- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Windows;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- namespace ImageProc
- {
- public class WaterText
- {
- /// <summary>
- /// 生成添加水印后的图象。
- /// </summary>
- /// <param name="src">用于在其上添加水印的源图象,一个ImageSource的子类的对象。</param>
- /// <param name="rect">一个Rect结构,表示要生成的图象的大小。</param>
- /// <param name="test">水印文本。</param>
- /// <param name="fontFamily">使用的字体名称,如宋体等。</param>
- /// <param name="fontSize">字体大小。</param>
- /// <param name="DpiX">要生成的图象的水平分辨率(建议96以上)。</param>
- /// <param name="DpiY">要生成的图象的垂直分辨率(建议96以上)。</param>
- /// <param name="PaddingH">水平边距。</param>
- /// <param name="PaddingV">垂直边距。</param>
- /// <param name="loca">水印在图象中的位置,一个WaterLocation枚举。</param>
- /// <param name="wcolor">水印文字的颜色。</param>
- /// <param name="IsBold">水印文字是否加粗。</param>
- /// <param name="IsItalic">水印文是否倾斜。</param>
- /// <returns>一个ImageSource实例,表示处理后的图象。</returns>
- public BitmapSource BuildIamge(BitmapSource src, Rect rect, string test, string fontFamily, double fontSize,
- double DpiX, double DpiY, double PaddingH, double PaddingV, WaterLocation loca, Color wcolor,
- bool IsBold, bool IsItalic)
- {
- DrawingVisual drv = new DrawingVisual();
- // 通过DrawingVisual的RenderOpen方法返回一个DrawingContext
- using (DrawingContext dc = drv.RenderOpen())
- {
- // 绘制图象
- dc.DrawImage(src, rect);
- // 设置文字
- FontFamily fontf = new FontFamily(fontFamily);
- FontStyle MyFontStyle = IsItalic == true ? FontStyles.Italic : FontStyles.Normal;
- FontWeight MyFontWeight = IsBold == true ? FontWeights.Bold : FontWeights.Normal;
- Typeface tface = new Typeface(fontf, MyFontStyle, MyFontWeight, FontStretches.Normal);
- SolidColorBrush cb = new SolidColorBrush(wcolor);
- FormattedText ft = new FormattedText(
- test,
- System.Globalization.CultureInfo.CurrentCulture,
- FlowDirection.LeftToRight,
- tface,
- fontSize,
- cb);
- // 确定文本的位置
- double newX = 0, newY = 0;
- TextAlignment MyAlignment = TextAlignment.Left;
- switch (loca)
- {
- case WaterLocation.TopLeft:
- newX = PaddingH;
- newY = PaddingV;
- MyAlignment = TextAlignment.Left;
- break;
- case WaterLocation.TopCenter:
- newX = PaddingH;
- newY = PaddingV;
- MyAlignment = TextAlignment.Center;
- break;
- case WaterLocation.TopRight:
- newX = PaddingH;
- newY = PaddingV;
- MyAlignment = TextAlignment.Right;
- break;
- case WaterLocation.MidLeft:
- newX = PaddingH;
- newY = ((rect.Height - PaddingV * 2) - ft.Height) / 2;
- MyAlignment = TextAlignment.Left;
- break;
- case WaterLocation.MidCenter:
- newX = PaddingH;
- newY = ((rect.Height - PaddingV * 2) - ft.Height) / 2;
- MyAlignment = TextAlignment.Center;
- break;
- case WaterLocation.MidRight:
- newX = PaddingH;
- newY = ((rect.Height - PaddingV * 2) - ft.Height) / 2;
- MyAlignment = TextAlignment.Right;
- break;
- case WaterLocation.BottomLeft:
- newX = PaddingH;
- newY = rect.Height - PaddingV - ft.Height;
- MyAlignment = TextAlignment.Left;
- break;
- case WaterLocation.BottomCenter:
- newX = PaddingH;
- newY = rect.Height - PaddingV - ft.Height;
- MyAlignment = TextAlignment.Center;
- break;
- case WaterLocation.BottomRight:
- newX = PaddingH;
- newY = rect.Height - PaddingV - ft.Height;
- MyAlignment = TextAlignment.Right;
- break;
- default:
- break;
- }
- ft.MaxTextWidth = rect.Width - 2 * PaddingH;
- ft.TextAlignment = MyAlignment;
- // 绘制文字
- dc.DrawText(ft, new Point(newX, newY));
- }
- RenderTargetBitmap rdb = new RenderTargetBitmap(
- src.PixelWidth,
- src.PixelHeight,
- DpiX, DpiY, PixelFormats.Default);
- // 通过该方法呈现可视化对象。
- rdb.Render(drv);
- return rdb;
- }
- }
- /// <summary>
- /// 水印的位置
- /// </summary>
- public enum WaterLocation
- {
- /// <summary>
- /// 左上角
- /// </summary>
- TopLeft,
- /// <summary>
- /// 顶部居中
- /// </summary>
- TopCenter,
- /// <summary>
- /// 右上角
- /// </summary>
- TopRight,
- /// <summary>
- /// 中部居左
- /// </summary>
- MidLeft,
- /// <summary>
- /// 中部居中
- /// </summary>
- MidCenter,
- /// <summary>
- /// 中部居右
- /// </summary>
- MidRight,
- /// <summary>
- /// 左下角
- /// </summary>
- BottomLeft,
- /// <summary>
- /// 底部居中
- /// </summary>
- BottomCenter,
- /// <summary>
- /// 右下角
- /// </summary>
- BottomRight
- }
- }
源码要点1:初始屏幕中的按钮,在打开图片前显示,存在已打开图片后隐藏,类似QQ影音。
这里自定义了一个转换器,如果Image的Source属性为null,则按钮的Visibility属性为Visible,否则为Collapsed。
- /// <summary>
- /// 类型转换器
- /// </summary>
- [ValueConversion(typeof(ImageSource), typeof(Visibility))]
- public class VisibleConvert : IValueConverter
- {
- public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
- {
- if (value == null)
- {
- return Visibility.Visible;
- }
- else
- {
- return Visibility.Collapsed;
- }
- }
- public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
- {
- return null;
- }
- }
接着,把这个转换器用到Binding中,对按钮进行绑定。
- Binding myBinding = new Binding();
- myBinding.Path = new PropertyPath(Image.SourceProperty);
- myBinding.Converter = new VisibleConvert();
- myBinding.Source = this.img;
- myBinding.Mode = BindingMode.OneWay;
- BindingOperations.SetBinding(btnOpenBig, Button.VisibilityProperty, myBinding);
源码要点2:“打开”和“保存”对话框。
WPF中没有这些对话框组件,但是,我们不要忘了,在WinForm里面,有OpenFileDialog类和SaveFileDialog类。
但是,System.Windows.Forms命名空间下,个别类型的名字与System.Windows命名空间下的类型名字相同,也就是说,WinForm中用到的许多类和WPF中的类名字相同,但它们是不同逻辑的,所以,在引入命名空间的时候,应当使用别名,这样在代码中使用的时候就不会发生冲突了。
- using DW = System.Drawing;
- using WF = System.Windows.Forms;
- using IO = System.IO;
所以,在保存文件的时候,我们可以这样写代码。
- WF.SaveFileDialog saveDlg = new WF.SaveFileDialog();
- int MyIndex = this.cmbFormat.SelectedIndex;
- saveDlg.Title = "保存文件";
- BitmapEncoder MyEncoder = null;
- switch (MyIndex)
- {
- case 0:
- saveDlg.FileName = @"outPut.jpg";
- MyEncoder = new JpegBitmapEncoder();
- break;
- case 1:
- saveDlg.FileName = @"outPut.bmp";
- MyEncoder = new BmpBitmapEncoder();
- break;
- case 2:
- saveDlg.FileName = @"outPut.png";
- MyEncoder = new PngBitmapEncoder();
- break;
- default:
- saveDlg.FileName = @"outPut.jpg";
- MyEncoder = new JpegBitmapEncoder();
- break;
- }
- if (saveDlg.ShowDialog() == WF.DialogResult.OK)
- {
- string fileName = saveDlg.FileName;
- try
- {
- using (IO.FileStream fs = IO.File.Open(fileName, IO.FileMode.OpenOrCreate, IO.FileAccess.Write))
- {
- MyEncoder.Frames.Add(BitmapFrame.Create((BitmapSource)this.img.Source));
- MyEncoder.Save(fs);
- fs.Close();
- }
- MessageBox.Show("保存成功。", "提示", MessageBoxButton.OK, MessageBoxImage.Information);
- }
- catch (Exception ex)
- {
- MessageBox.Show(ex.Message, "提示", MessageBoxButton.OK, MessageBoxImage.Warning);
- }
- }