPaused = not self.isPaused
    statusbar = self.GetParent().statusbar

    if self.isPaused:
    self.timer.Stop()
    statusbar.SetStatusText('paused')
    else:
    self.timer.Start(Board.Speed)
    statusbar.SetStatusText(str(self.numLinesRemoved))

    self.Refresh()

    def clearBoard(self):

    for i in range(Board.BoardHeight * Board.BoardWidth):
    self.board.append(Tetrominoes.NoShape)

    def OnPaint(self, event):

    dc = wx.PaintDC(self)

    size = self.GetClientSize()
    boardTop = size.GetHeight() - Board.BoardHeight * self.squareHeight()

    for i in range(Board.BoardHeight):
    for j in range(Board.BoardWidth):

    shape = self.shapeAt(j, Board.BoardHeight - i - 1)

    if shape != Tetrominoes.NoShape:
    self.drawSquare(dc,
    0 + j * self.squareWidth(),
    boardTop + i * self.squareHeight(), shape)

    if self.curPiece.shape() != Tetrominoes.NoShape:

    for i in range(4):

    x = self.curX + self.curPiece.x(i)
    y = self.curY - self.curPiece.y(i)

    self.drawSquare(dc, 0 + x * self.squareWidth(),
    boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
    self.curPiece.shape())


    def OnKeyDown(self, event):

    if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
    event.Skip()
    return

    keycode = event.GetKeyCode()

    if keycode == ord('P') or keycode == ord('p'):
    self.pause()
    return

    if self.isPaused:
    return

    elif keycode == wx.WXK_LEFT:
    self.tryMove(self.curPiece, self.curX - 1, self.curY)

    elif keycode == wx.WXK_RIGHT:
    self.tryMove(self.curPiece, self.curX + 1, self.curY)

    elif keycode == wx.WXK_DOWN:
    self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)

    elif keycode == wx.WXK_UP:
    self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)

    elif keycode == wx.WXK_SPACE:
    self.dropDown()

    elif keycode == ord('D') or keycode == ord('d'):
    self.oneLineDown()

    else:
    event.Skip()


    def OnTimer(self, event):

    if event.GetId() == Board.ID_TIMER:

    if self.isWaitingAfterLine:
    self.isWaitingAfterLine = False
    self.newPiece()

    else:
    self.oneLineDown()

    else:
    event.Skip()


    def dropDown(self):

    newY = self.curY

    while newY > 0:
    if not self.tryMove(self.curPiece, self.curX, newY - 1):
    break
    newY -= 1

    self.pieceDropped()

    def oneLineDown(self):

    if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
    self.pieceDropped()


    def pieceDropped(self):

    for i in range(4):

    x = self.curX + self.curPiece.x(i)
    y = self.curY - self.curPiece.y(i)
    self.setShapeAt(x, y, self.curPiece.shape())

    self.removeFullLines()

    if not self.isWaitingAfterLine:
    self.newPiece()


    def removeFullLines(self):

    numFullLines = 0

    statusbar = self.GetParent().statusbar

    rowsToRemove = []

    for i in range(Board.BoardHeight):
    n = 0
    for j in range(Board.BoardWidth):
    if not self.shapeAt(j, i) == Tetrominoes.NoShape:
    n = n + 1

    if n == 10:
    rowsToRemove.append(i)

    rowsToRemove.reverse()

    for m in rowsToRemove:
    for k in range(m, Board.BoardHeight):
    for l in range(Board.BoardWidth):
    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

    numFullLines = numFullLines + len(rowsToRemove)

    if numFullLines > 0:

    self.numLinesRemoved = self.numLinesRemoved + numFullLines
    statusbar.SetStatusText(str(self.numLinesRemoved))
    self.isWaitingAfterLine = True
    self.curPiece.setShape(Tetrominoes.NoShape)
    self.Refresh()


    def newPiece(self):

    self.curPiece = self.nextPiece
    statusbar = self.GetParent().statusbar
    self.nextPiece.setRandomShape()

    self.curX = Board.BoardWidth // 2 + 1
    self.curY = Board.BoardHeight - 1 + self.curPiece.minY()

    if not self.tryMove(self.curPiece, self.curX, self.curY):

    self.curPiece.setShape(Tetrominoes.NoShape)
    self.timer.Stop()
    self.isStarted = False
    statusbar.SetStatusText('Game over')


    def tryMove(self, newPiece, newX, newY):

    for i in range(4):

