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  • Android自定义控件4--优酷菜单的菜单键及细节补充

    上篇文章中实现了优酷菜单执行动画,本文接着完善已经实现的动画功能

    本文地址:http://www.cnblogs.com/wuyudong/p/5915958.html ,转载请注明源地址。

    已经实现的菜单动画功能存在一点BUG,那就是当快速连续点击menu或home按钮的时候,动画出现进入和退出不定操作现象

    下面来解决这一问题,可以通过监听事件来判断当前是否正在执行进入或进出操作,代码如下:

    package com.wuyudong.youkumenu.utils;
    
    import android.view.animation.Animation;
    import android.view.animation.Animation.AnimationListener;
    import android.view.animation.RotateAnimation;
    import android.widget.RelativeLayout;
    
    public class AnimationUtils {
        
        public static int runningAnimationCount = 0;
    
        // 旋转出去的动画
        public static void rotateOutAnim(RelativeLayout layout, long delay) {
            RotateAnimation ra = new RotateAnimation(
                    0f, -180f, //开始,结束的角度, 逆时针
                    Animation.RELATIVE_TO_SELF, 0.5f, //相对的x坐标点(指定旋转中心x值)
                    Animation.RELATIVE_TO_SELF, 1.0f); //相对的y坐标点(指定旋转中心y值)
            ra.setDuration(500);
            ra.setFillAfter(true); //设置动画停留在结束位置
            ra.setStartOffset(delay); //设置动画开始延时
            ra.setAnimationListener(new MyAnimationListener());//添加监听
            layout.startAnimation(ra);
            
        }
        
        // 旋转进来的动画
        public static void rotateInAnim(RelativeLayout layout) {
            RotateAnimation ra = new RotateAnimation(
                    -180f, 0f,  //开始,结束的角度, 顺时针
                    Animation.RELATIVE_TO_SELF, 0.5f, //相对的x坐标点(指定旋转中心x值)
                    Animation.RELATIVE_TO_SELF, 1.0f); //相对的y坐标点(指定旋转中心y值)
            ra.setDuration(500);
            ra.setFillAfter(true);
            ra.setAnimationListener(new MyAnimationListener());
            layout.startAnimation(ra);
            
        }
        
        static class MyAnimationListener implements AnimationListener {
    
            @Override
            public void onAnimationStart(Animation animation) {
                runningAnimationCount++;
                
            }
    
            @Override
            public void onAnimationEnd(Animation animation) {
                runningAnimationCount--;
            }
    
            @Override
            public void onAnimationRepeat(Animation animation) {
                // TODO Auto-generated method stub
                
            }
            
        }
    
    }

    在点击事件中添加一小段判断的代码即可

        public void onClick(View v) {
            if (AnimationUtils.runningAnimationCount > 0) {
                //当前有动画正在执行,不执行当前事件
                return;
            }
           .......

    问题搞定

    接下来还要进一步完善,当用户点击手机menu的时候,同样能得到点击优酷菜单同样的动画效果

    这样需要判断用户的点击本机menu按键事件:

        public boolean onKeyDown(int keyCode, KeyEvent event) {
            // keyCode   事件码
            if(keyCode == KeyEvent.KEYCODE_MENU) {
                if (AnimationUtils.runningAnimationCount > 0) {
                    //当前有动画正在执行,不执行当前事件
                    return true;
                }
                if (islevel1Display) {
                    long delay = 0;
                    //隐藏三级菜单
                    if(islevel3Display) {
                        AnimationUtils.rotateOutAnim(rl_level3, 0);
                        islevel3Display = false;
                        delay += 200;
                    }
                    
                    //隐藏二级菜单
                    if(islevel2Display) {
                        AnimationUtils.rotateOutAnim(rl_level2, delay);
                        islevel2Display = false;
                        delay += 200;
                    }
                    
                    //隐藏二级菜单
                    AnimationUtils.rotateOutAnim(rl_level1, delay);
                } else {
                    AnimationUtils.rotateInAnim(rl_level1, 0);
                    AnimationUtils.rotateInAnim(rl_level2, 200);
                    AnimationUtils.rotateInAnim(rl_level3, 400);
                    
                    islevel3Display = true;
                    islevel2Display = true;
                }
                islevel1Display = !islevel1Display;
                return true; //消费当前事件
            }
            return super.onKeyDown(keyCode, event);
        }

    完整的AnimationUtils代码如下:

    package com.wuyudong.youkumenu.utils;
    
    import android.view.animation.Animation;
    import android.view.animation.Animation.AnimationListener;
    import android.view.animation.RotateAnimation;
    import android.widget.RelativeLayout;
    
    public class AnimationUtils {
        
        public static int runningAnimationCount = 0;
    
        // 旋转出去的动画
        public static void rotateOutAnim(RelativeLayout layout, long delay) {
            int childCount = layout.getChildCount();
            //如果隐藏,则找到所有的子View,禁用
            for (int i = 0; i < childCount; i++) {
                layout.getChildAt(i).setEnabled(false);
            }
            RotateAnimation ra = new RotateAnimation(
                    0f, -180f, //开始,结束的角度, 逆时针
                    Animation.RELATIVE_TO_SELF, 0.5f, //相对的x坐标点(指定旋转中心x值)
                    Animation.RELATIVE_TO_SELF, 1.0f); //相对的y坐标点(指定旋转中心y值)
            ra.setDuration(500);
            ra.setFillAfter(true); //设置动画停留在结束位置
            ra.setStartOffset(delay); //设置动画开始延时
            ra.setAnimationListener(new MyAnimationListener());//添加监听
            layout.startAnimation(ra);
            
