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  • 技能脚本

    using UnityEngine;
    using System.Collections;
    
    public class WaterSpoutMove : MonoBehaviour {
    
    	public float moveSpeed;
    	
    	public Transform StartPoint;
    	public Transform CenterPoint;
    	
    	private Vector3 EndPoint;
    	private int num;
    	
    	//public Transform attackTarget;
    	private PlayerData pData;
    	private float Far_Hurt;
    	private float P_Deceleration;
    	private float Original_Speed;
    	void Start () 
    	{
    		pData=(PlayerData)CenterPoint.GetComponent("PlayerData");
    		Original_Speed = pData.Spd; 
    		transform.LookAt(EndPoint);
    		if(ConstantData.DIFFICITY_LEVEL==ConstantData.NORMAL)
    		{
    			Far_Hurt = pData.p_hpz*0.05f;
    			P_Deceleration = pData.Spd*0.03f;
    		}
    		if(ConstantData.DIFFICITY_LEVEL == ConstantData.HARD)
    		{
    			Far_Hurt = pData.p_hpz*0.08f;
    			P_Deceleration = pData.Spd*0.05f;
    		}
    		EndPoint=new Vector3(CenterPoint.position.x*2-StartPoint.position.x,CenterPoint.position.y+1.2f,CenterPoint.position.z*2-StartPoint.position.z);
    	}
    	
    	
    	void Update () 
    	{
    		
    		
    		transform.position+=transform.forward*moveSpeed;
    		
    	}
    	void OnTriggerEnter(Collider others)
    	{
    		if(others.gameObject.CompareTag("Player"))
    		{
    			pData.AddBuff(1,3f,Far_Hurt);
    			//Debug.Log("aaaaaaaaaaaaaaaa");
    		}
    	}
    }
    

      

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  • 原文地址:https://www.cnblogs.com/xiao-wei-wei/p/3374652.html
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