    x = newX + newPiece.x(i)
    y = newY - newPiece.y(i)

    if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
    return False

    if self.shapeAt(x, y) != Tetrominoes.NoShape:
    return False

    self.curPiece = newPiece
    self.curX = newX
    self.curY = newY
    self.Refresh()

    return True


    def drawSquare(self, dc, x, y, shape):

    colors = ['#000000', '#CC6666', '#66CC66', '#6666CC',
    '#CCCC66', '#CC66CC', '#66CCCC', '#DAAA00']

    light = ['#000000', '#F89FAB', '#79FC79', '#7979FC',
    '#FCFC79', '#FC79FC', '#79FCFC', '#FCC600']

    dark = ['#000000', '#803C3B', '#3B803B', '#3B3B80',
    '#80803B', '#803B80', '#3B8080', '#806200']

    pen = wx.Pen(light[shape])
    pen.SetCap(wx.CAP_PROJECTING)
    dc.SetPen(pen)

    dc.DrawLine(x, y + self.squareHeight() - 1, x, y)
    dc.DrawLine(x, y, x + self.squareWidth() - 1, y)

    darkpen = wx.Pen(dark[shape])
    darkpen.SetCap(wx.CAP_PROJECTING)
    dc.SetPen(darkpen)

    dc.DrawLine(x + 1, y + self.squareHeight() - 1,
    x + self.squareWidth() - 1, y + self.squareHeight() - 1)
    dc.DrawLine(x + self.squareWidth() - 1,
    y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)

    dc.SetPen(wx.TRANSPARENT_PEN)
    dc.SetBrush(wx.Brush(colors[shape]))
    dc.DrawRectangle(x + 1, y + 1, self.squareWidth() - 2,
    self.squareHeight() - 2)


    class Tetrominoes(object):

    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7


    class Shape(object):

    coordsTable = (
    ((0, 0), (0, 0), (0, 0), (0, 0)),
    ((0, -1), (0, 0), (-1, 0), (-1, 1)),
    ((0, -1), (0, 0), (1, 0), (1, 1)),
    ((0, -1), (0, 0), (0, 1), (0, 2)),
    ((-1, 0), (0, 0), (1, 0), (0, 1)),
    ((0, 0), (1, 0), (0, 1), (1, 1)),
    ((-1, -1), (0, -1), (0, 0), (0, 1)),
    ((1, -1), (0, -1), (0, 0), (0, 1))
    )

    def __init__(self):

    self.coords = [[0,0] for i in range(4)]
    self.pieceShape = Tetrominoes.NoShape

    self.setShape(Tetrominoes.NoShape)

    def shape(self):

    return self.pieceShape

    def setShape(self, shape):

    table = Shape.coordsTable[shape]
    for i in range(4):
    for j in range(2):
    self.coords[i][j] = table[i][j]

    self.pieceShape = shape

    def setRandomShape(self):

    self.setShape(random.randint(1, 7))

    def x(self, index):

    return self.coords[index][0]

    def y(self, index):

    return self.coords[index][1]

    def setX(self, index, x):

    self.coords[index][0] = x

    def setY(self, index, y):

    self.coords[index][1] = y

    def minX(self):

    m = self.coords[0][0]
    for i in range(4):
    m = min(m, self.coords[i][0])

    return m

    def maxX(self):

    m = self.coords[0][0]
    for i in range(4):
    m = max(m, self.coords[i][0])

    return m

    def minY(self):

    m = self.coords[0][1]
    for i in range(4):
    m = min(m, self.coords[i][1])

    return m

    def maxY(self):

    m = self.coords[0][1]

    for i in range(4):
    m = max(m, self.coords[i][1])

    return m

    def rotatedLeft(self):

    if self.pieceShape == Tetrominoes.SquareShape:
    return self

    result = Shape()
    result.pieceShape = self.pieceShape

    for i in range(4):
    result.setX(i, self.y(i))
    result.setY(i, -self.x(i))

    return result

    def rotatedRight(self):

    if self.pieceShape == Tetrominoes.SquareShape:
    return self

    result = Shape()
    result.pieceShape = self.pieceShape

    for i in range(4):
    result.setX(i, -self.y(i))
    result.setY(i, self.x(i))

    return result


    def main():

    app = wx.App()
    ex = Tetris(None)
    ex.Show()
    app.MainLoop()


    if __name__ == '__main__':
    main()
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  • 原文地址:https://www.cnblogs.com/wudeng/p/9051332.html
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