        }
        
        // 旋转进来的动画
        public static void rotateInAnim(RelativeLayout layout, long delay) {
            int childCount = layout.getChildCount();
            //如果隐藏,则找到所有的子View,启用
            for (int i = 0; i < childCount; i++) {
                layout.getChildAt(i).setEnabled(true);
            }
            RotateAnimation ra = new RotateAnimation(
                    -180f, 0f,  //开始,结束的角度, 顺时针
                    Animation.RELATIVE_TO_SELF, 0.5f, //相对的x坐标点(指定旋转中心x值)
                    Animation.RELATIVE_TO_SELF, 1.0f); //相对的y坐标点(指定旋转中心y值)
            ra.setDuration(500);
            ra.setFillAfter(true);
            ra.setStartOffset(delay); //设置动画开始延时
            ra.setAnimationListener(new MyAnimationListener());
            layout.startAnimation(ra);
            
        }
        
        static class MyAnimationListener implements AnimationListener {
    
            @Override
            public void onAnimationStart(Animation animation) {
                runningAnimationCount++;
                
            }
    
            @Override
            public void onAnimationEnd(Animation animation) {
                runningAnimationCount--;
            }
    
            @Override
            public void onAnimationRepeat(Animation animation) {
                // TODO Auto-generated method stub
                
            }
            
        }
    
    }

    完整的MainActivity代码如下:

    package com.wuyudong.youkumenu;
    
    import com.wuyudong.youkumenu.utils.AnimationUtils;
    
    import android.os.Bundle;
    import android.app.Activity;
    import android.view.KeyEvent;
    import android.view.Menu;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.widget.RelativeLayout;
    
    public class MainActivity extends Activity implements OnClickListener {
    
        private RelativeLayout rl_level1;
        private RelativeLayout rl_level2;
        private RelativeLayout rl_level3;
        private boolean islevel1Display = true;
        private boolean islevel2Display = true;
        private boolean islevel3Display = true;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            // 初始化控件
            initViews();
        }
    
        private void initViews() {
            // 添加点击事件
            findViewById(R.id.ib_home).setOnClickListener(this);
            findViewById(R.id.ib_menu).setOnClickListener(this);
            rl_level1 = (RelativeLayout) findViewById(R.id.rl_level1);
            rl_level2 = (RelativeLayout) findViewById(R.id.rl_level2);
            rl_level3 = (RelativeLayout) findViewById(R.id.rl_level3);
    
        }
        
        @Override
        public boolean onKeyDown(int keyCode, KeyEvent event) {
            // keyCode   事件码
            if(keyCode == KeyEvent.KEYCODE_MENU) {
                if (AnimationUtils.runningAnimationCount > 0) {
                    //当前有动画正在执行,不执行当前事件
                    return true;
                }
                if (islevel1Display) {
                    long delay = 0;
                    //隐藏三级菜单
                    if(islevel3Display) {
                        AnimationUtils.rotateOutAnim(rl_level3, 0);
                        islevel3Display = false;
                        delay += 200;
                    }
                    
                    //隐藏二级菜单
                    if(islevel2Display) {
                        AnimationUtils.rotateOutAnim(rl_level2, delay);
                        islevel2Display = false;
                        delay += 200;
                    }
                    
                    //隐藏二级菜单
                    AnimationUtils.rotateOutAnim(rl_level1, delay);
                } else {
                    AnimationUtils.rotateInAnim(rl_level1, 0);
                    AnimationUtils.rotateInAnim(rl_level2, 200);
                    AnimationUtils.rotateInAnim(rl_level3, 400);
                    
                    islevel3Display = true;
                    islevel2Display = true;
                }
                islevel1Display = !islevel1Display;
                return true; //消费当前事件
            }
            return super.onKeyDown(keyCode, event);
        }
    
        @Override
        public void onClick(View v) {
            if (AnimationUtils.runningAnimationCount > 0) {
                //当前有动画正在执行,不执行当前事件
                return;
            }
            switch (v.getId()) {
            case R.id.ib_home:
                if (islevel2Display) {
                    long delay = 200;
                    // 如果当前三级菜单已经显示,先转出去
                    if (islevel3Display) {
                        AnimationUtils.rotateOutAnim(rl_level3, 0);
                        islevel3Display = false;
                        delay += 200;
                    }
                    // 如果当前二级菜单已经显示,转出去
                    AnimationUtils.rotateOutAnim(rl_level2, delay);
    
                } else {
                    // 如果当前二级菜单没有显示,转出来
                    AnimationUtils.rotateInAnim(rl_level2, 0);
                }
                islevel2Display = !islevel2Display;
                break;
            case R.id.ib_menu:
                if (islevel3Display) {
                    // 如果当前三级菜单已经显示,转出去
                    AnimationUtils.rotateOutAnim(rl_level3, 0);
                } else {
                    AnimationUtils.rotateInAnim(rl_level3, 0);
                }
                islevel3Display = !islevel3Display;
                break;
    
            default:
                break;
            }
    
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/wuyudong/p/5915958.html
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