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  • 布局动画Android ScrollView HorizontalScrollView 实现全方向(上下左右)反弹效果

    废话就不多说了,开始。。。

        自定义控件View :

        每日一道理
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    /**
     * 类功能描述:
     * 拥有弹性效果的全方向ScrollView,参考ScrollView与HorizontalScrollView源码
     * 
     */
    public class HorizontalScrollView extends FrameLayout {
        static final int ANIMATED_SCROLL_GAP = 250;
    
        static final float MAX_SCROLL_FACTOR = 0.5f;
    
        private long mLastScroll;
    
        private final Rect mTempRect = new Rect();
        private Scroller mScroller;
    
        /**
         * Flag to indicate that we are moving focus ourselves. This is so the
         * code that watches for focus changes initiated outside this ScrollView
         * knows that it does not have to do anything.
         */
        private boolean mScrollViewMovedFocus;
    
        /**
         * Position of the last motion event.
         */
        private float mLastMotionY;
        private float mLastMotionX;
    
        /**
         * True when the layout has changed but the traversal has not come through yet.
         * Ideally the view hierarchy would keep track of this for us.
         */
        private boolean mIsLayoutDirty = true;
    
        /**
         * The child to give focus to in the event that a child has requested focus while the
         * layout is dirty. This prevents the scroll from being wrong if the child has not been
         * laid out before requesting focus.
         */
        private View mChildToScrollTo = null;
    
        /**
         * True if the user is currently dragging this ScrollView around. This is
         * not the same as 'is being flinged', which can be checked by
         * mScroller.isFinished() (flinging begins when the user lifts his finger).
         */
        private boolean mIsBeingDragged = false;
    
        /**
         * Determines speed during touch scrolling
         */
        private VelocityTracker mVelocityTracker;
    
        /**
         * When set to true, the scroll view measure its child to make it fill the currently
         * visible area.
         */
        private boolean mFillViewport;
    
        /**
         * Whether arrow scrolling is animated.
         */
        private boolean mSmoothScrollingEnabled = true;
    
        private int mTouchSlop;
        private int mMinimumVelocity;
        private int mMaximumVelocity;
    
        /**
         * ID of the active pointer. This is used to retain consistency during
         * drags/flings if multiple pointers are used.
         */
        private int mActivePointerId = INVALID_POINTER;
    
        /**
         * Sentinel value for no current active pointer.
         * Used by {@link #mActivePointerId}.
         */
        private static final int INVALID_POINTER = -1;
    
        private boolean mFlingEnabled = true;
    
        public HorizontalScrollView(Context context) {
            this(context, null);
        }
    
        public HorizontalScrollView(Context context, AttributeSet attrs) {
            super(context, attrs);
            initScrollView();
        }
    
        @Override
        protected float getTopFadingEdgeStrength() {
            if (getChildCount() == 0) {
                return 0.0f;
            }
    
            final int length = getVerticalFadingEdgeLength();
            if (getScrollY() < length) {
                return getScrollY() / (float)length;
            }
    
            return 1.0f;
        }
    
        @Override
        protected float getLeftFadingEdgeStrength() {
            if (getChildCount() == 0) {
                return 0.0f;
            }
    
            final int length = getHorizontalFadingEdgeLength();
            if (getScrollX() < length) {
                return getScrollX() / (float)length;
            }
    
            return 1.0f;
        }
    
        @Override
        protected float getRightFadingEdgeStrength() {
            if (getChildCount() == 0) {
                return 0.0f;
            }
    
            final int length = getHorizontalFadingEdgeLength();
            final int rightEdge = getWidth() - getPaddingRight();
            final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
            if (span < length) {
                return span / (float)length;
            }
    
            return 1.0f;
        }
    
        @Override
        protected float getBottomFadingEdgeStrength() {
            if (getChildCount() == 0) {
                return 0.0f;
            }
    
            final int length = getVerticalFadingEdgeLength();
            final int bottomEdge = getHeight() - getPaddingBottom();
            final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
            if (span < length) {
                return span / (float)length;
            }
    
            return 1.0f;
        }
    
        /**
         * @return The maximum amount this scroll view will scroll in response to
         *   an arrow event.
         */
        public int getMaxScrollAmountV() {
            return (int)(MAX_SCROLL_FACTOR * (getBottom() - getTop()));
        }
    
        public int getMaxScrollAmountH() {
            return (int)(MAX_SCROLL_FACTOR * (getRight() - getLeft()));
        }
    
        private void initScrollView() {
            mScroller = new Scroller(getContext());
            setFocusable(true);
            setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
            setWillNotDraw(false);
            final ViewConfiguration configuration = ViewConfiguration.get(getContext());
            mTouchSlop = configuration.getScaledTouchSlop();
            mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
            mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
        }
    
