用户管理模块包括 新增用户、修改用户、展示用户列表、删除用户、用户角色分配、用户角色删除、用户权限分配
这里只介绍关于权限有关的 用户角色分配、用户角色删除、用户权限分配
新建控制器 UserInfoController继承 BaseController
#region 展示用户已经有的角色 public ActionResult ShowUserRoleInfo() { int id = int.Parse(Request["id"]); var userInfo= UserInfoService.LoadEntities(u=>u.ID==id).FirstOrDefault(); ViewBag.UserInfo = userInfo; //查询所有的角色. short delFlag = (short)DeleteEnumType.Normarl; var allRoleList= RoleInfoService.LoadEntities(r=>r.DelFlag==delFlag).ToList(); //查询一下要分配角色的用户以前具有了哪些角色编号。 var allUserRoleIdList = (from r in userInfo.RoleInfo select r.ID).ToList(); ViewBag.AllRoleList = allRoleList; ViewBag.AllUserRoleIdList = allUserRoleIdList; return View(); } #endregion #region 完成用户角色的分配 public ActionResult SetUserRoleInfo() { int userId = int.Parse(Request["userId"]); string[]allKeys=Request.Form.AllKeys;//获取所有表单元素name属性值。 List<int> roleIdList = new List<int>(); foreach (string key in allKeys) { if (key.StartsWith("cba_")) { string k = key.Replace("cba_",""); roleIdList.Add(Convert.ToInt32(k)); } } if (UserInfoService.SetUserRoleInfo(userId, roleIdList))//设置用户的角色 { return Content("ok"); } else { return Content("no"); } } #endregion #region 展示用户权限 public ActionResult ShowUserAction() { int userId = int.Parse(Request["userId"]); var userInfo=UserInfoService.LoadEntities(u=>u.ID==userId).FirstOrDefault(); ViewBag.UserInfo = userInfo; //获取所有的权限。 short delFlag = (short)DeleteEnumType.Normarl; var allActionList= ActionInfoService.LoadEntities(a => a.DelFlag == delFlag).ToList(); //获取要分配的用户已经有的权限。 var allActionIdList = (from a in userInfo.R_UserInfo_ActionInfo select a).ToList(); ViewBag.AllActionList = allActionList; ViewBag.AllActionIdList = allActionIdList; return View(); } #endregion #region 完成用户权限的分配 public ActionResult SetUserAction() { int actionId = int.Parse(Request["actionId"]); int userId = int.Parse(Request["userId"]); bool isPass = Request["isPass"] == "true" ? true : false; if (UserInfoService.SetUserActionInfo(actionId, userId, isPass)) { return Content("ok"); } else { return Content("no"); } } #endregion #region 完成权限删除 public ActionResult ClearUserAction() { int actionId = int.Parse(Request["actionId"]); int userId = int.Parse(Request["userId"]); var r_userInfo_actionInfo=R_UserInfo_ActionInfoService.LoadEntities(r=>r.ActionInfoID==actionId&&r.UserInfoID==userId).FirstOrDefault(); if (r_userInfo_actionInfo != null) { if (R_UserInfo_ActionInfoService.DeleteEntity(r_userInfo_actionInfo)) { return Content("ok:删除成功!!"); } else { return Content("ok:删除失败!!"); } } else { return Content("no:数据不存在!!"); } } #endregion
UserInfoService中添加分配角色和分配权限的方法
/// <summary> /// 为用户分配角色 /// </summary> /// <param name="userId">用户编号</param> /// <param name="roleIdList">要分配的角色的编号</param> /// <returns></returns> public bool SetUserRoleInfo(int userId, List<int> roleIdList) { var userInfo = this.CurrentDBSession.UserInfoDal.LoadEntities(u=>u.ID==userId).FirstOrDefault();//根据用户的编号查找用户的信息 if (userInfo != null) { userInfo.RoleInfo.Clear(); foreach (int roleId in roleIdList) { var roleInfo = this.CurrentDBSession.RoleInfoDal.LoadEntities(r=>r.ID==roleId).FirstOrDefault(); userInfo.RoleInfo.Add(roleInfo); } return this.CurrentDBSession.SaveChanges(); } return false; } /// <summary> /// 完成用户权限的分配 /// </summary> /// <param name="actionId"></param> /// <param name="userId"></param> /// <param name="isPass"></param> /// <returns></returns> public bool SetUserActionInfo(int actionId, int userId, bool isPass) { //判断userId以前是否有了该actionId,如果有了只需要修改isPass状态,否则插入。 var r_userInfo_actionInfo = this.CurrentDBSession.R_UserInfo_ActionInfoDal.LoadEntities(a=>a.ActionInfoID==actionId&&a.UserInfoID==userId).FirstOrDefault(); if (r_userInfo_actionInfo == null) { R_UserInfo_ActionInfo userInfoActionInfo = new R_UserInfo_ActionInfo(); userInfoActionInfo.ActionInfoID = actionId; userInfoActionInfo.UserInfoID = userId; userInfoActionInfo.IsPass =isPass; this.CurrentDBSession.R_UserInfo_ActionInfoDal.AddEntity(userInfoActionInfo); } else { r_userInfo_actionInfo.IsPass = isPass; this.CurrentDBSession.R_UserInfo_ActionInfoDal.EditEntity(r_userInfo_actionInfo); } return this.CurrentDBSession.SaveChanges(); }