1.#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"
typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;
int length;
} TCircleList;
CircleList* CircleList_Create() // O(1)
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if( ret != NULL )
{
ret->length = 0;
ret->header.next = NULL;
ret->slider = NULL;
}
return ret;
}
void CircleList_Destroy(CircleList* list) // O(1)
{
free(list);
}
void CircleList_Clear(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
if( sList != NULL )
{
sList->length = 0;
sList->header.next = NULL;
sList->slider = NULL;
}
}
int CircleList_Length(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->length;
}
return ret;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
int i = 0;
if( ret )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
if( sList->length == 0 )
{
sList->slider = node;
node->next = node;
}
sList->length++;
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (pos >= 0) )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; i<pos; i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (pos >= 0) )
{
CircleListNode* current = (CircleListNode*)sList;
CircleListNode* first = sList->header.next;//获取第一个元素
//获取最后一个元素
CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
for(i=0; i<pos; i++)
{
current = current->next;
}
//删除code
ret = current->next;
current->next = ret->next;
sList->length--;
if( first == ret )
{
sList->header.next = ret->next;
last->next = ret->next;
}
if( sList->slider == ret )
{
sList->slider = ret->next;
}
if( sList->length == 0 )
{
sList->header.next = NULL;
sList->slider = NULL;
}
}
return ret;
}
//以下是游标的操作
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( sList != NULL )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; i<sList->length; i++)
{
//查找游标的逻辑位置
if( current->next == node )
{
ret = current->next;
break;
}
current = current->next;
}
if( ret != NULL )
{
CircleList_Delete(sList, i);
}
}
return ret;
}
//重新设置---将游标重新置位
CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( sList != NULL )
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( sList != NULL )
{
ret = sList->slider;
}
return ret;
}
//当前的游标指向下一个
CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( (sList != NULL) && (sList->slider != NULL) )
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
2.#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
CircleListNode* next;
};
CircleList* CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif
3.#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct Value
{
CircleListNode header;
int v;
};
int main(int argc, char *argv[])
{
int i = 0;
//create circular list
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
//测试数据
CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v5, 5);
CircleList_Delete(list, 0);
for(i=0; i<2*CircleList_Length(list); i++)
{
struct Value* pv = (struct Value*)CircleList_Get(list, i);
printf("%d
", pv->v);
}
printf("
");
while( CircleList_Length(list) > 0 )
{
struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
printf("%d
", pv->v);
}
printf("
");
//实现循环问题--读数
CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
//直接移动--游标
for(i=0; i<CircleList_Length(list); i++)
{
struct Value* pv = (struct Value*)CircleList_Next(list);
printf("%d
", pv->v);
}
printf("
");
CircleList_Reset(list);
while( CircleList_Length(list) > 0 )
{
struct Value* pv = NULL;
for(i=1; i<3; i++)
{
CircleList_Next(list);
}
pv = (struct Value*)CircleList_Current(list);
printf("%d
", pv->v);
CircleList_DeleteNode(list, (CircleListNode*)pv);
}
CircleList_Destroy(list);
return 0;
}