        @Override
        public void addView(View child) {
            if (getChildCount() > 0) {
                throw new IllegalStateException("ScrollView can host only one direct child");
            }
    
            super.addView(child);
        }
    
        @Override
        public void addView(View child, int index) {
            if (getChildCount() > 0) {
                throw new IllegalStateException("ScrollView can host only one direct child");
            }
    
            super.addView(child, index);
        }
    
        @Override
        public void addView(View child, ViewGroup.LayoutParams params) {
            if (getChildCount() > 0) {
                throw new IllegalStateException("ScrollView can host only one direct child");
            }
    
            super.addView(child, params);
        }
    
        @Override
        public void addView(View child, int index, ViewGroup.LayoutParams params) {
            if (getChildCount() > 0) {
                throw new IllegalStateException("ScrollView can host only one direct child");
            }
    
            super.addView(child, index, params);
        }
    
        /**
         * @return Returns true this ScrollView can be scrolled
         */
        private boolean canScrollV() {
            View child = getChildAt(0);
            if (child != null) {
                int childHeight = child.getHeight();
                return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
            }
            return false;
        }
    
        private boolean canScrollH() {
            View child = getChildAt(0);
            if (child != null) {
                int childWidth = child.getWidth();
                return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();
            }
            return false;
        }
    
        /**
         * Indicates whether this ScrollView's content is stretched to fill the viewport.
         *
         * @return True if the content fills the viewport, false otherwise.
         */
        public boolean isFillViewport() {
            return mFillViewport;
        }
    
        /**
         * Indicates this ScrollView whether it should stretch its content height to fill
         * the viewport or not.
         *
         * @param fillViewport True to stretch the content's height to the viewport's
         *        boundaries, false otherwise.
         */
        public void setFillViewport(boolean fillViewport) {
            if (fillViewport != mFillViewport) {
                mFillViewport = fillViewport;
                requestLayout();
            }
        }
    
        /**
         * @return Whether arrow scrolling will animate its transition.
         */
        public boolean isSmoothScrollingEnabled() {
            return mSmoothScrollingEnabled;
        }
    
        /**
         * Set whether arrow scrolling will animate its transition.
         * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
         */
        public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
            mSmoothScrollingEnabled = smoothScrollingEnabled;
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    
            if (!mFillViewport) {
                return;
            }
    
            final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
            final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
            if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {
                return;
            }
    
            if (getChildCount() > 0) {
                final View child = getChildAt(0);
                int height = getMeasuredHeight();
                int width = getMeasuredWidth();
                if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {
                    width -= getPaddingLeft();
                    width -= getPaddingRight();
                    int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
    
                    height -= getPaddingTop();
                    height -= getPaddingBottom();
                    int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,
                            MeasureSpec.EXACTLY);
    
                    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
                }
            }
        }
    
        @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
            // Let the focused view and/or our descendants get the key first
            return super.dispatchKeyEvent(event) || executeKeyEvent(event);
        }
    
        /**
         * You can call this function yourself to have the scroll view perform
         * scrolling from a key event, just as if the event had been dispatched to
         * it by the view hierarchy.
         *
         * @param event The key event to execute.
         * @return Return true if the event was handled, else false.
         */
        public boolean executeKeyEvent(KeyEvent event) {
            mTempRect.setEmpty();
    
            boolean handled = false;
    
            if (event.getAction() == KeyEvent.ACTION_DOWN) {
                switch (event.getKeyCode()) {
                    case KeyEvent.KEYCODE_DPAD_LEFT:
                        if (canScrollH()) {
                            if (!event.isAltPressed()) {
                                handled = arrowScrollH(View.FOCUS_LEFT);
                            } else {
                                handled = fullScrollH(View.FOCUS_LEFT);
                            }
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_RIGHT:
                        if (canScrollH()) {
                            if (!event.isAltPressed()) {
                                handled = arrowScrollH(View.FOCUS_RIGHT);
                            } else {
                                handled = fullScrollH(View.FOCUS_RIGHT);
                            }
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_UP:
                        if (canScrollV()) {
                            if (!event.isAltPressed()) {
                                handled = arrowScrollV(View.FOCUS_UP);
                            } else {
                                handled = fullScrollV(View.FOCUS_UP);
                            }
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_DOWN:
                        if (canScrollV()) {
                            if (!event.isAltPressed()) {
                                handled = arrowScrollV(View.FOCUS_DOWN);
                            } else {
                                handled = fullScrollV(View.FOCUS_DOWN);
                            }
                        }
                        break;
                }
            }
            return handled;
        }
    
        private boolean inChild(int x, int y) {
            if (getChildCount() > 0) {
                final int scrollX = getScrollX();
                final int scrollY = getScrollY();
                final View child = getChildAt(0);
                return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY
                        || x < child.getLeft() - scrollX || x >= child.getRight() - scrollX);
            }
            return false;
        }
    
        @Override
        public boolean onInterceptTouchEvent(MotionEvent ev) {
            /*
             * This method JUST determines whether we want to intercept the motion.
             * If we return true, onMotionEvent will be called and we do the actual
             * scrolling there.
             */
    
