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  • Unity3d 数据展示

    public class Show : MonoBehaviour 
    {
        private bool isDesc = true;
        private string strTitle = "ID				Name				Score				Class
    ";
        private string strResult = "";
        private string name = "Jim"; 
    
        void OnGUI()
        {   
            name = GUI.TextField(new Rect(50, 20, 200, 20), name);
            if (GUI.Button(new Rect(260, 20, 100, 20), "Seacrh"))
            {
                strResult = "";
                TB_Score result = new TB_ScoreBLL().Get(name);
                strResult += result.Id + "				" + result.Name + "				" + result.Score + "				" + result.Class + "
    ";
            }
    
            if(GUI.Button(new Rect(370, 20, 100, 20), "Sort"))
            {
                strResult = "";
                List<TB_Score> results = (List<TB_Score>)new TB_ScoreBLL().ListAllBySort(isDesc);
                foreach (TB_Score r in results)
                {
                    strResult += r.Id + "				" + r.Name + "				" + r.Score + "				" + r.Class + "
    ";
                }
    
                if (isDesc)
                {
                    isDesc = false;
                }
                else
                {
                    isDesc = true;
                }
            }
    
            GUI.Label(new Rect(50, 50, 500, 600), strTitle + strResult);
        }
    }
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  • 原文地址:https://www.cnblogs.com/xiangsoft/p/3280260.html
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