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  • 纯Shading Language绘制HTML5时钟

    今天是2014年的最后一天,这个时刻总会让人想起时钟,再过几个小时地球人都要再老了一岁,于是搞个HTML5版的时钟就是我们今天要完成的任务,实现HTML5的时钟绘制一般会采用三种方式,第一种采用CSS的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/ ;第二种采用SVG的实现方式,例如 http://www.css-tricks.com/examples/CSS3Clock/;第三种采用Cavnas的2D绘制方式,如HT for Web中《矢量手册》中自定义绘制的clock例子,HT的例子的实现效果如下,其实现代码附在本文的最后部分。

    Screen Shot 2014-12-31 at 8.19.17 PM

    以上三种方式都是较容易理解的实现方式,今天我们将采用的则是较为少见的WebGL纯Shading Language实现方式,这种方式极其高效,毕竟我们采用的是可利用GPU硬件加速的WebGL技术,CPU代码角度看仅有两个三角形的绘制,真正表盘的绘制逻辑完全在GPU对两个三角形进行Fragment Shading时实现。

    Screen Shot 2014-12-31 at 8.08.48 PM

    可通过这里 http://js.do/hightopo/glsl-clock 玩玩最后的实现效果以及实现代码,采用GLSL的实现最重要的就是决定当前坐标位置的gl_FragColor的颜色,我们将始终分为表盘、外圈、刻度、时针、分针和秒针几个部分,代码后部分的留个连续Blend代码相当于逐层绘制的逻辑,以下几个函数技术点说明:

    • Rect函数中的clamp(uv, -size/2.0, size/2.0))是我们决定点是否在矩形区域的技巧
    • 函数Rotate(vec2 uv,float angle)将坐标点旋转到水平或垂直位置方便我们确定Rect和Line参数进行对比
    • Blend函数mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是常用的混合mix和smoothstep达到更好处理边缘平滑效果GLSL常用技巧

    为了说明mix和smoothstep的融合效果,我搞了个 http://js.do/hightopo/glsl-smooth-clrcle 的例子,你可以尝试去掉#define SMOOTH后边缘锯齿较明显的问题,也可以调节smoothstep(0.49, 0.5, d)的0.49为0.3等较小的参数体验渐进的效果,以下为几种效果的综合对比

    Screen Shot 2014-12-31 at 7.09.28 PM

    GLSL的Fragment Shader实现代码如下:

    #ifdef GL_ES
    precision mediump float;
    #endif
    
    uniform float time;
    uniform vec2 resolution;
    
    float pi = 3.1415926; 
    float tau = pi * 2.0;
    
    vec2 Rotate(vec2 uv,float angle);
    
    float Circle(vec2 uv,float r);
    float Rect(vec2 uv,vec2 size,float r);
    float Line(vec2 uv,vec2 start,vec2 end,float r);
    float Merge(float a,float b);
    float Outline(float a,float r);
    
    vec3 Blend(vec3 backColor, vec3 shapeColor, float shape);
    
    float SecStep(float x); 
    
    void main( void ) 
    {
            vec2 res = resolution / resolution.y;
            vec2 uv = ( gl_FragCoord.xy / resolution.y );
            uv -= res / 2.0;                                       
    
            float secAng = (SecStep(time) / 60.0) * tau;
            float minAng = (time / 3600.0) * tau;
            float hourAng = (time / 43200.0) * tau;
    
            float clockFace = Circle(uv, 0.45);
            float clockTrim = Outline(clockFace, 0.01);
    
            vec2 secDomain = Rotate(uv, secAng); 
            float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001);
            clockSec = Merge(clockSec, Circle(uv, 0.01));
            clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0));
    
            float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005);
            float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007);
            clockHour = Merge(clockHour, Circle(uv, 0.02));
    
            float tickMarks = 1.0;
            vec2 tickDomain = uv;
            for(int i = 0;i < 60;i++)
            {
                tickDomain = Rotate(tickDomain, tau / 60.0);
                vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002); 
                tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0));
            }
    
            vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5); 
            vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5); 
            vec3 secColor = vec3(1.0, 0.0, 0.0); 
            vec3 handColor = vec3(0.0, 0.0, 0.0);
    
            vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5);
            color = Blend(color, faceColor, clockFace);
            color = Blend(color, trimColor, clockTrim);
            color = Blend(color, trimColor, tickMarks);                    
            color = Blend(color, handColor, clockHour);
            color = Blend(color, handColor, clockMin);
            color = Blend(color, secColor, clockSec);    
    
            gl_FragColor = vec4(color, 1.0);
    }
    float SecStep(float x)
    {
        float interp = smoothstep(0.80, 1.0, mod(x, 1.0));
        return floor(x) + interp + (sin(interp * pi)) ;
    }            
    float Line(vec2 uv,vec2 start,vec2 end,float r)
    {
        return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r);
    }
    float Rect(vec2 uv,vec2 size,float r)
    {
        return length(uv - clamp(uv, -size/2.0, size/2.0)) - r;    
    }            
    vec2 Rotate(vec2 uv,float angle)
    {
        return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv;
    }
    float Circle(vec2 uv,float r)
    {
        return length(uv) - r;    
    }
    float Merge(float a,float b)
    {
        return min(a, b);    
    }
    float Outline(float a,float r)
    {
        return abs(a) - r;    
    }
    vec3 Blend(vec3 backColor, vec3 shapeColor, float shape)
    {       
        return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape));
    }