            /*
             * Shortcut the most recurring case: the user is in the dragging state
             * and he is moving his finger. We want to intercept this motion.
             */
            final int action = ev.getAction();
            if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
                return true;
            }
    
            switch (action & MotionEvent.ACTION_MASK) {
                case MotionEvent.ACTION_MOVE: {
                    /*
                     * mIsBeingDragged == false, otherwise the shortcut would have
                     * caught it. Check whether the user has moved far enough from
                     * his original down touch.
                     */
    
                    /*
                     * Locally do absolute value. mLastMotionY is set to the y value
                     * of the down event.
                     */
                    final int activePointerId = mActivePointerId;
                    if (activePointerId == INVALID_POINTER) {
                        // If we don't have a valid id, the touch down wasn't on
                        // content.
                        break;
                    }
    
                    final int pointerIndex = ev.findPointerIndex(activePointerId);
                    final float y = ev.getY(pointerIndex);
                    final int yDiff = (int)Math.abs(y - mLastMotionY);
                    if (yDiff > mTouchSlop) {
                        mIsBeingDragged = true;
                        mLastMotionY = y;
                    }
                    final float x = ev.getX(pointerIndex);
                    final int xDiff = (int)Math.abs(x - mLastMotionX);
                    if (xDiff > mTouchSlop) {
                        mIsBeingDragged = true;
                        mLastMotionX = x;
                    }
                    break;
                }
    
                case MotionEvent.ACTION_DOWN: {
                    final float x = ev.getX();
                    final float y = ev.getY();
                    if (!inChild((int)x, (int)y)) {
                        mIsBeingDragged = false;
                        break;
                    }
    
                    /*
                     * Remember location of down touch. ACTION_DOWN always refers to
                     * pointer index 0.
                     */
                    mLastMotionY = y;
                    mLastMotionX = x;
                    mActivePointerId = ev.getPointerId(0);
    
                    /*
                     * If being flinged and user touches the screen, initiate drag;
                     * otherwise don't. mScroller.isFinished should be false when
                     * being flinged.
                     */
                    mIsBeingDragged = !mScroller.isFinished();
                    break;
                }
    
                case MotionEvent.ACTION_CANCEL:
                case MotionEvent.ACTION_UP:
                    /* Release the drag */
                    mIsBeingDragged = false;
                    mActivePointerId = INVALID_POINTER;
                    break;
                case MotionEvent.ACTION_POINTER_UP:
                    onSecondaryPointerUp(ev);
                    break;
            }
    
            /*
             * The only time we want to intercept motion events is if we are in the
             * drag mode.
             */
            return mIsBeingDragged;
        }
    
        private boolean scrollableOutsideTouch = false;
    
        /**
         * 设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
         * @param b true-可以,false-不可
         */
        public void setScrollableOutsideChile(boolean b) {
            scrollableOutsideTouch = b;
        }
    
        private boolean flexible = true;
    
        /**
         * 设置是否可有弹性效果
         * @param b true-可以,false-不可
         */
        public void setFlexible(boolean b) {
            flexible = b;
        }
    
        private long lastEvenTime;
    
        @Override
        public boolean onTouchEvent(MotionEvent ev) {
    
            if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
                // Don't handle edge touches immediately -- they may actually belong
                // to one of our
                // descendants.
                return false;
            }
    
            if (mVelocityTracker == null) {
                mVelocityTracker = VelocityTracker.obtain();
            }
            mVelocityTracker.addMovement(ev);
    
            final int action = ev.getAction();
    
            switch (action & MotionEvent.ACTION_MASK) {
                case MotionEvent.ACTION_DOWN: {
                    final float x = ev.getX();
                    final float y = ev.getY();
                    if (!(mIsBeingDragged = inChild((int)x, (int)y)) && !scrollableOutsideTouch) {
                        return false;
                    }
                    // 阻止测试职员暴力测试
                    if (System.currentTimeMillis() - lastEvenTime < 200) {
                        ev.setAction(MotionEvent.ACTION_CANCEL);
                    }
                    lastEvenTime = System.currentTimeMillis();
                    /*
                     * If being flinged and user touches, stop the fling. isFinished
                     * will be false if being flinged.
                     */
                    if (!mScroller.isFinished()) {
                        mScroller.abortAnimation();
                    }
    
                    // Remember where the motion event started
                    mLastMotionY = y;
                    mLastMotionX = x;
                    mActivePointerId = ev.getPointerId(0);
                    break;
                }
                case MotionEvent.ACTION_MOVE:
                    if (mIsBeingDragged || scrollableOutsideTouch) {
                        // Scroll to follow the motion event
                        final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
                        final float y = ev.getY(activePointerIndex);
                        final int deltaY = (int)(mLastMotionY - y);
                        mLastMotionY = y;
    
