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  • 编写高效的C#图像处理程序——我的实验

    前些天阅读《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》,对后面的比较结果感觉怪异。对计算密集型运算,C#和C/C++的性能应该差别不大才是。为了探讨问题,做了以下实验。

    本实验比较了五种方式进行图像灰度化计算:

    (1)EmguCV实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码

    (2)OpenCV/PInvoke实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码

    (3)BitmapData实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码

    (4)Array实现(ArgbImage8),核心代码如下:

    (每一个)ImageChannel8 内含1个Byte数组Data。GrayscaleImage8  继承自 ImageChannel8 。

        public class ArgbImage8 : ImageChannelSet8
        {
            public ImageChannel8 A { get { return this.Channels[0]; } }
            public ImageChannel8 R { get { return this.Channels[0]; } }
            public ImageChannel8 G { get { return this.Channels[0]; } }
            public ImageChannel8 B { get { return this.Channels[0]; } }
    
            public ArgbImage8(int width, int height)
                : base(4, width, height)
            {
            }
    
            public GrayscaleImage8 ToGrayscaleImage()
            {
                return ToGrayscaleImage(0.299, 0.587, 0.114);
            }
    
            public GrayscaleImage8 ToGrayscaleImage(double rCoeff, double gCoeff, double bCoeff)
            {
                GrayscaleImage8 img = new GrayscaleImage8(this.Width, this.Height);
                Byte[] r = R.Data;
                Byte[] g = G.Data;
                Byte[] b = B.Data;
                Byte[] dst = img.Data;
    
                for (int i = 0; i < r.Length; i++)
                {
                    dst[i] = (Byte)(r[i] * rCoeff + g[i] * gCoeff + b[i] * bCoeff);
                }
    
                return img;
            }
    
            //性能低下,先这样写了
            public static ArgbImage8 CreateFromBitmap(Bitmap map)
            {
                if (map == null) throw new ArgumentNullException("map");
    
                ArgbImage8 img = new ArgbImage8(map.Width, map.Height);
                Byte[] a = img.A.Data;
                Byte[] r = img.R.Data;
                Byte[] g = img.G.Data;
                Byte[] b = img.B.Data;
    
                for (int row = 0; row < img.Height; row++)
                {
                    for (int col = 0; col < img.Width; col++)
                    {
                        int index = row * img.Width + col;
                        Color c = map.GetPixel(col, row);
                        a[index] = c.A;
                        r[index] = c.R;
                        r[index] = c.R;
                        r[index] = c.R;
                    }
                }
    
                return img;
            }
        }

    (5)C# 指针/unsafe 实现(ArgbImage32 ),核心代码如下:

        public class UnmanagedMemory<T> : IDisposable
            where T : struct
        {
            public Int32 ByteCount { get; private set; }
            public Int32 Length { get; private set; }
            public IntPtr Start { get; private set; }
            public Int32 SizeOfType { get; private set; }
    
            public UnmanagedMemory(Int32 length)
            {
                Length = length;
                SizeOfType = SizeOfT();
                ByteCount = SizeOfType * length;
                Start = Marshal.AllocHGlobal(ByteCount);
            }
    
            public void Dispose()
            {
                Dispose(true);
                GC.SuppressFinalize(this);
            }
    
            protected virtual void Dispose(bool disposing)
            {
                if (false == disposed)
                {
                     disposed = true;
                     Marshal.FreeHGlobal(Start);
                }
            }
    
            private bool disposed;
    
            ~UnmanagedMemory()
            {
                Dispose(false);
            }
    
            private Int32 SizeOfT()
            {
                return Marshal.SizeOf(typeof(T));
            }
        }

        public struct Argb32
        {
            public Byte Alpha;
            public Byte Red;
            public Byte Green;
            public Byte Blue;
        }
    
        public class Argb32Image : UnmanagedMemory<Argb32>
        {
            private unsafe Argb32* m_pointer;
    
            public unsafe Argb32* Pointer { get { return m_pointer; } }
    
            public unsafe Argb32Image(int length)
                : base(length)
            {
                m_pointer = (Argb32*)this.Start;
            }
    
            public unsafe Argb32 this[int index]
            {
                get { return *(m_pointer + index); }
                set { *(m_pointer + index) = value; }
            }
    
            public Grayscale8Image ToGrayscaleImage()
            {
                return ToGrayscaleImage(0.299, 0.587, 0.114);
            }
    
            public unsafe Grayscale8Image ToGrayscaleImage(double rCoeff, double gCoeff, double bCoeff)
            {
                Grayscale8Image img = new Grayscale8Image(this.Length);
                Argb32* p = Pointer;
                Byte* to = img.Pointer;
                Argb32* end = p + Length;
    
                while (p != end)
                {
                    *to = (Byte)(p->Red * rCoeff + p->Green * gCoeff + p->Blue * bCoeff);
                    p++;
                    to++;
                }
                return img;
            }
    
            public unsafe static Argb32Image CreateFromBitmap(Bitmap map)
            {
                if (map == null) throw new ArgumentNullException("map");
    
