#include "T3LayerZorder.h"
CCScene *T3LayerZorder::scene()
{
CCScene *scene = CCScene::create();
T3LayerZorder *layer = T3LayerZorder::create();
scene->addChild(layer);
return scene;
}
bool T3LayerZorder::init()
{
CCLayer::init();
//加载精灵
CCSprite *man1 = CCSprite::create("man/man1.jpg");
man1->setScale(0.5f);
CCSprite *man2 = CCSprite::create("man/man2.jpg");
man2->setScale(0.5f);
CCSprite *man3 = CCSprite::create("man/man3.jpg");
man3->setScale(0.5f);
//设置位置
auto winSize = CCDirector::sharedDirector()->getWinSize();
man1->setPosition(ccp(winSize.width / 2 + 30, winSize.height / 2 - 30));
man3->setPosition(ccp(winSize.width / 3, winSize.height / 3));
man2->setPosition(ccp(winSize.width / 2 - 30, winSize.height / 2 + 30));
//添加精灵
addChild(man1);
addChild(man2);
addChild(man3);
//设置ZOrder 左手定则,Z轴朝屏幕外
man1->setZOrder(100);
man2->setZOrder(50);
man3->setZOrder(0);
return true;
}