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  • STL空间配置器解析和实现

      STL空间配置器的强大和借鉴作用不言而喻,查阅资料,发现了Dawn_sf已经对其有了极其深入和详细的描述,所以决定偷下懒借用其内容,只提供自己实现STL空间配置器的源码,具体解析内容参考:
    (一)STL — 浅析一级空间配置器
    (二)STL — 浅析二级空间配置器

    1. 一级空间配置器实现

    1.1 接口

    // 完全解析STL空间配置器
    /***** 一级配置区 ****************************/ 
    // 1. 采用mallo/relloc/free申请和释放内存
    // 2. 处理内存申请失败的处理
    //      (1)设置set_new_handle,若为NULL抛出__THROW_BAD_ALLOC;
    //      (2)尝试重复申请
    /**********************************************/
    #pragma once
    
    class CFirstLevelAlloc;
    class CSecondLevelAlloc;
    
    #ifdef _CHUNK_ALLOC
    typedef CFirstLevelAlloc SelfAlloc;
    #else
    typedef CSecondLevelAlloc SelfAlloc;
    #endif
    
    typedef void(*CallBackFunc)();
    class CFirstLevelAlloc
    {
    public:
        CFirstLevelAlloc();
        
        static CallBackFunc m_CallBackFunc;
        static void* Allocate(size_t nSize);
        static void* Allocate(void *p, size_t nSize);
        static void Deallocate(void *p, size_t nSize = 0);
        static void SetCallBackHandle(CallBackFunc cb);
    
    private:
        static void* ReAllocate(size_t nSize);
        static void* ReAllocate(void *p, size_t nSize);
    };
    
    enum {ALIGN = 8};  // 小型区块的上调边界
    enum {MAX_BYTES = 128}; // 小型区块的上限
    enum {FREELISTNUM = MAX_BYTES/ALIGN}; // free-lists个数
    
    // 空闲内存链表结构
    union FreeList
    {
        union FreeList *pFreeList;
        char client_data[1];
    };

    1.2 实现

    #include "stdio.h"
    #include "alloc_define.h"
    #include <stdlib.h>
    #include <iostream>
    using namespace std;
    
    CallBackFunc CFirstLevelAlloc::m_CallBackFunc = NULL;
    CFirstLevelAlloc::CFirstLevelAlloc()
    {
        
    }
    
    void* CFirstLevelAlloc::Allocate(size_t nSize)
    {
        void *result = malloc(nSize);
        if (NULL == result)
        {
            result = ReAllocate(nSize);
        }
        return result;
    }
    
    void* CFirstLevelAlloc::Allocate(void *p, size_t nSize)
    {
        void *result = realloc(p, nSize);
        if (NULL == result)
        {
            result = ReAllocate(p, nSize);
        }
        return result;
    }
    
    
    void* CFirstLevelAlloc::ReAllocate(size_t nSize)
    {
        while (1)
        {
            if (NULL == m_CallBackFunc)
            {
                cout << "bad alloc!" << endl;
                return NULL;
            }
            else
            {
                m_CallBackFunc();
                void *result = Allocate(nSize);
                if (result)
                {
                    return result;
                }
            }
        }
    }
    
    void* CFirstLevelAlloc::ReAllocate(void *p, size_t nSize)
    {
        while (1)
        {
            if (NULL == m_CallBackFunc)
            {
                cout << "bad alloc!" << endl;
                return NULL;
            }
            else
            {
                m_CallBackFunc();
                void *result = Allocate(p, nSize);
                if (result)
                {
                    return result;
                }
            }
        }
    }
    
    void CFirstLevelAlloc::Deallocate(void *p, size_t nSize)
    {
        free(p);
    }
    void CFirstLevelAlloc::SetCallBackHandle(CallBackFunc cb)
    {
        m_CallBackFunc = cb;
    }

    2. 二级空间配置器实现

    2.1 接口

    class CSecondLevelAlloc
    {
    public:
        CSecondLevelAlloc();
        static void* Allocate(size_t nSize);
        static void Deallocate(void *p, size_t nSize);
        static void SetCallBackHandle(CallBackFunc cb);
    
    private:
        static size_t FreeListIndex(int nBytes); // 根据区块大小得到freelist索引
        static size_t Round_Up(int nBytes);  // 将bytes按内存对齐上调至ALIGN的倍数
        static char *ChunkAlloc(size_t nSize, int& nObjs);
        static void* Refill(size_t nSize);
        
    private:
        static FreeList *m_pFreeList[FREELISTNUM];
        static char *m_pStartFree;
        static char *m_pEndFree;
        static size_t m_nHeapSize;
    };