                        final float x = ev.getX(activePointerIndex);
                        final int deltaX = (int)(mLastMotionX - x);
                        mLastMotionX = x;
                        // 全方向滚动
                        scrollBy(deltaX, deltaY);
                        // 当滚动到边界时就不会再滚动,这时挪动布局
                        if (isNeedMove() && flexible) {
                            if (normal.isEmpty()) {
                                // 保存畸形的布局属性
                                normal.set(inner.getLeft(), inner.getTop(), inner.getRight(),
                                        inner.getBottom());
                            }
                            // 挪动布局
                            inner.layout(inner.getLeft() - deltaX / 2, inner.getTop() - deltaY / 2,
                                    inner.getRight() - deltaX / 2, inner.getBottom() - deltaY / 2);
                        }
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    if (mIsBeingDragged || scrollableOutsideTouch) {
                        if (mFlingEnabled) {
                            final VelocityTracker velocityTracker = mVelocityTracker;
                            velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                            int initialVelocitx = (int)velocityTracker.getXVelocity(mActivePointerId);
                            int initialVelocity = (int)velocityTracker.getYVelocity(mActivePointerId);
    
                            if (getChildCount() > 0) {
                                if (Math.abs(initialVelocitx) > initialVelocitx
                                        || Math.abs(initialVelocity) > mMinimumVelocity) {
                                    fling(-initialVelocitx, -initialVelocity);
                                }
    
                            }
                        }
                        if (isNeedAnimation()) {
                            animation();
                        }
                        mActivePointerId = INVALID_POINTER;
                        mIsBeingDragged = false;
    
                        if (mVelocityTracker != null) {
                            mVelocityTracker.recycle();
                            mVelocityTracker = null;
                        }
                    }
                    break;
                case MotionEvent.ACTION_CANCEL:
                    if (mIsBeingDragged && getChildCount() > 0) {
                        mActivePointerId = INVALID_POINTER;
                        mIsBeingDragged = false;
                        if (mVelocityTracker != null) {
                            mVelocityTracker.recycle();
                            mVelocityTracker = null;
                        }
                    }
                    break;
                case MotionEvent.ACTION_POINTER_UP:
                    onSecondaryPointerUp(ev);
                    break;
            }
            return true;
        }
    
        private void onSecondaryPointerUp(MotionEvent ev) {
            final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
            final int pointerId = ev.getPointerId(pointerIndex);
            if (pointerId == mActivePointerId) {
                // This was our active pointer going up. Choose a new
                // active pointer and adjust accordingly.
                final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                mLastMotionX = ev.getX(newPointerIndex);
                mLastMotionY = ev.getY(newPointerIndex);
                mActivePointerId = ev.getPointerId(newPointerIndex);
                if (mVelocityTracker != null) {
                    mVelocityTracker.clear();
                }
            }
        }
    
        /**
         * <p>
         * Finds the next focusable component that fits in the specified bounds.
         * </p>
         *
         * @param topFocus look for a candidate is the one at the top of the bounds
         *                 if topFocus is true, or at the bottom of the bounds if topFocus is
         *                 false
         * @param top      the top offset of the bounds in which a focusable must be
         *                 found
         * @param bottom   the bottom offset of the bounds in which a focusable must
         *                 be found
         * @return the next focusable component in the bounds or null if none can
         *         be found
         */
        private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {
    
            List<View> focusables = getFocusables(View.FOCUS_FORWARD);
            View focusCandidate = null;
    
            /*
             * A fully contained focusable is one where its top is below the bound's
             * top, and its bottom is above the bound's bottom. A partially
             * contained focusable is one where some part of it is within the
             * bounds, but it also has some part that is not within bounds. A fully
             * contained focusable is preferred to a partially contained focusable.
             */
            boolean foundFullyContainedFocusable = false;
    
            int count = focusables.size();
            for (int i = 0; i < count; i++) {
                View view = focusables.get(i);
                int viewTop = view.getTop();
                int viewBottom = view.getBottom();
    
                if (top < viewBottom && viewTop < bottom) {
                    /*
                     * the focusable is in the target area, it is a candidate for
                     * focusing
                     */
    
                    final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);
    
                    if (focusCandidate == null) {
                        /* No candidate, take this one */
                        focusCandidate = view;
                        foundFullyContainedFocusable = viewIsFullyContained;
                    } else {
                        final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
                                .getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());
    
                        if (foundFullyContainedFocusable) {
                            if (viewIsFullyContained && viewIsCloserToBoundary) {
                                /*
                                 * We're dealing with only fully contained views, so
                                 * it has to be closer to the boundary to beat our
                                 * candidate
                                 */
                                focusCandidate = view;
                            }
                        } else {
                            if (viewIsFullyContained) {
                                /*
                                 * Any fully contained view beats a partially
                                 * contained view
                                 */
                                focusCandidate = view;
                                foundFullyContainedFocusable = true;
                            } else if (viewIsCloserToBoundary) {
                                /*
                                 * Partially contained view beats another partially
                                 * contained view if it's closer
                                 */
                                focusCandidate = view;
                            }
                        }
                    }
                }
            }
    
            return focusCandidate;
        }
    
        private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {
    
            List<View> focusables = getFocusables(View.FOCUS_FORWARD);
            View focusCandidate = null;
    