                Argb32Image img = new Argb32Image(map.Width*map.Height);
    
                Argb32* p = img.Pointer;
    
                for (int row = 0; row < map.Height; row++)
                {
                    for (int col = 0; col < map.Width; col++)
                    {
                        Color c = map.GetPixel(col, row);
                        p->Alpha = c.A;
                        p->Red = c.R;
                        p->Green = c.G;
                        p->Blue = c.B;
                        p++;
                    }
                }
    
                return img;
            }
        }

    机器配置:

    image

    在每个方法测试前,均运行一段DoSomething()清空高速缓存:

    private static int[] DoSomething()
            {
                int[] data = new Int32[20000000];
                for (int i = 0; i < data.Length; i++)
                {
                    data[i] = i;
                }
                return data;
            }

    测试结果(每个执行5次,计算耗时总和。单位ms):

    图像1——

    BitmapData:53
    ArgbImage8:80
    ArgbImage32:38
    EmguCV:68
    OpenCV:69

    图像2——

    BitmapData:25
    ArgbImage8:45
    ArgbImage32:19
    EmguCV:42
    OpenCV:45

    图像3——

    BitmapData:8
    ArgbImage8:25
    ArgbImage32:6
    EmguCV:23
    OpenCV:24

    图像4——

    BitmapData:48
    ArgbImage8:76
    ArgbImage32:39
    EmguCV:67
    OpenCV:69

    图像5(大图:5000×6000)——

    BitmapData:1584
    ArgbImage8:1991
    ArgbImage32:1229
    EmguCV:1545
    OpenCV:2817

    下面删去ArgbImage8,仅比较剩下的4种(每个执行5次,计算耗时总和。单位ms):

    图像6——

    BitmapData:17
    ArgbImage32:10
    EmguCV:25
    OpenCV:25

    图像7——

    BitmapData:88
    ArgbImage32:56
    EmguCV:69
    OpenCV:70

    图像8——

    BitmapData:41
    ArgbImage32:25
    EmguCV:40
    OpenCV:43

    图像5(大图:5000×6000)——

    BitmapData:2855
    ArgbImage32:1849
    EmguCV:1578
    OpenCV:2522

    下面,把执行顺序颠倒一下,让EmguCV和OpenCV在前面。剩下的2个在后面:

    图像8——

    EmguCV:41
    OpenCV:42
    BitmapData:38
    ArgbImage32:26

    图像9——

    EmguCV:32
    OpenCV:34
    BitmapData:28
    ArgbImage32:18

    好了,不做试验了。根据上面结果,再考虑到纯C/C++程序比P/Invoke程序性能高一些,可得出这样的结论(在我的机器上):

    (1)C#不直接用指针比P/Invoke 的 C/C++程序低效一些。

    (2)C#直接用指针,可以写出非常高效的程序,至少比P/Invoke高效。从上面的代码可看出,C#下指针用很舒服,并且编译快。猜想:C#下玩指针+Struct,和C没啥区别。图像处理这样的基本类型简单的程序,非常适合用C#编写。大量用指针,大量用非托管内存,可以最大化性能,最小化内存占用,最小化GC对程序的影响,达到和C/C++所差无几的性能。

    下面尝试直接使用硬件。对图像处理加速最有效果的是GPU,好吧,下面就尝试调用GPU的功能。

    如何在无界面的情况下调用GPU呢?

