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  • Socket 之 同步以及异步通信

     用netstat侦听下端口状态

    同步通信:

    预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体

    客户端Client

    class Program

    {

            static void Main()

            {

                try{

                    int port = 2000;

                    string host = "127.0.0.1";

                    IPAddress ip = IPAddress.Parse(host);

                    IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例

                    Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket

                    Console.WriteLine("Conneting...");

                    c.Connect(ipe);//连接到服务器

                    string sendStr = "hello!This is a socket test";

                    byte[] bs = Encoding.ASCII.GetBytes(sendStr);

                    Console.WriteLine("Send Message");

                    c.Send(bs, bs.Length, 0);//发送测试信息

                    string recvStr = "";

                    byte[] recvBytes = new byte[1024];

                    int bytes;

                    bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息

                    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);

                    Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息

                    c.Close();

                }

                catch (ArgumentNullException e){

                    Console.WriteLine("ArgumentNullException: {0}", e);

                }

                catch (SocketException e){

                    Console.WriteLine("SocketException: {0}", e);

                }

                Console.WriteLine("Press Enter to Exit");

                Console.ReadLine();

            }

    }

    服务器端:

    class Program

    {

        static void Main()

        {

            try{

                int port = 2000;

                string host = "127.0.0.1";

                IPAddress ip = IPAddress.Parse(host);

                IPEndPoint ipe = new IPEndPoint(ip, port);

                Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类

                s.Bind(ipe);//绑定2000端口

                s.Listen(0);//开始监听

                Console.WriteLine("Wait for connect");

                Socket temp = s.Accept();//为新建连接创建新的Socket。

                Console.WriteLine("Get a connect");

                string recvStr = "";

                byte[] recvBytes = new byte[1024];

                int bytes;

                bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息

                recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);

                Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来

                string sendStr = "Ok!Client Send Message Sucessful!";

                byte[] bs = Encoding.ASCII.GetBytes(sendStr);

                temp.Send(bs, bs.Length, 0);//返回客户端成功信息

                temp.Close();

                s.Close();

            }

            catch (ArgumentNullException e){

                Console.WriteLine("ArgumentNullException: {0}", e);}

            catch (SocketException e){

                Console.WriteLine("SocketException: {0}", e);}

            Console.WriteLine("Press Enter to Exit");

            Console.ReadLine();

        }

    }

     

     

     

    异步通信:

    客户端Client:

    预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可

    public class StateObject

    {

        // Client socket.

        public Socket workSocket = null;

        // Size of receive buffer.

        public const int BufferSize = 256;

        // Receive buffer.

        public byte[] buffer = new byte[BufferSize];

        // Received data string.

        public StringBuilder sb = new StringBuilder();

    }

    正文:

    public class AsynchronousClient

    {

        // The port number for the remote device.

        private const int port = 11000;

        // ManualResetEvent instances signal completion.

        private static ManualResetEvent connectDone = new ManualResetEvent(false);

        private static ManualResetEvent sendDone = new ManualResetEvent(false);

        private static ManualResetEvent receiveDone = new ManualResetEvent(false);

        // The response from the remote device.

    private static String response = String.Empty;

     

        private static void StartClient(){

            // Connect to a remote device.

            try{

                // Establish the remote endpoint for the socket.

                // The name of the remote device is "host.contoso.com".

                IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");

                IPAddress ipAddress = ipHostInfo.AddressList[0];

                IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

     

                // Create a TCP/IP socket.

                Socket client = new Socket(AddressFamily.InterNetwork,

                    SocketType.Stream, ProtocolType.Tcp);

     

                // Connect to the remote endpoint.

                client.BeginConnect(remoteEP,

                    new AsyncCallback(ConnectCallback), client);

                connectDone.WaitOne();

     

                // Send test data to the remote device.

                Send(client, "This is a test<EOF>");

                sendDone.WaitOne();

     

                // Receive the response from the remote device.

                Receive(client);

                receiveDone.WaitOne();

     

                // Write the response to the console.

                Console.WriteLine("Response received : {0}", response);

     

                // Release the socket.

                client.Shutdown(SocketShutdown.Both);

                client.Close();

    }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

        }

     

        private static void ConnectCallback(IAsyncResult ar)

        {

            try{

                // Retrieve the socket from the state object.

                Socket client = (Socket)ar.AsyncState;

     

                // Complete the connection.

                client.EndConnect(ar);

     

                Console.WriteLine("Socket connected to {0}",

                    client.RemoteEndPoint.ToString());

     

                // Signal that the connection has been made.

                connectDone.Set();

            }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

        }

     

        private static void Receive(Socket client)

        {

            try{

                // Create the state object.

                StateObject state = new StateObject();

                state.workSocket = client;

     

                // Begin receiving the data from the remote device.

                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                    new AsyncCallback(ReceiveCallback), state);

            }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

        }

     

        private static void ReceiveCallback(IAsyncResult ar)

        {

            try{

                // Retrieve the state object and the client socket

                // from the asynchronous state object.

