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  • 循环链表

    1.#include <stdio.h>
    #include <malloc.h>
    #include "CircleList.h"

    typedef struct _tag_CircleList
    {
        CircleListNode header;
        CircleListNode* slider;
        int length;
    } TCircleList;

    CircleList* CircleList_Create() // O(1)
    {
        TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
        
        if( ret != NULL )
        {
            ret->length = 0;
            ret->header.next = NULL;
            ret->slider = NULL;
        }
        
        return ret;
    }

    void CircleList_Destroy(CircleList* list) // O(1)
    {
        free(list);
    }

    void CircleList_Clear(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        
        if( sList != NULL )
        {
            sList->length = 0;
            sList->header.next = NULL;
            sList->slider = NULL;
        }
    }

    int CircleList_Length(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->length;
        }
        
        return ret;
    }

    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
        int i = 0;
        
        if( ret )
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            for(i=0; (i<pos) && (current->next != NULL); i++)
            {
                current = current->next;
            }
            
            node->next = current->next;
            current->next = node;
            
            if( sList->length == 0 )
            {
                sList->slider = node;
                node->next = node;
            }
            
            sList->length++;
        }
        
        return ret;
    }

    CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (pos >= 0) )
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
            
            ret = current->next;
        }
        
        return ret;
    }

    CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (pos >= 0) )
        {
            CircleListNode* current = (CircleListNode*)sList;
            CircleListNode* first = sList->header.next;//获取第一个元素
            //获取最后一个元素
            CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
            
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
            //删除code
            ret = current->next;
            current->next = ret->next;
            
            sList->length--;
            
            if( first == ret )
            {
                sList->header.next = ret->next;
                last->next = ret->next;
            }
            
            if( sList->slider == ret )
            {
                sList->slider = ret->next;
            }
            
            if( sList->length == 0 )
            {
                sList->header.next = NULL;
                sList->slider = NULL;
            }
        }
        
        return ret;
    }
    //以下是游标的操作
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( sList != NULL )
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            for(i=0; i<sList->length; i++)
            {
            //查找游标的逻辑位置
                if( current->next == node )
                {
                    ret = current->next;
                    break;
                }
                
                current = current->next;
            }
            
            if( ret != NULL )
            {
                CircleList_Delete(sList, i);
            }
        }
        
        return ret;
    }
    //重新设置---将游标重新置位
    CircleListNode* CircleList_Reset(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( sList != NULL )
        {
            sList->slider = sList->header.next;
            ret = sList->slider;
        }
        
        return ret;
    }

    CircleListNode* CircleList_Current(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( sList != NULL )
        {
            ret = sList->slider;
        }
        
        return ret;
    }
    //当前的游标指向下一个
    CircleListNode* CircleList_Next(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( (sList != NULL) && (sList->slider != NULL) )
        {
            ret = sList->slider;
            sList->slider = ret->next;
        }
        
        return ret;
    }


    2.#ifndef _CIRCLELIST_H_
    #define _CIRCLELIST_H_

    typedef void CircleList;
    typedef struct _tag_CircleListNode CircleListNode;
    struct _tag_CircleListNode
    {
        CircleListNode* next;
    };

    CircleList* CircleList_Create();

    void CircleList_Destroy(CircleList* list);

    void CircleList_Clear(CircleList* list);

    int CircleList_Length(CircleList* list);

    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

    CircleListNode* CircleList_Get(CircleList* list, int pos);

    CircleListNode* CircleList_Delete(CircleList* list, int pos);

    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

    CircleListNode* CircleList_Reset(CircleList* list);

    CircleListNode* CircleList_Current(CircleList* list);

    CircleListNode* CircleList_Next(CircleList* list);

    #endif

    3.#include <stdio.h>
    #include <stdlib.h>
    #include "CircleList.h"

    /* run this program using the console pauser or add your own getch, system("pause") or input loop */

    struct Value
    {
        CircleListNode header;
        int v;
    };

    int main(int argc, char *argv[])
    {
        int i = 0;
        //create circular list
        CircleList* list = CircleList_Create();
        
        struct Value v1;
        struct Value v2;
        struct Value v3;
        struct Value v4;
        struct Value v5;
        struct Value v6;
        struct Value v7;
        struct Value v8;
        
        v1.v = 1;
        v2.v = 2;
        v3.v = 3;
        v4.v = 4;
        v5.v = 5;
        v6.v = 6;
        v7.v = 7;
        v8.v = 8;
        //测试数据
        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
        
        CircleList_Insert(list, (CircleListNode*)&v5, 5);
        CircleList_Delete(list, 0);
        
        for(i=0; i<2*CircleList_Length(list); i++)
        {
            struct Value* pv = (struct Value*)CircleList_Get(list, i);
            
            printf("%d ", pv->v);
        }
        
        printf(" ");
        
        while( CircleList_Length(list) > 0 )
        {
            struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
            
            printf("%d ", pv->v);
        }
        
        printf(" ");
        //实现循环问题--读数
        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
        //直接移动--游标
        for(i=0; i<CircleList_Length(list); i++)
        {
            struct Value* pv = (struct Value*)CircleList_Next(list);
            
            printf("%d ", pv->v);
        }
        
        printf(" ");
        
        CircleList_Reset(list);
        
        while( CircleList_Length(list) > 0 )
        {
            struct Value* pv = NULL;
            
            for(i=1; i<3; i++)
            {
                CircleList_Next(list);
            }
            
            pv = (struct Value*)CircleList_Current(list);
            
            printf("%d ", pv->v);
            
            CircleList_DeleteNode(list, (CircleListNode*)pv);
        }
        
        CircleList_Destroy(list);
        
        return 0;
    }

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  • 原文地址:https://www.cnblogs.com/wxb20/p/6138902.html
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