            /*
             * A fully contained focusable is one where its left is below the
             * bound's left, and its right is above the bound's right. A partially
             * contained focusable is one where some part of it is within the
             * bounds, but it also has some part that is not within bounds. A fully
             * contained focusable is preferred to a partially contained focusable.
             */
            boolean foundFullyContainedFocusable = false;
    
            int count = focusables.size();
            for (int i = 0; i < count; i++) {
                View view = focusables.get(i);
                int viewLeft = view.getLeft();
                int viewRight = view.getRight();
    
                if (left < viewRight && viewLeft < right) {
                    /*
                     * the focusable is in the target area, it is a candidate for
                     * focusing
                     */
    
                    final boolean viewIsFullyContained = (left < viewLeft) && (viewRight < right);
    
                    if (focusCandidate == null) {
                        /* No candidate, take this one */
                        focusCandidate = view;
                        foundFullyContainedFocusable = viewIsFullyContained;
                    } else {
                        final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
                                .getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());
    
                        if (foundFullyContainedFocusable) {
                            if (viewIsFullyContained && viewIsCloserToBoundary) {
                                /*
                                 * We're dealing with only fully contained views, so
                                 * it has to be closer to the boundary to beat our
                                 * candidate
                                 */
                                focusCandidate = view;
                            }
                        } else {
                            if (viewIsFullyContained) {
                                /*
                                 * Any fully contained view beats a partially
                                 * contained view
                                 */
                                focusCandidate = view;
                                foundFullyContainedFocusable = true;
                            } else if (viewIsCloserToBoundary) {
                                /*
                                 * Partially contained view beats another partially
                                 * contained view if it's closer
                                 */
                                focusCandidate = view;
                            }
                        }
                    }
                }
            }
    
            return focusCandidate;
        }
    
        /**
         * <p>Handles scrolling in response to a "home/end" shortcut press. This
         * method will scroll the view to the top or bottom and give the focus
         * to the topmost/bottommost component in the new visible area. If no
         * component is a good candidate for focus, this scrollview reclaims the
         * focus.</p>
         *
         * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
         *                  to go the top of the view or
         *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
         * @return true if the key event is consumed by this method, false otherwise
         */
        public boolean fullScrollV(int direction) {
            boolean down = direction == View.FOCUS_DOWN;
            int height = getHeight();
    
            mTempRect.top = 0;
            mTempRect.bottom = height;
    
            if (down) {
                int count = getChildCount();
                if (count > 0) {
                    View view = getChildAt(count - 1);
                    mTempRect.bottom = view.getBottom();
                    mTempRect.top = mTempRect.bottom - height;
                }
            }
    
            return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
        }
    
        public boolean fullScrollH(int direction) {
            boolean right = direction == View.FOCUS_RIGHT;
            int width = getWidth();
    
            mTempRect.left = 0;
            mTempRect.right = width;
    
            if (right) {
                int count = getChildCount();
                if (count > 0) {
                    View view = getChildAt(0);
                    mTempRect.right = view.getRight();
                    mTempRect.left = mTempRect.right - width;
                }
            }
    
            return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
        }
    
        /**
         * <p>Scrolls the view to make the area defined by <code>top</code> and
         * <code>bottom</code> visible. This method attempts to give the focus
         * to a component visible in this area. If no component can be focused in
         * the new visible area, the focus is reclaimed by this scrollview.</p>
         *
         * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
         *                  to go upward
         *                  {@link android.view.View#FOCUS_DOWN} to downward
         * @param top       the top offset of the new area to be made visible
         * @param bottom    the bottom offset of the new area to be made visible
         * @return true if the key event is consumed by this method, false otherwise
         */
        private boolean scrollAndFocusV(int direction, int top, int bottom) {
            boolean handled = true;
    
            int height = getHeight();
            int containerTop = getScrollY();
            int containerBottom = containerTop + height;
            boolean up = direction == View.FOCUS_UP;
    
            View newFocused = findFocusableViewInBoundsV(up, top, bottom);
            if (newFocused == null) {
                newFocused = this;
            }
    
            if (top >= containerTop && bottom <= containerBottom) {
                handled = false;
            } else {
                int delta = up ? (top - containerTop) : (bottom - containerBottom);
                doScrollY(delta);
            }
    
            if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
                mScrollViewMovedFocus = true;
                mScrollViewMovedFocus = false;
            }
    
            return handled;
        }
    
        private boolean scrollAndFocusH(int direction, int left, int right) {
            boolean handled = true;
    
            int width = getWidth();
            int containerLeft = getScrollX();
            int containerRight = containerLeft + width;
            boolean goLeft = direction == View.FOCUS_LEFT;
    
