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  • 循环链表

    1.循环链表只是在单链表的基础上做了一个加强
    2.循环链表可以完全取代单链表的使用
    3.循环链表的Next和Current操作可以高效的遍历链表中的所有元素

      1 #include <stdio.h>
      2 #include <malloc.h>
      3 #include "CircleList.h"
      4 
      5 typedef struct _tag_CircleList
      6 {
      7     CircleListNode header;
      8     CircleListNode* slider;
      9     int length;
     10 } TCircleList;
     11 
     12 CircleList* CircleList_Create() // O(1)
     13 {
     14     TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
     15     
     16     if( ret != NULL )
     17     {
     18         ret->length = 0;
     19         ret->header.next = NULL;
     20         ret->slider = NULL;
     21     }
     22     
     23     return ret;
     24 }
     25 
     26 void CircleList_Destroy(CircleList* list) // O(1)
     27 {
     28     free(list);
     29 }
     30 
     31 void CircleList_Clear(CircleList* list) // O(1)
     32 {
     33     TCircleList* sList = (TCircleList*)list;
     34     
     35     if( sList != NULL )
     36     {
     37         sList->length = 0;
     38         sList->header.next = NULL;
     39         sList->slider = NULL;
     40     }
     41 }
     42 
     43 int CircleList_Length(CircleList* list) // O(1)
     44 {
     45     TCircleList* sList = (TCircleList*)list;
     46     int ret = -1;
     47     
     48     if( sList != NULL )
     49     {
     50         ret = sList->length;
     51     }
     52     
     53     return ret;
     54 }
     55 
     56 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
     57 { 
     58     TCircleList* sList = (TCircleList*)list;
     59     int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
     60     int i = 0;
     61     
     62     if( ret )
     63     {
     64         CircleListNode* current = (CircleListNode*)sList;
     65         
     66         for(i=0; (i<pos) && (current->next != NULL); i++)
     67         {
     68             current = current->next;
     69         }
     70         
     71         node->next = current->next;
     72         current->next = node;
     73         
     74         if( sList->length == 0 )
     75         {
     76             sList->slider = node;
     77             node->next = node;
     78         }
     79         
     80         sList->length++;
     81     }
     82     
     83     return ret;
     84 }
     85 
     86 CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
     87 {
     88     TCircleList* sList = (TCircleList*)list;
     89     CircleListNode* ret = NULL;
     90     int i = 0;
     91     
     92     if( (sList != NULL) && (pos >= 0) )
     93     {
     94         CircleListNode* current = (CircleListNode*)sList;
     95         
     96         for(i=0; i<pos; i++)
     97         {
     98             current = current->next;
     99         }
    100         
    101         ret = current->next;
    102     }
    103     
    104     return ret;
    105 }
    106 
    107 CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
    108 {
    109     TCircleList* sList = (TCircleList*)list;
    110     CircleListNode* ret = NULL;
    111     int i = 0;
    112     
    113     if( (sList != NULL) && (pos >= 0) )
    114     {
    115         CircleListNode* current = (CircleListNode*)sList;
    116         CircleListNode* first = sList->header.next;
    117         CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
    118         
    119         for(i=0; i<pos; i++)
    120         {
    121             current = current->next;
    122         }
    123         
    124         ret = current->next;
    125         current->next = ret->next;
    126         
    127         sList->length--;
    128         
    129         if( first == ret )
    130         {
    131             sList->header.next = ret->next;
    132             last->next = ret->next;
    133         }
    134         
    135         if( sList->slider == ret )
    136         {
    137             sList->slider = ret->next;
    138         }
    139         
    140         if( sList->length == 0 )
    141         {
    142             sList->header.next = NULL;
    143             sList->slider = NULL;
    144         }
    145     }
    146     
    147     return ret;
    148 }
    149 
    150 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
    151 {
    152     TCircleList* sList = (TCircleList*)list;
    153     CircleListNode* ret = NULL;
    154     int i = 0;
    155     
    156     if( sList != NULL )
    157     {
    158         CircleListNode* current = (CircleListNode*)sList;
    159         
    160         for(i=0; i<sList->length; i++)
    161         {
    162             if( current->next == node )
    163             {
    164                 ret = current->next;
    165                 break;
    166             }
    167             
    168             current = current->next;
    169         }
    170         
    171         if( ret != NULL )
    172         {
    173             CircleList_Delete(sList, i);
    174         }
    175     }
    176     
    177     return ret;
    178 }
    179 
    180 CircleListNode* CircleList_Reset(CircleList* list) // O(1)
    181 {
    182     TCircleList* sList = (TCircleList*)list;
    183     CircleListNode* ret = NULL;
