一 工程1:
1.#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"
typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;
int length;
} TCircleList;
CircleList* CircleList_Create() // O(1)
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if( ret != NULL )
{
ret->length = 0;
ret->header.next = NULL;
ret->slider = NULL;
}
return ret;
}
void CircleList_Destroy(CircleList* list) // O(1)
{
free(list);
}
void CircleList_Clear(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
if( sList != NULL )
{
sList->length = 0;
sList->header.next = NULL;
sList->slider = NULL;
}
}
int CircleList_Length(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->length;
}
return ret;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
int i = 0;
if( ret )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
if( sList->length == 0 )
{
sList->slider = node;
}
sList->length++;
if( current == (CircleListNode*)sList )
{
CircleListNode* last = CircleList_Get(sList, sList->length - 1);
last->next = current->next;
}
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; i<pos; i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
{
CircleListNode* current = (CircleListNode*)sList;
CircleListNode* last = NULL;
for(i=0; i<pos; i++)
{
current = current->next;
}
if( current == (CircleListNode*)sList )
{
last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
}
ret = current->next;
current->next = ret->next;
sList->length--;
if( last != NULL )
{
sList->header.next = ret->next;
last->next = ret->next;
}
if( sList->slider == ret )
{
sList->slider = ret->next;
}
if( sList->length == 0 )
{
sList->header.next = NULL;
sList->slider = NULL;
}
}
return ret;
}
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if( sList != NULL )
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0; i<sList->length; i++)
{
if( current->next == node )
{
ret = current->next;
break;
}
current = current->next;
}
if( ret != NULL )
{
CircleList_Delete(sList, i);
}
}
return ret;
}
CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( sList != NULL )
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( sList != NULL )
{
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if( (sList != NULL) && (sList->slider != NULL) )
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
2.#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
CircleListNode* next;
};
CircleList* CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif
3.#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct Value
{
CircleListNode header;
int v;
};
int main(int argc, char *argv[])
{
CircleList* list = CircleList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
int i = 0;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, 0);
CircleList_Insert(list, (CircleListNode*)&v2, 0);
CircleList_Insert(list, (CircleListNode*)&v3, 0);
CircleList_Insert(list, (CircleListNode*)&v4, 0);
for(i=0; i<2*CircleList_Length(list); i++)
{
struct Value* pv = (struct Value*)CircleList_Get(list, i);
printf("%d
", pv->v);
}
while( CircleList_Length(list) > 0 )
{
CircleList_Delete(list, 0);
}
printf("
");
CircleList_Destroy(list);
return 0;
}
二 工程2:
1.#include <stdio.h>
#include <malloc.h>
#include "DLinkList.h"
typedef struct _tag_DLinkList
{
DLinkListNode header;
DLinkListNode* slider;
int length;
} TDLinkList;
DLinkList* DLinkList_Create() // O(1)
{
TDLinkList* ret = (TDLinkList*)malloc(sizeof(TDLinkList));
if( ret != NULL )
{
ret->length = 0;
ret->header.next = NULL;
ret->header.pre = NULL;
ret->slider = NULL;
}
return ret;
}
void DLinkList_Destroy(DLinkList* list) // O(1)
{
free(list);
}
void DLinkList_Clear(DLinkList* list) // O(1)
{
TDLinkList* sList = (TDLinkList*)list;
if( sList != NULL )
{
sList->length = 0;
sList->header.next = NULL;
sList->header.pre = NULL;
sList->slider = NULL;
}
}
int DLinkList_Length(DLinkList* list) // O(1)
{
TDLinkList* sList = (TDLinkList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->length;
}
return ret;
}
int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos) // O(n)
{
TDLinkList* sList = (TDLinkList*)list;
int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
int i = 0;
if( ret )
{
DLinkListNode* current = (DLinkListNode*)sList;
DLinkListNode* next = NULL;
for(i=0; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
}
next = current->next;
current->next = node;
node->next = next;
if( next != NULL )
{
next->pre = node;
}
node->pre = current;
if( sList->length == 0 )
{
sList->slider = node;
}
if( current == (DLinkListNode*)sList )
{
node->pre = NULL;
}
sList->length++;
}
return ret;
}
DLinkListNode* DLinkList_Get(DLinkList* list, int pos) // O(n)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
{
DLinkListNode* current = (DLinkListNode*)sList;
for(i=0; i<pos; i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
DLinkListNode* DLinkList_Delete(DLinkList* list, int pos) // O(n)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = 0;
if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
{
DLinkListNode* current = (DLinkListNode*)sList;
DLinkListNode* next = NULL;
for(i=0; i<pos; i++)
{
current = current->next;
}
ret = current->next;
next = ret->next;
current->next = next;
if( next != NULL )
{
next->pre = current;
if( current == (DLinkListNode*)sList )
{
next->pre = NULL;
}
}
if( sList->slider == ret )
{
sList->slider = next;
}
sList->length--;
}
return ret;
}
DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
int i = 0;
if( sList != NULL )
{
DLinkListNode* current = (DLinkListNode*)sList;
for(i=0; i<sList->length; i++)
{
if( current->next == node )
{
ret = current->next;
break;
}
current = current->next;
}
if( ret != NULL )
{
DLinkList_Delete(sList, i);
}
}
return ret;
}
DLinkListNode* DLinkList_Reset(DLinkList* list)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
if( sList != NULL )
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
DLinkListNode* DLinkList_Current(DLinkList* list)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
if( sList != NULL )
{
ret = sList->slider;
}
return ret;
}
DLinkListNode* DLinkList_Next(DLinkList* list)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
if( (sList != NULL) && (sList->slider != NULL) )
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
DLinkListNode* DLinkList_Pre(DLinkList* list)
{
TDLinkList* sList = (TDLinkList*)list;
DLinkListNode* ret = NULL;
if( (sList != NULL) && (sList->slider != NULL) )
{
ret = sList->slider;
sList->slider = ret->pre;
}
return ret;
}
2.#ifndef _DLINKLIST_H_
#define _DLINKLIST_H_
typedef void DLinkList;
typedef struct _tag_DLinkListNode DLinkListNode;
struct _tag_DLinkListNode
{
DLinkListNode* next;
DLinkListNode* pre;
};
DLinkList* DLinkList_Create();
void DLinkList_Destroy(DLinkList* list);
void DLinkList_Clear(DLinkList* list);
int DLinkList_Length(DLinkList* list);
int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos);
DLinkListNode* DLinkList_Get(DLinkList* list, int pos);
DLinkListNode* DLinkList_Delete(DLinkList* list, int pos);
DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node);
DLinkListNode* DLinkList_Reset(DLinkList* list);
DLinkListNode* DLinkList_Current(DLinkList* list);
DLinkListNode* DLinkList_Next(DLinkList* list);
DLinkListNode* DLinkList_Pre(DLinkList* list);
#endif
3.#include <stdio.h>
#include <stdlib.h>
#include "DLinkList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct Value
{
DLinkListNode header;
int v;
};
int main(int argc, char *argv[])
{
DLinkList* list = DLinkList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
DLinkList_Insert(list, (DLinkListNode*)&v1, 0);
DLinkList_Insert(list, (DLinkListNode*)&v2, 0);
DLinkList_Insert(list, (DLinkListNode*)&v3, 0);
DLinkList_Insert(list, (DLinkListNode*)&v4, 0);
DLinkList_Insert(list, (DLinkListNode*)&v5, 0);
DLinkList_Reset(list);
//DLinkList_Pre(list);
printf("%x
", DLinkList_Current(list));
DLinkList_Destroy(list);
return 0;
}
三 工程3:
1.#include <stdio.h>
#include <stdlib.h>
#include "SeqList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char *argv[])
{
SeqList* list = SeqList_Create(10);
int i = 0;
int j = 1;
int k = 2;
int x = 3;
int y = 4;
int z = 5;
SeqList_Insert(list, &i, 0);
SeqList_Insert(list, &j, 0);
SeqList_Insert(list, &k, 0);
SeqList_Insert(list, &x, 0);
SeqList_Insert(list, &y, 0);
SeqList_Insert(list, &z, 0);
SeqList_Delete(list, 5);
printf("%x
", SeqList_Get(list, 5));
SeqList_Destroy(list);
return 0;
}
2.#include <stdio.h>
#include <malloc.h>
#include "SeqList.h"
typedef unsigned int TSeqListNode;
typedef struct _tag_SeqList
{
int capacity;
int length;
TSeqListNode* node;
} TSeqList;
SeqList* SeqList_Create(int capacity) // O(1)
{
TSeqList* ret = NULL;
if( capacity >= 0 )
{
ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);
}
if( ret != NULL )
{
ret->capacity = capacity;
ret->length = 0;
ret->node = (TSeqListNode*)(ret + 1);
}
return ret;
}
void SeqList_Destroy(SeqList* list) // O(1)
{
free(list);
}
void SeqList_Clear(SeqList* list) // O(1)
{
TSeqList* sList = (TSeqList*)list;
if( sList != NULL )
{
sList->length = 0;
}
}
int SeqList_Length(SeqList* list) // O(1)
{
TSeqList* sList = (TSeqList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->length;
}
return ret;
}
int SeqList_Capacity(SeqList* list) // O(1)
{
TSeqList* sList = (TSeqList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->capacity;
}
return ret;
}
int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n)
{
TSeqList* sList = (TSeqList*)list;
int ret = (sList != NULL);
int i = 0;
ret = ret && (sList->length + 1 <= sList->capacity);
ret = ret && (0 <= pos);
if( ret )
{
if( pos >= sList->length )
{
pos = sList->length;
}
for(i=sList->length; i>pos; i--)
{
sList->node[i] = sList->node[i-1];
}
sList->node[i] = (TSeqListNode)node;
sList->length++;
}
return ret;
}
SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1)
{
TSeqList* sList = (TSeqList*)list;
SeqListNode* ret = NULL;
if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
{
ret = (SeqListNode*)(sList->node[pos]);
}
return ret;
}
SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
{
TSeqList* sList = (TSeqList*)list;
SeqListNode* ret = SeqList_Get(list, pos);
int i = 0;
if( ret != NULL )
{
for(i=pos+1; i<sList->length; i++)
{
sList->node[i-1] = sList->node[i];
}
sList->length--;
}
return ret;
}
3.#ifndef _SEQLIST_H_
#define _SEQLIST_H_
typedef void SeqList;
typedef void SeqListNode;
SeqList* SeqList_Create(int capacity);
void SeqList_Destroy(SeqList* list);
void SeqList_Clear(SeqList* list);
int SeqList_Length(SeqList* list);
int SeqList_Capacity(SeqList* list);
int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);
SeqListNode* SeqList_Get(SeqList* list, int pos);
SeqListNode* SeqList_Delete(SeqList* list, int pos);
#endif