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  • Android项目开发实战-2048游戏

    《2048》是一款比较流行的数字游戏,最早于2014年3月20日发行。原版2048首先在GitHub上发布,原作者是Gabriele Cirulli,后被移植到各个平台。这款游戏是基于《1024》和《小3传奇》的玩法开发而成的新型数字游戏。游戏源地址:http://gabrielecirulli.github.io/2048/

    1、新建android项目game2048

    修改activity_main.xml文件

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical"
        tools:context=".MainActivity" >
    
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/hello_world" />
    
    </LinearLayout>

    2、设计2048游戏布局

    继续修改activity_main.xml文件

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical"
        tools:context=".MainActivity" >
    
        <LinearLayout
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:orientation="horizontal" >
    
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:text="@string/score" />
    
            <TextView
                android:id="@+id/tvScore"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content" />
        </LinearLayout>
    
        <GridLayout
            android:id="@+id/gameView"
            android:layout_width="fill_parent"
            android:layout_height="0dp"
            android:layout_weight="1" >
        </GridLayout>
    
    </LinearLayout>

    3、实现2048游戏主类GameView

    新建类GameView,继承自GridLayout

    package com.wuyudong.game2048;
    
    import android.content.Context;
    import android.util.AttributeSet;
    import android.widget.GridLayout;
    
    public class GameView extends GridLayout {
    
        public GameView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            initGameView();
        }
    
        public GameView(Context context, AttributeSet attrs) {
            super(context, attrs);
            initGameView();
        }
    
        public GameView(Context context) {
            super(context);
            initGameView();
        }
    
        private void initGameView() {
    
        }
    
    }

    继续修改activity_main.xml文件:

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical"
        tools:context=".MainActivity" >
    
        <LinearLayout
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:orientation="horizontal" >
    
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:text="@string/score" />
    
            <TextView
                android:id="@+id/tvScore"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content" />
        </LinearLayout>
    
        <!-- 把类GameView绑定到一起 -->
        <com.wuyudong.game2048.GameView
            android:id="@+id/gameView"
            android:layout_width="fill_parent"
            android:layout_height="0dp"
            android:layout_weight="1" >
        </com.wuyudong.game2048.GameView>
    
    </LinearLayout>

    4、游戏2048在Android平台的触控交互设计

    添加触控交互相关代码

        private void initGameView() {
            setOnTouchListener(new OnTouchListener() {
                //记录起始位置和偏移坐标
                private float startX, startY, offsetX, offsetY;
    
                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN: //监听手指按下的初始位置坐标
                        startX = event.getX();
                        startY = event.getY();
                        break;
    
                    case MotionEvent.ACTION_UP: //监听手指离开时的位置坐标
                        offsetX = event.getX() - startX;
                        offsetY = event.getY() - startY;
    
                        if (Math.abs(offsetX) > Math.abs(offsetY)) {
                            if (offsetX < -5) {
                                System.out.println("left");
                            } else if (offsetX > 5) {
                                System.out.println("right");
                            }
                        } else {
                            if (offsetY < -5) {
                                System.out.println("up");
                            } else if (offsetY > 5) {
                                System.out.println("down");
                            }
                        }
                        break;
                    default:
                        break;
                    }
    
                    return true;
                }
            });
    
        }

    5、实现2048游戏的卡片类

    编写卡片类Card.java

    package com.wuyudong.game2048;
    
    import android.content.Context;
    import android.widget.FrameLayout;
    import android.widget.TextView;
    
    public class Card extends FrameLayout {
    
        public Card(Context context) {
            super(context);
            lable = new TextView(getContext());
            lable.setTextSize(32);
    
            LayoutParams lp = new LayoutParams(-1, -1);
            addView(lable, lp);
            setNum(0);
        }
    
        private int num = 0;
    
        public int getNum() {
            return num;
        }
    
        public void setNum(int num) {
            this.num = num;
            lable.setText(num + "");
        }
    
        public boolean equals(Card o) {
            return getNum() == o.getNum();
        }
    
        private TextView lable;
    
    }

    6、添加2048游戏卡片

    先添加相关代码看看效果

        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            int cardWidth = (Math.min(w, h) - 10) / 4;
            
            addCards(cardWidth, cardWidth);
    
        }
        
        private void addCards(int cardWith, int cardHeight){
            Card c;
            for (int y = 0; y < 4; y++) {
                for (int x = 0; x < 4; x++) {
                    c=new Card(getContext());
                    c.setNum(2);
                    addView(c, cardWith, cardHeight);
                }
            }
        }

    运行后的效果

    出现问题,所有的2都出现在同一行中,解决办法:

    在initGameView() 中添加代码,指定为四列:setColumnCount(4);

    lable.setGravity(Gravity.CENTER);

    接着添加相关的背景颜色以及卡片数字的背景颜色,还有卡片间距

    setBackgroundColor(0xffbbada0); // 设置整体背景
    lable.setBackgroundColor(0x33ffffff);
    lable.setGravity(Gravity.CENTER);
    lp.setMargins(10, 10, 0, 0);

    运行后界面如下:

    7、在2048游戏中添加随机数

        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            int cardWidth = (Math.min(w, h) - 10) / 4;
    
            addCards(cardWidth, cardWidth);
            
            startGame();
    