    下面是我写的一个测试程序(需要引用XNA):

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Media;
    using Microsoft.Xna.Framework.Net;
    using Microsoft.Xna.Framework.Storage;
    
    namespace Orc.SmartImage.Xna
    {
        public class Shader
        {
            private class GameHelper : Game
            {
                public void Init()
                {
                    this.Initialize();
                    GraphicsDeviceManager m = new GraphicsDeviceManager(this);
                    m.ApplyChanges();
                }
            }
    
            private GameHelper m_helper;
    
            public GraphicsDevice GraphicsDevice { get; set; }
    
            public Shader(IntPtr hwnd)
            {
                m_helper = new GameHelper();
                m_helper.Init();
                this.GraphicsDevice = m_helper.GraphicsDevice;
            }
    
            public void Test()
            {
                RenderTarget2D tar = new RenderTarget2D(this.GraphicsDevice, 100, 100, 1, SurfaceFormat.Color);
                this.GraphicsDevice.SetRenderTarget(0, tar);
                this.GraphicsDevice.Clear(Color.Yellow);
                this.GraphicsDevice.SetRenderTarget(0, null);
                Texture2D txt = tar.GetTexture();
                uint[] data = new uint[10000];
                txt.GetData(data);
    
                return;
            }
        }
    }

    进一步就是写HLSL了。

    ============================

    离C/C++又远了一步。

    附:具体测试代码

    (注:那个Shader是我测试GPU计算能否通过的部分。IntPtr hwnd是因为GraphicsDevice构造函数中有这样一个参数,不过后来,我绕了过去,但测试程序这里我没删掉,还留在这里。)

    using System;
    using System.Collections.Generic;
    using System.Runtime.InteropServices;
    using System.Diagnostics;
    using System.Linq;
    using System.Text;
    using System.Drawing;
    using System.Drawing.Imaging;
    using Orc.SmartImage;
    using Emgu.CV;
    using Emgu.CV.Structure;
    using Emgu.CV.CvEnum;
    using Orc.SmartImage.Gpu;
    using Orc.SmartImage.UnmanagedObjects;
    
    namespace Orc.SmartImage.PerformanceTest
    {
        public class PerformanceTestCase0
        {
            public static String Test(IntPtr hwnd, Bitmap src, int count)
            {
                Shader sd = new Shader(hwnd);
    
    //            ArgbImage8 img8 = ArgbImage8.CreateFromBitmap(src);
                Argb32Image img32 = Argb32Image.CreateFromBitmap(src);
    
                StringBuilder sb = new StringBuilder();
                Stopwatch sw = new Stopwatch();
    
                DoSomething();
    
                sw.Reset();
                sw.Start();
                for (int i = 0; i < count; i++)
                    ProcessImageWithEmgucv(src);
                sw.Stop();
                sb.AppendLine("EmguCV:" + sw.ElapsedMilliseconds.ToString());
    
                DoSomething();
                sw.Reset();
                sw.Start();
                for (int i = 0; i < count; i++)
                    ProcessImageWithOpencv(src);
                sw.Stop();
                sb.AppendLine("OpenCV:" + sw.ElapsedMilliseconds.ToString());
    
                DoSomething();
    
                sw.Reset();
                sw.Start();
                for (int i = 0; i < count; i++)
                    Grayscale(src);
                sw.Stop();
                sb.AppendLine("BitmapData:" + sw.ElapsedMilliseconds.ToString());
    
                //DoSomething();
                //sw.Reset();
                //sw.Start();
                //for (int i = 0; i < count; i++)
                //    img8.ToGrayscaleImage();
                //sw.Stop();
                //sb.AppendLine("ArgbImage8:" + sw.ElapsedMilliseconds.ToString());
    
                DoSomething();
                sw.Reset();
                sw.Start();
                for (int i = 0; i < count; i++)
                    img32.ToGrayscaleImage();
                sw.Stop();
                sb.AppendLine("ArgbImage32:" + sw.ElapsedMilliseconds.ToString());
    
               
    
                //sw.Reset();
                //sw.Start();
                //for (int i = 0; i < count; i++)
                //    img8.ToGrayscaleImage();
                //sw.Stop();
                //sb.AppendLine("ArgbImage8:" + sw.ElapsedMilliseconds.ToString());
    
                
    
                return sb.ToString();
            }
    
            private static int[] DoSomething()
            {
                int[] data = new Int32[20000000];
                for (int i = 0; i < data.Length; i++)
                {
                    data[i] = i;
                }
                return data;
            }
    
            private static GrayscaleImage TestMyConvert(ArgbImage img)
            {
                return img.ToGrayscaleImage();
            }
    
            /// <summary>
            /// 使用EmguCv处理图像
            /// </summary>
            private static void ProcessImageWithEmgucv(Bitmap bitmapSource)
            {
                //灰度
                Image<Bgr, Byte> imageSource = new Image<Bgr, byte>(bitmapSource);
                Image<Gray, Byte> imageGrayscale = imageSource.Convert<Gray, Byte>();
            }
    