            View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
            if (newFocused == null) {
                newFocused = this;
            }
    
            if (left >= containerLeft && right <= containerRight) {
                handled = false;
            } else {
                int delta = goLeft ? (left - containerLeft) : (right - containerRight);
                doScrollX(delta);
            }
    
            if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
                mScrollViewMovedFocus = true;
                mScrollViewMovedFocus = false;
            }
    
            return handled;
        }
    
        /**
         * Handle scrolling in response to an up or down arrow click.
         *
         * @param direction The direction corresponding to the arrow key that was
         *                  pressed
         * @return True if we consumed the event, false otherwise
         */
        public boolean arrowScrollV(int direction) {
    
            View currentFocused = findFocus();
            if (currentFocused == this)
                currentFocused = null;
    
            View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
    
            final int maxJump = getMaxScrollAmountV();
    
            if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
                nextFocused.getDrawingRect(mTempRect);
                offsetDescendantRectToMyCoords(nextFocused, mTempRect);
                int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
                doScrollY(scrollDelta);
                nextFocused.requestFocus(direction);
            } else {
                // no new focus
                int scrollDelta = maxJump;
    
                if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
                    scrollDelta = getScrollY();
                } else if (direction == View.FOCUS_DOWN) {
                    if (getChildCount() > 0) {
                        int daBottom = getChildAt(0).getBottom();
    
                        int screenBottom = getScrollY() + getHeight();
    
                        if (daBottom - screenBottom < maxJump) {
                            scrollDelta = daBottom - screenBottom;
                        }
                    }
                }
                if (scrollDelta == 0) {
                    return false;
                }
                doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
            }
    
            if (currentFocused != null && currentFocused.isFocused() && isOffScreenV(currentFocused)) {
                // previously focused item still has focus and is off screen, give
                // it up (take it back to ourselves)
                // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
                // are sure to get it)
                final int descendantFocusability = getDescendantFocusability(); // save
                setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
                requestFocus();
                setDescendantFocusability(descendantFocusability); // restore
            }
            return true;
        }
    
        public boolean arrowScrollH(int direction) {
    
            View currentFocused = findFocus();
            if (currentFocused == this)
                currentFocused = null;
    
            View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
    
            final int maxJump = getMaxScrollAmountH();
    
            if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
                nextFocused.getDrawingRect(mTempRect);
                offsetDescendantRectToMyCoords(nextFocused, mTempRect);
                int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
                doScrollX(scrollDelta);
                nextFocused.requestFocus(direction);
            } else {
                // no new focus
                int scrollDelta = maxJump;
    
                if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
                    scrollDelta = getScrollX();
                } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {
    
                    int daRight = getChildAt(0).getRight();
    
                    int screenRight = getScrollX() + getWidth();
    
                    if (daRight - screenRight < maxJump) {
                        scrollDelta = daRight - screenRight;
                    }
                }
                if (scrollDelta == 0) {
                    return false;
                }
                doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);
            }
    
            if (currentFocused != null && currentFocused.isFocused() && isOffScreenH(currentFocused)) {
                // previously focused item still has focus and is off screen, give
                // it up (take it back to ourselves)
                // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
                // are sure to get it)
                final int descendantFocusability = getDescendantFocusability(); // save
                setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
                requestFocus();
                setDescendantFocusability(descendantFocusability); // restore
            }
            return true;
        }
    
        /**
         * @return whether the descendant of this scroll view is scrolled off
         *  screen.
         */
        private boolean isOffScreenV(View descendant) {
            return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
        }
    
        private boolean isOffScreenH(View descendant) {
            return !isWithinDeltaOfScreenH(descendant, 0);
        }
    
        /**
         * @return whether the descendant of this scroll view is within delta
         *  pixels of being on the screen.
         */
        private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
            descendant.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(descendant, mTempRect);
    
            return (mTempRect.bottom + delta) >= getScrollY()
                    && (mTempRect.top - delta) <= (getScrollY() + height);
        }
    
        private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
            descendant.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(descendant, mTempRect);
    
            return (mTempRect.right + delta) >= getScrollX()
                    && (mTempRect.left - delta) <= (getScrollX() + getWidth());
        }
    
        /**
         * Smooth scroll by a Y delta
         *
         * @param delta the number of pixels to scroll by on the Y axis
         */
        private void doScrollY(int delta) {
            if (delta != 0) {
                if (mSmoothScrollingEnabled) {
                    smoothScrollBy(0, delta);
                } else {
                    scrollBy(0, delta);
                }
            }
        }
    
        private void doScrollX(int delta) {
            if (delta != 0) {
                if (mSmoothScrollingEnabled) {
                    smoothScrollBy(delta, 0);
                } else {
                    scrollBy(delta, 0);
                }
            }
        }
    
        /**
         * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
         *
         * @param dx the number of pixels to scroll by on the X axis
         * @param dy the number of pixels to scroll by on the Y axis
         */
        public void smoothScrollBy(int dx, int dy) {
            if (getChildCount() == 0) {
                // Nothing to do.
                return;
            }
            long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
            if (duration > ANIMATED_SCROLL_GAP) {
                final int height = getHeight() - getPaddingBottom() - getPaddingTop();
                final int bottom = getChildAt(0).getHeight();
                final int maxY = Math.max(0, bottom - height);
                final int scrollY = getScrollY();
                dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
    
                final int width = getWidth() - getPaddingRight() - getPaddingLeft();
                final int right = getChildAt(0).getWidth();
                final int maxX = Math.max(0, right - width);
                final int scrollX = getScrollX();
                dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;
    
                mScroller.startScroll(scrollX, scrollY, dx, dy);
                invalidate();
            } else {
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }
                scrollBy(dx, dy);
            }
            mLastScroll = AnimationUtils.currentAnimationTimeMillis();
        }
    