    184     
    185     if( sList != NULL )
    186     {
    187         sList->slider = sList->header.next;
    188         ret = sList->slider;
    189     }
    190     
    191     return ret;
    192 }
    193 
    194 CircleListNode* CircleList_Current(CircleList* list) // O(1)
    195 {
    196     TCircleList* sList = (TCircleList*)list;
    197     CircleListNode* ret = NULL;
    198     
    199     if( sList != NULL )
    200     {
    201         ret = sList->slider;
    202     }
    203     
    204     return ret;
    205 }
    206 
    207 CircleListNode* CircleList_Next(CircleList* list) // O(1)
    208 {
    209     TCircleList* sList = (TCircleList*)list;
    210     CircleListNode* ret = NULL;
    211     
    212     if( (sList != NULL) && (sList->slider != NULL) )
    213     {
    214         ret = sList->slider;
    215         sList->slider = ret->next;
    216     }
    217     
    218     return ret;
    219 }
     1 #ifndef _CIRCLELIST_H_
     2 #define _CIRCLELIST_H_
     3 
     4 typedef void CircleList;
     5 typedef struct _tag_CircleListNode CircleListNode;
     6 struct _tag_CircleListNode
     7 {
     8     CircleListNode* next;
     9 };
    10 
    11 CircleList* CircleList_Create();
    12 
    13 void CircleList_Destroy(CircleList* list);
    14 
    15 void CircleList_Clear(CircleList* list);
    16 
    17 int CircleList_Length(CircleList* list);
    18 
    19 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
    20 
    21 CircleListNode* CircleList_Get(CircleList* list, int pos);
    22 
    23 CircleListNode* CircleList_Delete(CircleList* list, int pos);
    24 
    25 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
    26 
    27 CircleListNode* CircleList_Reset(CircleList* list);
    28 
    29 CircleListNode* CircleList_Current(CircleList* list);
    30 
    31 CircleListNode* CircleList_Next(CircleList* list);
    32 
    33 #endif
      1 #include <stdio.h>
      2 #include <stdlib.h>
      3 #include "CircleList.h"
      4 
      5 /* run this program using the console pauser or add your own getch, system("pause") or input loop */
      6 
      7 struct Value
      8 {
      9     CircleListNode header;
     10     int v;
     11 };
     12 
     13 int main(int argc, char *argv[])
     14 {
     15     int i = 0;
     16     CircleList* list = CircleList_Create();
     17     
     18     struct Value v1;
     19     struct Value v2;
     20     struct Value v3;
     21     struct Value v4;
     22     struct Value v5;
     23     struct Value v6;
     24     struct Value v7;
     25     struct Value v8;
     26     
     27     v1.v = 1;
     28     v2.v = 2;
     29     v3.v = 3;
     30     v4.v = 4;
     31     v5.v = 5;
     32     v6.v = 6;
     33     v7.v = 7;
     34     v8.v = 8;
     35     
     36     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
     37     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
     38     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
     39     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
     40     
     41     CircleList_Insert(list, (CircleListNode*)&v5, 5);
     42     CircleList_Delete(list, 0);
     43     
     44     for(i=0; i<2*CircleList_Length(list); i++)
     45     {
     46         struct Value* pv = (struct Value*)CircleList_Get(list, i);
     47         
     48         printf("%d
    ", pv->v);
     49     }
     50     
     51     printf("
    ");
     52     
     53     while( CircleList_Length(list) > 0 )
     54     {
     55         struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
     56         
     57         printf("%d
    ", pv->v);
     58     }
     59     
     60     printf("
    ");
     61     
     62     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
     63     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
     64     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
     65     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
     66     CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
     67     CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
     68     CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
     69     CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
     70     
     71     for(i=0; i<CircleList_Length(list); i++)
     72     {
     73         struct Value* pv = (struct Value*)CircleList_Next(list);
     74         
     75         printf("%d
    ", pv->v);
     76     }
     77     
     78     printf("
    ");
     79     
     80     CircleList_Reset(list);
     81     
     82     while( CircleList_Length(list) > 0 )
     83     {
     84         struct Value* pv = NULL;
     85         
     86         for(i=1; i<3; i++)
     87         {
     88             CircleList_Next(list);
     89         }
     90         
     91         pv = (struct Value*)CircleList_Current(list);
     92         
     93         printf("%d
    ", pv->v);
     94         
     95         CircleList_DeleteNode(list, (CircleListNode*)pv);
     96     }
     97     
     98     CircleList_Destroy(list);
     99     
    100     return 0;
    101 }
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  • 原文地址:https://www.cnblogs.com/xiaowulang/p/10798008.html
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