                StateObject state = (StateObject)ar.AsyncState;

                Socket client = state.workSocket;

     

                // Read data from the remote device.

                int bytesRead = client.EndReceive(ar);

     

                if (bytesRead > 0){

                    // There might be more data, so store the data received so far.

                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

     

                    // Get the rest of the data.

                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                        new AsyncCallback(ReceiveCallback), state);

                }

                else{

                    // All the data has arrived; put it in response.

                    if (state.sb.Length > 1)

                    {

                        response = state.sb.ToString();

                    }

                    // Signal that all bytes have been received.

                    receiveDone.Set();

                }

            }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

        }

     

        private static void Send(Socket client, String data)

        {

            // Convert the string data to byte data using ASCII encoding.

            byte[] byteData = Encoding.ASCII.GetBytes(data);

     

            // Begin sending the data to the remote device.

            client.BeginSend(byteData, 0, byteData.Length, 0,

                new AsyncCallback(SendCallback), client);

        }

     

        private static void SendCallback(IAsyncResult ar)

        {

            try{

                // Retrieve the socket from the state object.

                Socket client = (Socket)ar.AsyncState;

     

                // Complete sending the data to the remote device.

                int bytesSent = client.EndSend(ar);

                Console.WriteLine("Sent {0} bytes to server.", bytesSent);

     

                // Signal that all bytes have been sent.

                sendDone.Set();

    }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

        }

     

        public static int Main(String[] args)

        {

            StartClient();

            return 0;

        }

    }

    服务器端Server:

    预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述

    正文:

    // State object for reading client data asynchronously

    public class AsynchronousSocketListener

    {

        // Thread signal.

        public static ManualResetEvent allDone = new ManualResetEvent(false);

        public AsynchronousSocketListener(){}

        public static void StartListening()

        {

            // Data buffer for incoming data.

            byte[] bytes = new Byte[1024];

            // Establish the local endpoint for the socket.

            // The DNS name of the computer

            // running the listener is "host.contoso.com".

     

            //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());

            IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");

            IPAddress ipAddress = ipHostInfo.AddressList[0];

            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

            // Create a TCP/IP socket.

            Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.

            try{

                listener.Bind(localEndPoint);

                listener.Listen(100);

                while (true){

                    // Set the event to nonsignaled state.

                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.

                    Console.WriteLine("Waiting for a connection...");

                    listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);

                    // Wait until a connection is made before continuing.

                    allDone.WaitOne();

                }

            }

            catch (Exception e){

                Console.WriteLine(e.ToString());}

            Console.WriteLine(" Press ENTER to continue...");

            Console.Read();

        }

        public static void AcceptCallback(IAsyncResult ar)

        {

            // Signal the main thread to continue.

            allDone.Set();

            // Get the socket that handles the client request.

            Socket listener = (Socket)ar.AsyncState;

            Socket handler = listener.EndAccept(ar);

            // Create the state object.

            StateObject state = new StateObject();

            state.workSocket = handler;

            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);

        }

        public static void ReadCallback(IAsyncResult ar)

        {

            String content = String.Empty;

            // Retrieve the state object and the handler socket

            // from the asynchronous state object.

            StateObject state = (StateObject)ar.AsyncState;

            Socket handler = state.workSocket;

            // Read data from the client socket.

            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)

            {

                // There    might be more data, so store the data received so far.

                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-file tag. If it is not there, read

                // more data.

                content = state.sb.ToString();

                if (content.IndexOf("<EOF>") > -1){

                    // All the data has been read from the

                    // client. Display it on the console.

                    Console.WriteLine("Read {0} bytes from socket. Data : {1}",

                    content.Length, content);

                    // Echo the data back to the client.

                    Send(handler, "Server return :" + content);

                }

                else{

                    // Not all data received. Get more.

                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

                    new AsyncCallback(ReadCallback), state);

                }

            }

        }

        private static void Send(Socket handler, String data){

            // Convert the string data to byte data using ASCII encoding.

            byte[] byteData = Encoding.ASCII.GetBytes(data);

            // Begin sending the data to the remote device.

            handler.BeginSend(byteData, 0, byteData.Length, 0,

            new AsyncCallback(SendCallback), handler);

        }

        private static void SendCallback(IAsyncResult ar)

        {

            try{

                // Retrieve the socket from the state object.

                Socket handler = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.

                int bytesSent = handler.EndSend(ar);

                Console.WriteLine("Sent {0} bytes to client.", bytesSent);

                handler.Shutdown(SocketShutdown.Both);

                handler.Close();

            }

            catch (Exception e){

                Console.WriteLine(e.ToString());

            }

        }

        public static int Main(String[] args)

        {

            StartListening();

            return 0;

        }

    }

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  • 原文地址:https://www.cnblogs.com/xinaixia/p/5461415.html
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