        /**
         * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
         *
         * @param x the position where to scroll on the X axis
         * @param y the position where to scroll on the Y axis
         */
        public final void smoothScrollTo(int x, int y) {
            smoothScrollBy(x - getScrollX(), y - getScrollY());
        }
    
        /**
         * <p>The scroll range of a scroll view is the overall height of all of its
         * children.</p>
         */
        @Override
        protected int computeVerticalScrollRange() {
            final int count = getChildCount();
            final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
            if (count == 0) {
                return contentHeight;
            }
    
            return getChildAt(0).getBottom();
        }
    
        @Override
        protected int computeHorizontalScrollRange() {
            final int count = getChildCount();
            final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
            if (count == 0) {
                return contentWidth;
            }
    
            return getChildAt(0).getRight();
        }
    
        @Override
        protected int computeVerticalScrollOffset() {
            return Math.max(0, super.computeVerticalScrollOffset());
        }
    
        @Override
        protected int computeHorizontalScrollOffset() {
            return Math.max(0, super.computeHorizontalScrollOffset());
        }
    
        @Override
        protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
            int childWidthMeasureSpec;
            int childHeightMeasureSpec;
    
            childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
    
            childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
    
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
    
        @Override
        protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
                int parentHeightMeasureSpec, int heightUsed) {
            final MarginLayoutParams lp = (MarginLayoutParams)child.getLayoutParams();
    
            final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin
                    + lp.rightMargin, MeasureSpec.UNSPECIFIED);
            final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin
                    + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
    
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
    
        @Override
        public void computeScroll() {
            if (mScroller.computeScrollOffset()) {
                // This is called at drawing time by ViewGroup. We don't want to
                // re-show the scrollbars at this point, which scrollTo will do,
                // so we replicate most of scrollTo here.
                //
                // It's a little odd to call onScrollChanged from inside the
                // drawing.
                //
                // It is, except when you remember that computeScroll() is used to
                // animate scrolling. So unless we want to defer the
                // onScrollChanged()
                // until the end of the animated scrolling, we don't really have a
                // choice here.
                //
                // I agree. The alternative, which I think would be worse, is to
                // post
                // something and tell the subclasses later. This is bad because
                // there
                // will be a window where mScrollX/Y is different from what the app
                // thinks it is.
                //
                int x = mScroller.getCurrX();
                int y = mScroller.getCurrY();
    
                if (getChildCount() > 0) {
                    View child = getChildAt(0);
                    x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
                    y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
                    super.scrollTo(x, y);
                    // getHeight()- child.getHeight()=y ->底部 y=0 ->顶端
                    // 惯性强度 mScroller.getDuration()
                }
                awakenScrollBars();
    
                // Keep on drawing until the animation has finished.
                postInvalidate();
            }
        }
    
        /**
         * Scrolls the view to the given child.
         *
         * @param child the View to scroll to
         */
        private void scrollToChild(View child) {
            child.getDrawingRect(mTempRect);
    
            /* Offset from child's local coordinates to ScrollView coordinates */
            offsetDescendantRectToMyCoords(child, mTempRect);
    
            int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
            int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
    
            if (scrollDeltaH != 0 || scrollDeltaV != 0) {
                scrollBy(scrollDeltaH, scrollDeltaV);
            }
        }
    
        /**
         * If rect is off screen, scroll just enough to get it (or at least the
         * first screen size chunk of it) on screen.
         *
         * @param rect      The rectangle.
         * @param immediate True to scroll immediately without animation
         * @return true if scrolling was performed
         */
        private boolean scrollToChildRect(Rect rect, boolean immediate) {
            final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
            final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
            final boolean scroll = deltaH != 0 || deltaV != 0;
            if (scroll) {
                if (immediate) {
                    scrollBy(deltaH, deltaV);
                } else {
                    smoothScrollBy(deltaH, deltaV);
                }
            }
            return scroll;
        }
    
        /**
         * Compute the amount to scroll in the Y direction in order to get
         * a rectangle completely on the screen (or, if taller than the screen,
         * at least the first screen size chunk of it).
         *
         * @param rect The rect.
         * @return The scroll delta.
         */
        protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
            if (getChildCount() == 0)
                return 0;
    
            int height = getHeight();
            int screenTop = getScrollY();
            int screenBottom = screenTop + height;
    
            int fadingEdge = getVerticalFadingEdgeLength();
    
            // leave room for top fading edge as long as rect isn't at very top
            if (rect.top > 0) {
                screenTop += fadingEdge;
            }
    