    HT for Web中《矢量手册》中自定义绘制的clock例子实现代码如下:

    function init() {
        dataModel = new ht.DataModel();
        graphView = new ht.graph.GraphView(dataModel);
        view = graphView.getView();
    
        view.className = 'main';
        document.body.appendChild(view);
        window.addEventListener('resize', function(e) {
            graphView.invalidate();
        }, false);
    
        ht.Default.setCompType('clock-face', function(g, rect, comp, data, view) {
            var cx = rect.x + rect.width / 2;
            var cy = rect.y + rect.height / 2;
            var theta = 0;
            var r = Math.min(rect.width, rect.height)/2 * 0.92;
            
            g.strokeStyle = "#137";
            for (var i = 0; i < 60; i++) {                        
                g.beginPath();
                g.arc(
                    cx + Math.cos(theta) * r, 
                    cy + Math.sin(theta) * r, 
                    i % 5 === 0 ? 4 : 1, 
                    0, Math.PI * 2, true);
                g.closePath();
                g.lineWidth = i % 5 === 0 ? 2 : 1;
                g.stroke();
                theta = theta + (6 * Math.PI / 180);
            }
        });
    
        ht.Default.setImage('clock', {
             500,
            height: 500,
            comps: [
                {
                    type: 'circle',
                    relative: true,
                    rect: [0, 0, 1, 1],
                    background: 'yellow',
                    gradient: 'linear.northeast'
                },
                {
                    type: 'clock-face',
                    relative: true,
                    rect: [0, 0, 1, 1]
                },
                {
                    type: function(g, rect, comp, data, view) {
                        // get current time
                        var date = data.a('date');
                        if(!date){
                            return;
                        }
                        
                        var hours = date.getHours();
                        var minutes = date.getMinutes();
                        var seconds = date.getSeconds();
                        hours = hours > 12 ? hours - 12 : hours;
                        var hour = hours + minutes / 60;
                        var minute = minutes + seconds / 60;
                        var clockRadius = 250;
    
                        // save current context
                        g.save();
    
                        g.translate(clockRadius, clockRadius);
                        g.beginPath();
    
                        // draw numbers
                        g.font = '36px Arial';
                        g.fillStyle = '#000';
                        g.textAlign = 'center';
                        g.textBaseline = 'middle';
                        for (var n = 1; n <= 12; n++) {
                            var theta = (n - 3) * (Math.PI * 2) / 12;
                            var x = clockRadius * 0.75 * Math.cos(theta);
                            var y = clockRadius * 0.75 * Math.sin(theta);
                            g.fillText(n, x, y);
                        }
    
                        // draw hour
                        g.save();
                        var theta = (hour - 3) * 2 * Math.PI / 12;
                        g.rotate(theta);
                        g.beginPath();
                        g.moveTo(-15, -5);
                        g.lineTo(-15, 5);
                        g.lineTo(clockRadius * 0.5, 1);
                        g.lineTo(clockRadius * 0.5, -1);
                        g.fill();
                        g.restore();
    
                        // draw minute
                        g.save();
                        var theta = (minute - 15) * 2 * Math.PI / 60;
                        g.rotate(theta);
                        g.beginPath();
                        g.moveTo(-15, -4);
                        g.lineTo(-15, 4);
                        g.lineTo(clockRadius * 0.8, 1);
                        g.lineTo(clockRadius * 0.8, -1);
                        g.fill();
                        g.restore();
    
                        // draw second
                        g.save();
                        var theta = (seconds - 15) * 2 * Math.PI / 60;
                        g.rotate(theta);
                        g.beginPath();
                        g.moveTo(-15, -3);
                        g.lineTo(-15, 3);
                        g.lineTo(clockRadius * 0.9, 1);
                        g.lineTo(clockRadius * 0.9, -1);
                        g.fillStyle = '#0f0';
                        g.fill();
                        g.restore();
    
                        g.restore();
                    }
                }
            ]
        });
    
        var node = new ht.Node();
        node.setPosition(150, 150);
        node.setSize(250, 250);
        node.setImage('clock');
        node.a('date', new Date());
        node.s('image.stretch', 'centerUniform');
        dataModel.add(node);
    
        graphView.setEditable(true);
        
        setInterval(function(){
            node.a('date', new Date());
        }, 1000);
    }
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  • 原文地址:https://www.cnblogs.com/xhload3d/p/4196545.html
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