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  • js面向对象

    
        function createPerson(name, sex) {
            var obj = new Object();
            obj.name = name;
            obj.sex = sex;
            obj.showName = function () {
                console.log('我的名字是:' + obj.name);
            }
            return obj;
        }
              
    
        function CreatePeople(name, sex) {
            this.name = name;
            this.sex = sex;
            this.showName = function () {
                console.log('我的名字是:' + this.name);
            }
        }
                 

    可以看出是,假象的工作流程

    
        function CreatePeople_X(name, sex) {
            //  var this = new Object();
            this.name = name;
            this.sex = sex;
            this.showName = function () {
                console.log('我的名字是:' + this.name);
            }
            // return this;
        }
        
        var p1 = createPerson("John", 2);
        //   p1.showName();
    
        var p3 = new CreatePeople("Tom", 2);
        // p3.showName();
                 
    
        var dd = [1, 3, 6, 8];
        var dd2 = [2, 4, 7, 9];
        var dd3 = new Array(11, 34, 55, 43);
    
        // console.log(dd.sum===dd2.sum);  true
        console.log(dd.sum());
        console.log(dd3.sum());  //Array和[]是等效的
    
        var sayword = ("   12d d5").trim();
        console.log(sayword);
                 

    原型一个重要的作用是可以扩展系统对象

    
            CreatePeople.prototype.showSex = function () {
                console.log(this.sex);
            }
            var p4 = new CreatePeople("Jerry", 1);
            p4.showSex();
                 

    混合法:每个属性都各部相同写到构造里,所以的对象都一样的写到原型里

    
            Array.prototype.a = 12;
            var arr = [2, 34];
            arr.a = 34;
    
            console.log(arr.a); //34
            delete arr.a;
            console.log(arr.a); //12
                 

    面向过程是实践

    
            window.onload = function () {       
                var getRect = document.getElementById('rect');
                getRect.onmousedown = function (e) {
                    var e = e || window.event;
                    var disx = e.clientX - getRect.offsetLeft;
                    var disy = e.clientY - getRect.offsetTop;
                    document.onmousemove = function (ev) {
                        var ev = ev || window.event;
                        if (getRect.onmousedown != null) {
                            getRect.style.left = ev.clientX - disx + 'px';
                            getRect.style.top = ev.clientY - disy + 'px';
                        }
                    }
    
                    document.onmouseup = function () {
                        document.onmousemove = null;
                        document.onmousedown = null;
                        document.MouseUp = null;
                    }
                }
            }
                 

    面向对象的实践

    
            function ObjDrag(rect_id) {
                this.disx_new = null;
                this.disy_new = null;
                this.getNewRect = document.getElementById(rect_id);
                var _this = this;
                this.getNewRect.onmousedown = function () {
                    _this.MouseDown();
                }
            }
    
            ObjDrag.prototype.MouseDown = function (event) {
                //arguments.callee.caller.arguments[0] 实现对火狐兼容
                var e = event || window.event || arguments.callee.caller.arguments[0];
                //console.log(arguments.callee.caller.arguments[0]);
                //console.log(e);
                this.disx_new = e.clientX - this.getNewRect.offsetLeft;
                this.disy_new = e.clientY - this.getNewRect.offsetTop;
                var _this = this;
                this.getNewRect.onmousemove = function () {
                    _this.MouseMove();
                }
                this.getNewRect.onmouseup = function () {
                    _this.MouseUp();
                }
            }
    
            ObjDrag.prototype.MouseMove = function (ev) {
                var ev = ev || window.event || arguments.callee.caller.arguments[0];
                if (this.getNewRect.onmousedown != null) {
                    this.getNewRect.style.left = ev.clientX - this.disx_new + 'px';
                    this.getNewRect.style.top = ev.clientY - this.disy_new + 'px';
    
                }
            }
    
            ObjDrag.prototype.MouseUp = function () {
                this.getNewRect.onmousemove = null;
                this.getNewRect.onmouseup = null;
            }
           
            window.onload = function () {
                //面向对象       
                new ObjDrag('rect2');
                ccc(4);
            }
                 

    封装一个cont方法,能实现如此调用:

    cout(a)(b)(c)(d)(e)… 并且返回的值为参数连剩的结果,即a*b*c*d*e*…。如cout(1)(3)(7) 得到21

    
            init = 0;  //设置一个全局变量
            var muti = function (m) {
                init = init * m;
                return muti
            }
    
            //这是关键的一步  console.log(对象)和alert(对象)走的是对象的tostring方法
            muti.toString = function () 
            {
                return init;
            }
    
            function count(m)  //最终我们要调用的函数
            {
                init = m;// 初始化,否则init是0,那么永远乘 都是 0,也是很关键的一步
                return muti;//最终返回的是 元对象(不是实例化过后的对象哦)
            }
            // alert(count(3)(4)(5))
    
                 
    
            function mm() {
                var pname = '22';
                this.Name = 'nn';
                var ff1 = function () { console.log('dd1') }
                this.ff2 = function () { console.log('dd2') }
               }
                

    这里pname是js定义的私有属性,Name是公有属性,用var可以定义类的private属性,而用this能定义类的public属性。ff1是js定义的私有方法,ff2是公有方法

    
            //   构造函数
            function ccc() {
                var init = function () {
                    //构造函数
                }
                init();
            }
    
            function bbb(a, b) {
                var x = 0;
                var y = 0;
                var init = function () {
                    x = ax;
                    y = ay;
                }
                init();
            }
             
    
             //静态属性
            bbb.count = 0;
            //静态方法
            bbb.add = function () { }
            function MMx()
            {
                this.age = 34;
            }
                 
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  • 原文地址:https://www.cnblogs.com/wwkk/p/6762266.html
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