package ui; import java.awt.Dimension; import java.awt.Toolkit; import javax.swing.JFrame; public class FrameGame extends JFrame{ public FrameGame() { //窗口标题 this.setTitle("java"); //设置窗口大小 setSize(1200,600); //显示窗体 setVisible(true); //设计默认关闭属性(程序结束) setDefaultCloseOperation(EXIT_ON_CLOSE); //不允许改变窗口大小 this.setResizable(false); // 居中 Toolkit toolkit = Toolkit.getDefaultToolkit(); // Dimension类的高度和宽度值是一个整数,表明有多少个像素点 Dimension screen = toolkit.getScreenSize(); // 绘制窗体与屏幕的左边距 int x = (screen.width - this.getWidth()) / 2; // 绘制窗体与屏幕的上边距 int y = (screen.height - this.getHeight()) / 2 - 8; // 将窗体放置在所设的(x,y)坐标处 this.setLocation(x, y); // 把JPanelGame方法设置成为frame的内容面板 this.setContentPane(new PanelGame()); } }
package ui; import java.awt.Graphics; import java.awt.Image; import javax.swing.ImageIcon; import javax.swing.JPanel; public class PanelGame extends JPanel { public PanelGame() { } public void paintComponent(Graphics g) { //获取图片 Image img = new ImageIcon("graphics/background/bg01.jpg").getImage(); //将截取图片放在指定位置 //(一共有四组坐标,第一二组分别是窗体左上和右下坐标,第三四组是截取图片的左上和右下坐标) g.drawImage(img,400,50,800,550,500,350,900,850, null); } }
package main; import ui.FrameGame; public class Main { public static void main(String[] args) { new FrameGame(); } }