    2.2 实现

    FreeList* CSecondLevelAlloc::m_pFreeList[FREELISTNUM] = { 0 };
    char* CSecondLevelAlloc::m_pStartFree = NULL;
    char* CSecondLevelAlloc::m_pEndFree = NULL;
    size_t CSecondLevelAlloc::m_nHeapSize = 0;
    CSecondLevelAlloc::CSecondLevelAlloc()
    {
    }
    
    
    void* CSecondLevelAlloc::Allocate(size_t nSize)
    {
        // 首先判断nSize,若大于128则调用一级配置器,否则调用二级配置器
        if (nSize > (size_t)MAX_BYTES)
        {
            cout << "调用1级配置器配置内存空间,空间大小:" << nSize << endl;
            return (CFirstLevelAlloc::Allocate(nSize));
        }
    
        cout << "调用2级配置器配置内存空间,空间大小:" << nSize << endl;
        FreeList **pFreeList = m_pFreeList + FreeListIndex(nSize);
        if (*pFreeList == NULL)
        {
            return Refill(Round_Up(nSize));
        }
    
        FreeList *p = *pFreeList;
        *pFreeList = p->pFreeList;
        return p;
    }
    
    void CSecondLevelAlloc::Deallocate(void *p, size_t nSize)
    {
        // 首先判断nSize,若大于128则调用一级配置器,否则调用二级配置器
        if (nSize > MAX_BYTES)
        {
            cout << "调用1级配置器释放内存空间,空间大小:" << nSize << endl;
            return CFirstLevelAlloc::Deallocate(p);
             
        }
    
        cout << "调用2级配置器释放内存空间,空间大小:" << nSize << endl;
        FreeList **pFreeList = m_pFreeList + FreeListIndex(Round_Up(nSize));
        ((FreeList*)p)->pFreeList = *pFreeList;
        *pFreeList = (FreeList*)p;
    }
    size_t CSecondLevelAlloc::FreeListIndex(int nBytes)
    {
        return ((nBytes + ALIGN) / ALIGN - 1);
    }
    size_t CSecondLevelAlloc::Round_Up(int nBytes)
    {
        return ((nBytes + ALIGN - 1) & (~(ALIGN - 1)));
    }
    char* CSecondLevelAlloc::ChunkAlloc(size_t nSize, int& nObjs)
    {
        char *pResult = NULL;
        size_t nTotalBytes = nSize * nObjs;
        size_t nBytesLeft = m_pEndFree - m_pStartFree;
        if (nBytesLeft >= nTotalBytes)
        {
            // 内存池剩余空间完全满足需求量
            pResult = m_pStartFree;
            m_pStartFree += nTotalBytes;
            return pResult;
        }
        else if (nBytesLeft >= nSize)
        {
            // 内存池剩余空间不能完全满足需求量,但足够供应一个或一个以上的区块
            nObjs = nBytesLeft / nSize;
            pResult = m_pStartFree;
            m_pStartFree += (nObjs * nSize);
            return pResult;
        }
        else
        {
            // 内存池剩余空间连一个区块的大小都无法提供,就调用malloc申请内存,新申请的空间是需求量的两倍
            // 与随着配置次数增加的附加量,在申请之前,将内存池的残余内存回收
            size_t nBytesToGet = 2 * nTotalBytes + Round_Up(m_nHeapSize >> 4);
            // 以下试着让内存池中的残余零头还有价值
            if (nBytesLeft > 0)
            {
                // 内存池内还有一些零头,先配给适当的freelist
                // 首先寻找适当的freelist
                FreeList *pFreeList = m_pFreeList[FreeListIndex(nBytesLeft)];
                // 调整freelist,将内存池中的残余空间编入
                ((FreeList*)m_pStartFree)->pFreeList = pFreeList;
                pFreeList = (FreeList*)m_pStartFree;
    