            /// <summary>
            /// 使用Open Cv P/Invoke处理图像
            /// </summary>
            unsafe private static void ProcessImageWithOpencv(Bitmap bitmapSource)
            {
                Image<Bgr, Byte> imageSource = new Image<Bgr, byte>(bitmapSource);
                IntPtr ptrSource = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(MIplImage)));
                Marshal.StructureToPtr(imageSource.MIplImage, ptrSource, true);
                IntPtr ptrGrayscale = CvInvoke.cvCreateImage(imageSource.Size, IPL_DEPTH.IPL_DEPTH_8U, 1);
                CvInvoke.cvCvtColor(ptrSource, ptrGrayscale, COLOR_CONVERSION.CV_BGR2GRAY);
            }
    
    
    
            /// <summary>
            /// 将指定图像转换成灰度图
            /// </summary>
            /// <param name="bitmapSource">源图像支持3通道或者4通道图像,支持Format24bppRgb、Format32bppRgb和Format32bppArgb这3种像素格式</param>
            /// <returns>返回灰度图,如果转化失败,返回null。</returns>
            private static Bitmap Grayscale(Bitmap bitmapSource)
            {
                Bitmap bitmapGrayscale = null;
                if (bitmapSource != null && (bitmapSource.PixelFormat == PixelFormat.Format24bppRgb || bitmapSource.PixelFormat == PixelFormat.Format32bppArgb || bitmapSource.PixelFormat == PixelFormat.Format32bppRgb))
                {
                    int width = bitmapSource.Width;
                    int height = bitmapSource.Height;
                    Rectangle rect = new Rectangle(0, 0, width, height);
                    bitmapGrayscale = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
                    //设置调色板
                    ColorPalette palette = bitmapGrayscale.Palette;
                    for (int i = 0; i < palette.Entries.Length; i++)
                        palette.Entries[i] = Color.FromArgb(255, i, i, i);
                    bitmapGrayscale.Palette = palette;
                    BitmapData dataSource = bitmapSource.LockBits(rect, ImageLockMode.ReadOnly, bitmapSource.PixelFormat);
                    BitmapData dataGrayscale = bitmapGrayscale.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
                    byte b, g, r;
                    int strideSource = dataSource.Stride;
                    int strideGrayscale = dataGrayscale.Stride;
                    unsafe
                    {
                        byte* ptrSource = (byte*)dataSource.Scan0.ToPointer();
                        byte* ptr1;
                        byte* ptrGrayscale = (byte*)dataGrayscale.Scan0.ToPointer();
                        byte* ptr2;
                        if (bitmapSource.PixelFormat == PixelFormat.Format24bppRgb)
                        {
                            for (int row = 0; row < height; row++)
                            {
                                ptr1 = ptrSource + strideSource * row;
                                ptr2 = ptrGrayscale + strideGrayscale * row;
                                for (int col = 0; col < width; col++)
                                {
                                    b = *ptr1;
                                    ptr1++;
                                    g = *ptr1;
                                    ptr1++;
                                    r = *ptr1;
                                    ptr1++;
                                    *ptr2 = (byte)(0.114 * b + 0.587 * g + 0.299 * r);
                                    ptr2++;
                                }
                            }
                        }
                        else    //bitmapSource.PixelFormat == PixelFormat.Format32bppArgb || bitmapSource.PixelFormat == PixelFormat.Format32bppRgb
                        {
                            for (int row = 0; row < height; row++)
                            {
                                ptr1 = ptrSource + strideGrayscale * row;
                                ptr2 = ptrGrayscale + strideGrayscale * row;
                                for (int col = 0; col < width; col++)
                                {
                                    b = *ptr1;
                                    ptr1++;
                                    g = *ptr1;
                                    ptr1++;
                                    r = *ptr1;
                                    ptr1 += 2;
                                    *ptr2 = (byte)(0.114 * b + 0.587 * g + 0.299 * r);
                                    ptr2++;
                                }
                            }
                        }
                    }
                    bitmapGrayscale.UnlockBits(dataGrayscale);
                    bitmapSource.UnlockBits(dataSource);
                }
                return bitmapGrayscale;
            }
    
        }
    }
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  • 原文地址:https://www.cnblogs.com/xiaotie/p/1680662.html
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