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  • 测试效果小程序

    var numAi = 0
    var timer
    Page({
      data:{
        //控制按钮是否可点击
        btnState:false,
        //记录获胜次数
        winNum:0,
        //中间的话“Ho~ You Win”
        gameOfPlay:'',
        //用户选择的图片
        imageUserScr:'/pages/image/wenhao.png',
        //电脑随机的图片
        imageAiScr:'',
        //石头剪刀布图片数组
        srcs:[
          '/pages/image/shitou.png',
          '/pages/image/jiandao.png',
          '/pages/image/bu.png'
        ]
      },
     
      //生命周期,刚进来
      onLoad: function () {
        //获取本地缓存“已经获胜的次数”
        var oldWinNum = wx.getStorageSync('winNum');
        //如果有缓存,那么赋值,否则为0
        if(oldWinNum != null && oldWinNum !=''){
           this.data.winNum = oldWinNum;
        }
        this.timerGo();
      },
     
      //点击按钮
      changeForChoose(e){
        console.log();
          if(this.data.btnState == true){
            return;
          }
     
          //获取数组中用户的,石头剪刀布相应的图片。
          this.setData({
              imageUserScr:this.data.srcs[e.currentTarget.id]
          });
          //清除计时器
          clearInterval(timer);
     
          //获取数据源
          var user = this.data.imageUserScr;
          var ai = this.data.imageAiScr;
          var num = this.data.winNum;
          var str = '0.0~
    You Lost!';
     
          //判断是否获胜
          if( user == "/pages/image/shitou.png" && ai == "/pages/image/jiandao.png"){
             //获胜后增加次数、改变文字内容、从新缓存获胜次数
             num++;
             str = 'Ho~
    You Win!';
             wx.setStorageSync('winNum', num);
          };
          if(user == "/pages/image/jiandao.png" && ai == "/pages/image/bu.png"){
             num++;
             str = 'Ho~
    You Win!';
             wx.setStorageSync('winNum', num);
          };
          if(user== "/pages/image/bu.png" && ai == "/pages/image/shitou.png"){
             num++;
             str = 'Ho~
    You Win!';
             wx.setStorageSync('winNum', num);
          };
     
          //如果平局
          if(user == ai){
             str = 'Game Draw!';
          }
     
          //刷新数据
          this.setData({
              winNum:num,
              gameOfPlay:str,
              btnState:true
          });
      },
     
      //开启计时器
      timerGo(){
        timer = setInterval(this.move,100);
      },
     
      //ai滚动方法
      move(){
        //如果大于等于3,重置
        if(numAi>=3){
          numAi=0;
        }
        this.setData({
            //获取数组中Ai的,石头剪刀布相应的图片。
            imageAiScr: this.data.srcs[numAi],
        })
        numAi++;
      },
     
      again(){
          //控制按钮
          if(this.data.btnState == false){
            return;
          }
          //从新开始计时器
          this.timerGo();
          //刷新数据
          this.setData({
              btnState:false,
              gameOfPlay:'',
              imageUserScr:'/pages/image/wenhao.png'
          });
      }
    })
    

      

    <!--index.wxml-->
    <view class="downView" >
     
        <text class="winNum">你已经获胜了<text style="color:red">{{winNum}}</text>次</text>
        <view class="showView">
            <image src="{{imageAiScr}}" class="gesturesImgL"></image>
            <text class="winOrLost">{{gameOfPlay}}</text>
            <image src="{{imageUserScr}}" class="gesturesImgR"></image>
        </view>
     
     
     
        <view class="chooseForUserView">
            <text class="winNum">出拳吧,少年~</text>
            <view class="choose-V">
                <block wx:for="{{srcs}}">
                    <view class="choose-view" bindtap="changeForChoose" id="{{index}}">  
                        <image class="choose-image" src="{{item}}" ></image>  
                    </view>  
                </block>
            </view>
     
            <button class="againBtn" bindtap="again">再来!</button>  
      
        </view>
     
    </view>
    

      

    /*底*/
    .downView{
         100%;
        height: 1250rpx;
        background: #FAE738;
        margin: 0rpx;
        text-align: center;
    }
     
    /*获胜次数*/
    .winNum{
        padding-top: 40rpx;
        display: block;
        font-size: 30rpx;  
        color: #363527;
        font-weight:500;
    }
     
    /*展示出拳结果*/
    .showView{
        display: flex;  
         100%;
        margin-top:30rpx;
        height: 200rpx;
    }
     
    .gesturesImgL{
        height: 180rpx;
         180rpx;
        margin-left:80rpx;
    }
     
    .gesturesImgR{
        height: 180rpx;
         180rpx;
        margin-right:80rpx;
    }
     
    .winOrLost{
        color: orangered; 
        flex:1;
        font-size: 30rpx;
        margin-top:75rpx; 
    }
     
    /*用户出拳*/
    .chooseForUserView{
        margin:40rpx; 
        height: 800rpx;
        background: white;
        text-align: center;
    }
     
    .choose-V{
        display: flex;
        margin-top: 40rpx;
    }
     
    .choose-view{  
        flex: 1;
        content:none !important;
        height: 140rpx;
         140rpx; 
        border:1px solid white;
    }  
     
    .choose-image{
        height: 160rpx;
         160rpx;
        border-radius:80rpx;
    }
     
    /*再来*/
    .againBtn{
        margin:80rpx; 
        background: #FAE738;
    }
    

      

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  • 原文地址:https://www.cnblogs.com/wxapp/p/6202672.html
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