            }
            // 配置heap空间
            m_pStartFree = (char *)malloc(nBytesToGet);
            if (NULL == m_pStartFree)
            {
                //如果没有申请成功,如果free_list当中有比n大的内存块,这个时候将free_list中的内存块释放出来.  
                //然后将这些内存编入自己的free_list的下标当中.调整nobjs.
                int i;
                FreeList **pFreeList, *p;
                for (i = nSize; i < MAX_BYTES; i += ALIGN)
                {
                    pFreeList = m_pFreeList+FreeListIndex(i);
                    p = *pFreeList;
                    if (NULL != p)
                    {
                        // freelist内尚有未用区块
                        // 调整freelist以释放未用区块
                        *pFreeList = p->pFreeList;
                        m_pStartFree = (char *)p;
                        m_pEndFree = m_pStartFree + i;
                        // 调整自己,为了修正nobjs
                        return (ChunkAlloc(nSize, nObjs));
                    }
                }
    
                m_pEndFree = NULL; // 如果出现意外(山穷水尽,到处都没有内存可用)
                // 调用1级配置器,看out-of-range机制能不能出点力
                m_pStartFree = (char*)CFirstLevelAlloc::Allocate(nBytesToGet);
            }
    
            m_nHeapSize += nBytesToGet;
            m_pEndFree = m_pStartFree + nBytesToGet;
            return (ChunkAlloc(nSize, nObjs));
        }
    }
    
    // 当freelist中没有可用的区块了时,就调用ReFill重新填充空间
    // 新的空间将取自内存池,缺省为20个新节点
    // 但万一内存池空间不足,获得的节点数可能小于20
    void* CSecondLevelAlloc::Refill(size_t nSize)
    {
        int nObjs = 20; // 默认每个链表组右20个区块
        char *pChunk = ChunkAlloc(nSize, nObjs);
        if (1 == nObjs)
        {
            // 如果获得一个区块,这个区块就分配给调用者,freelist无新节点
            return pChunk;
        }
    
        // 若有多余的区块,则将其添加到对应索引的freelist中
        FreeList **pFreeList = m_pFreeList + FreeListIndex(nSize);
        FreeList *pResult = (FreeList *)pChunk;  // 这一块准备返回给客户端
    
        FreeList *pCurrent = NULL; 
        FreeList *pNext = NULL;
        *pFreeList = pNext = (FreeList*)(pChunk + nSize);
        for (int i = 1; i < nObjs; i++)
        {
            pCurrent = pNext;
            pNext = (FreeList*)((int)pNext + nSize);
            pCurrent->pFreeList = pNext;
        }
        pCurrent->pFreeList = NULL;
    
        return pResult;
    }
    
    void CSecondLevelAlloc::SetCallBackHandle(CallBackFunc cb)
    {
        CFirstLevelAlloc::m_CallBackFunc = cb;
    }

    3. 配置器标准接口

    #pragma once
    
    #include "alloc_define.h"
    template<typename T, typename Alloc = SelfAlloc>
    class CSimpleAlloc
    {
    public:
        static T* Allocate(size_t n)
        {
            if (n == 0)
            {
                return NULL;
            }
            return (T *)Alloc::Allocate(n * sizeof(T));
        }
    
        static T* Allocate(void)
        {
            return (T *)Alloc::Allocate(sizeof(T));
        }
    
        static void Deallocate(T *p, size_t n)
        {
            if (n != 0)
            {
                Alloc::Deallocate(p, n * sizeof(T));
            }
        }
    
        static void Deallocate(T *p)
        {
            Alloc::Deallocate(p, sizeof(T));
        }
    
        static void SetCallBackHandle(CallBackFunc cb)
        {
            Alloc::SetCallBackHandle(cb);
        }
    };

    4. 测试

    #include "stdio.h"
    
    #include<iostream>
    using namespace std;
    
    #include"stl_test.h"
    #include "simple_alloc.h"
    #include<vector>
    
    void Func()
    {
        cout << "调用回调函数处理内存不足的情况" << endl;
        // 为了防止死循环,该函数应该加上一个判断条件如果它本次没有清理出空间,那么就抛出异常
    }
    
    template <class T, class Alloc = SelfAlloc>
    class A
    {
    public:
        A() :m_ptr(NULL), m_nSize(0){}
        A(size_t nSize)
        {
            DataAllocator::SetCallBackHandle(Func);
            m_nSize = nSize;
            m_ptr = DataAllocator::Allocate(nSize);
            for (int i = 0; i < (int)nSize; i++)
            {
                m_ptr[i] = i;
                cout << m_ptr[i] << " ";
            }
            cout << endl;
        }
        ~A()
        {
            DataAllocator::Deallocate(m_ptr, m_nSize);
        }
    
    private:
        T *m_ptr;
        size_t m_nSize;
        typedef CSimpleAlloc<T, Alloc> DataAllocator;
    };
    void main()
    {
        A<int> a(11);
        A<int> b(50);
        a.~A();
        b.~A();
    }

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  • 原文地址:https://www.cnblogs.com/xiaobingqianrui/p/9087180.html
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