        }
    
        private void startGame() {
            for (int y = 0; y < 4; y++) {
                for (int x = 0; x < 4; x++) {
                    cardsMap[x][y].setNum(0);
                }
            }
            addRandomNum();
            addRandomNum();
        }
    
        private void addRandomNum() {
            emptyPoints.clear();// 清空
            for (int y = 0; y < 4; y++) {
                for (int x = 0; x < 4; x++) {
                    if (cardsMap[x][y].getNum() <= 0) {
                        emptyPoints.add(new Point(x, y));
                    }
    
                }
            }
            Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size()));
            cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
    
        }

    8、实现2048游戏逻辑

        private void swipeLeft() { // 往左滑动手指
            for (int y = 0; y < 4; y++) {
                for (int x = 0; x < 4; x++) {
                    
                    for (int x1 = x + 1; x1 < 4; x1++) {
                        if (cardsMap[x1][y].getNum() > 0) {
                            
                            if (cardsMap[x][y].getNum() <= 0) {
                                cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
                                cardsMap[x1][y].setNum(0);
                                
                                x--;
                                break;
                            } else if(cardsMap[x][y].equals(cardsMap[x1][y])){
                                cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                                cardsMap[x1][y].setNum(0);
                                break;
                            }
                        }
                    }
                }
            }
    
        }
    
        private void swipeRight() {
            for (int y = 0; y < 4; y++) {
                for (int x = 3; x >=0; x--) {
                    
                    for (int x1 = x - 1; x1 >=0; x1--) {
                        if (cardsMap[x1][y].getNum() > 0) {
                            
                            if (cardsMap[x][y].getNum() <= 0) {
                                cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
                                cardsMap[x1][y].setNum(0);
                                
                                x++;
                                break;
                            } else if(cardsMap[x][y].equals(cardsMap[x1][y])){
                                cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                                cardsMap[x1][y].setNum(0);
                                break;
                            }
                        }
                    }
                }
            }
    
    
        }
    
        private void swipeUp() {
            for (int x = 0; x < 4; x++) {
                for (int y = 0; y < 4; y++) {
                    
                    for (int y1 = y + 1; y1 < 4; y1++) {
                        if (cardsMap[x][y1].getNum() > 0) {
                            
                            if (cardsMap[x][y].getNum() <= 0) {
                                cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
                                cardsMap[x][y1].setNum(0);
                                
                                y--;
                                break;
                            } else if(cardsMap[x][y].equals(cardsMap[x][y1])){
                                cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                                cardsMap[x][y1].setNum(0);
                                break;
                            }
                        }
                    }
                }
            }
    
        }
    
        private void swipeDown() {
    
            for (int x = 0; x < 4; x++) {
                for (int y = 3; y >=0; y--) {
                    
                    for (int y1 = y - 1; y1 >= 0; y1--) {
                        if (cardsMap[x][y1].getNum() > 0) {
                            
                            if (cardsMap[x][y].getNum() <= 0) {
                                cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
                                cardsMap[x][y1].setNum(0);
                                
                                y++;
                                break;
                            } else if(cardsMap[x][y].equals(cardsMap[x][y1])){
                                cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
                                cardsMap[x][y1].setNum(0);
                                break;
                            }
                        }
                    }
                }
            }
        }
    
        private Card[][] cardsMap = new Card[4][4];
        private List<Point> emptyPoints = new ArrayList<Point>();

    9、游戏2048计分

    MainActivity.java 中添加相关代码:

    package com.wuyudong.game2048;
    
    import android.os.Bundle;
    import android.app.Activity;
    import android.view.Menu;
    import android.widget.TextView;
    
    public class MainActivity extends Activity {
    
        public MainActivity() {
            mainActivity = this;
        }
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            tvScore = (TextView) findViewById(R.id.tvScore);
        }
    
        @Override
        public boolean onCreateOptionsMenu(Menu menu) {
            // Inflate the menu; this adds items to the action bar if it is present.
            getMenuInflater().inflate(R.menu.main, menu);
            return true;
        }
    
        public void clearScore() {
            score = 0;
            showScore();
        }
    
        public void showScore() {
            tvScore.setText(score + "");
        }
    
        public void addScore(int s) {
            score += s;
            showScore();
        }
    
        private int score = 0;
        private TextView tvScore;
        private static MainActivity mainActivity = null;
    
        public static MainActivity getMainActivity() {
            return mainActivity;
        }
    
    }

    10、检查2048游戏结束

        private void checkComplete() {
            boolean complete = true;
            ALL: for (int y = 0; y < 4; y++) {
                for (int x = 0; x < 4; x++) {
                    if (cardsMap[x][y].getNum() == 0
                            || (x > 0 && cardsMap[x][y].equals(cardsMap[x - 1][y]))
                            || (x < 3 && cardsMap[x][y].equals(cardsMap[x + 1][y]))
                            || (y > 0 && cardsMap[x][y].equals(cardsMap[x][y - 1]))
                            || (y < 3 && cardsMap[x][y].equals(cardsMap[x][y + 1]))) {
    
                        complete = false;
                        break ALL;
                    }
                }
            }
            if (complete) {
                new AlertDialog.Builder(getContext())
                        .setTitle("Oh")
                        .setMessage("Game Over!")
                        .setPositiveButton("restart",
                                new DialogInterface.OnClickListener() {
    
                                    @Override
                                    public void onClick(DialogInterface dialog,
                                            int which) {
                                        startGame();
    
                                    }
                                }).show();
            }
    
        }

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  • 原文地址:https://www.cnblogs.com/wuyudong/p/5573701.html
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