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  • VC9: LINK : warning LNK4068: /MACHINE not specified; defaulting to X86

    当把32位程序改成X64的配置编译后,可能会出现错误:

    fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' 

    通常是因为某些编译单元被编译成了X86的机器码,进一步的原因是编译选项中缺少
    /MACHINE,默认会选择X86;在属性中的link面板中加入/MACHINE:X64
    即可。

    The error is explicit, you are trying to link libraries that were compiled with different CPU targets. An executable image can only contain pure x86 (32-bit) or pure x64 (64-bit) code. Mixing is not possible.

    You change the target CPU by creating a new configuration for the project, only changing the linker setting isn't enough. Build + Configuration Manager, Active solution platform combo on upper right, choose New and select x64. That creates a new configuration with several modified project settings, most importantly the compiler that will be used.

    Beware that prior to VS2010, the 64-bit compilers are not installed by default. If you don't see x64 in the platform combo then you'll need to re-run setup.exe and turn on the option to install the 64-bit compilers. Then also re-run any service pack installer you may have applied.

    A possible approach with less pain points is to use the 32-bit version of the library.

    bumped into this too and found a solution.

    First on how I got into this problem. I have a project which builds in x86. Then I use the Configuration Manager to add x64, and I hit this problem.

    By looking at BuildLog.htm carefully, I see both of these listed as linker options: /MACHINE:X64
    /machine:X86

    I can't find any where in the Property Pages dialog where I can change this, so I open up the .vcproj file and look for the appropriate line and change it to: AdditionalOptions=" /STACK:10000000 /machine:x64 /debug"

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  • 原文地址:https://www.cnblogs.com/xiayong123/p/3717362.html
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