package www.tainiu.gui__V2;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class af__TankGame__V2 extends JFrame{
myPanel_V2 mp= null;
public static void main(String[] args) {
// TODO Auto-generated method stub
af__TankGame__V2 tv= new af__TankGame__V2();
}
public af__TankGame__V2() {
// TODO Auto-generated constructor stub
mp = new myPanel_V2();
this.add(mp);
this.setSize(400, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
//绑定监听
this.addKeyListener(mp);
}
}
class Tank_V2 {
int x = 0;
int y = 0;
public Tank_V2(int x, int y) {
// TODO Auto-generated constructor stub
this.x = x;
this.y = y;
}
}
class Hero_V2 extends Tank_V2 {
public Hero_V2(int x, int y) {
// TODO Auto-generated constructor stub
super(x, y);
}
}
class myPanel_V2 extends JPanel implements KeyListener {
Hero_V2 hero = null;
public myPanel_V2() {
// TODO Auto-generated constructor stub
hero = new Hero_V2(10, 10);
}
@Override
public void paint(Graphics g) {
// TODO Auto-generated method stub
super.paint(g);
//g.setColor(Color.yellow);
//g.drawRect(hero.x, hero.y , 5, 30);
//g.setColor(Color.CYAN);
g.fillRect(0, 0, 400, 300);
g.setColor(Color.CYAN);
// g.fill3DRect(hero.x, hero.y, 5, 30, false);
// g.fill3DRect(hero.x+15, hero.y, 5, 30, false);
// g.fill3DRect(hero.x+5, hero.y+15, 10, 20, false);
// g.fillOval(hero.x+4, hero.y+20, 10, 10);
// g.drawLine(hero.x+10, hero.y+20, hero.x+10, 60);
//画出自己的坦克
this.drawTank(hero.x, hero.y, g, 1, 0);
}
private void drawTank(int x, int y, Graphics g, int derict, int type) {
// TODO Auto-generated method stub
switch (type) {
case 0://自己坦克
g.setColor(Color.CYAN);
break;
case 1://敌人坦克
g.setColor(Color.yellow);
break;
default:
break;
}
switch (derict) {
case 1://方向想下
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+15, 10, 20, false);
g.fillOval(x+4, y+20, 10, 10);
g.drawLine(x+10, y+20, x+10, y+60);
break;
case 2://方向想左
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+15, 10, 20, false);
g.fillOval(x+4, y+20, 10, 10);
g.drawLine(x+10, y+20, x+10, 60);
break;
case 3://方向想上
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+15, 10, 20, false);
g.fillOval(x+4, y+20, 10, 10);
g.drawLine(x+10, y+20, x+10, 60);
break;
case 4://方向想右
g.fill3DRect(x, y, 5, 30, false);
g.fill3DRect(x+15, y, 5, 30, false);
g.fill3DRect(x+5, y+15, 10, 20, false);
g.fillOval(x+4, y+20, 10, 10);
g.drawLine(x+10, y+20, x+10, 60);
break;
}
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
//System.out.println("pp");
if(e.getKeyCode() == KeyEvent.VK_A) {
this.hero.x -=1;
}else if(e.getKeyCode() == KeyEvent.VK_D) {
this.hero.x +=1;
}else if(e.getKeyCode() == KeyEvent.VK_W) {
this.hero.y -=1;
}else if(e.getKeyCode() == KeyEvent.VK_S) {
this.hero.y +=1;
}
this.repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}