            // leave room for bottom fading edge as long as rect isn't at very
            // bottom
            if (rect.bottom < getChildAt(0).getHeight()) {
                screenBottom -= fadingEdge;
            }
    
            int scrollYDelta = 0;
    
            if (rect.bottom > screenBottom && rect.top > screenTop) {
                // need to move down to get it in view: move down just enough so
                // that the entire rectangle is in view (or at least the first
                // screen size chunk).
    
                if (rect.height() > height) {
                    // just enough to get screen size chunk on
                    scrollYDelta += (rect.top - screenTop);
                } else {
                    // get entire rect at bottom of screen
                    scrollYDelta += (rect.bottom - screenBottom);
                }
    
                // make sure we aren't scrolling beyond the end of our content
                int bottom = getChildAt(0).getBottom();
                int distanceToBottom = bottom - screenBottom;
                scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
    
            } else if (rect.top < screenTop && rect.bottom < screenBottom) {
                // need to move up to get it in view: move up just enough so that
                // entire rectangle is in view (or at least the first screen
                // size chunk of it).
    
                if (rect.height() > height) {
                    // screen size chunk
                    scrollYDelta -= (screenBottom - rect.bottom);
                } else {
                    // entire rect at top
                    scrollYDelta -= (screenTop - rect.top);
                }
    
                // make sure we aren't scrolling any further than the top our
                // content
                scrollYDelta = Math.max(scrollYDelta, -getScrollY());
            }
            return scrollYDelta;
        }
    
        protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
            if (getChildCount() == 0)
                return 0;
    
            int width = getWidth();
            int screenLeft = getScrollX();
            int screenRight = screenLeft + width;
    
            int fadingEdge = getHorizontalFadingEdgeLength();
    
            // leave room for left fading edge as long as rect isn't at very left
            if (rect.left > 0) {
                screenLeft += fadingEdge;
            }
    
            // leave room for right fading edge as long as rect isn't at very right
            if (rect.right < getChildAt(0).getWidth()) {
                screenRight -= fadingEdge;
            }
    
            int scrollXDelta = 0;
    
            if (rect.right > screenRight && rect.left > screenLeft) {
                // need to move right to get it in view: move right just enough so
                // that the entire rectangle is in view (or at least the first
                // screen size chunk).
    
                if (rect.width() > width) {
                    // just enough to get screen size chunk on
                    scrollXDelta += (rect.left - screenLeft);
                } else {
                    // get entire rect at right of screen
                    scrollXDelta += (rect.right - screenRight);
                }
    
                // make sure we aren't scrolling beyond the end of our content
                int right = getChildAt(0).getRight();
                int distanceToRight = right - screenRight;
                scrollXDelta = Math.min(scrollXDelta, distanceToRight);
    
            } else if (rect.left < screenLeft && rect.right < screenRight) {
                // need to move right to get it in view: move right just enough so
                // that
                // entire rectangle is in view (or at least the first screen
                // size chunk of it).
    
                if (rect.width() > width) {
                    // screen size chunk
                    scrollXDelta -= (screenRight - rect.right);
                } else {
                    // entire rect at left
                    scrollXDelta -= (screenLeft - rect.left);
                }
    
                // make sure we aren't scrolling any further than the left our
                // content
                scrollXDelta = Math.max(scrollXDelta, -getScrollX());
            }
            return scrollXDelta;
        }
    
        @Override
        public void requestChildFocus(View child, View focused) {
            if (!mScrollViewMovedFocus) {
                if (!mIsLayoutDirty) {
                    scrollToChild(focused);
                } else {
                    // The child may not be laid out yet, we can't compute the
                    // scroll yet
                    mChildToScrollTo = focused;
                }
            }
            super.requestChildFocus(child, focused);
        }
    
        /**
         * When looking for focus in children of a scroll view, need to be a little
         * more careful not to give focus to something that is scrolled off screen.
         *
         * This is more expensive than the default {@link android.view.ViewGroup}
         * implementation, otherwise this behavior might have been made the default.
         */
        @Override
        protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
    
            // convert from forward / backward notation to up / down / left / right
            // (ugh).
            // if (direction == View.FOCUS_FORWARD) {
            // direction = View.FOCUS_RIGHT;
            // } else if (direction == View.FOCUS_BACKWARD) {
            // direction = View.FOCUS_LEFT;
            // }
    
            final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance()
                    .findNextFocus(this, null, direction) : FocusFinder.getInstance()
                    .findNextFocusFromRect(this, previouslyFocusedRect, direction);
    
            if (nextFocus == null) {
                return false;
            }
    
            // if (isOffScreenH(nextFocus)) {
            // return false;
            // }
    
            return nextFocus.requestFocus(direction, previouslyFocusedRect);
        }
    
        @Override
        public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
            // offset into coordinate space of this scroll view
            rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());
    
            return scrollToChildRect(rectangle, immediate);
        }
    
        @Override
        public void requestLayout() {
            mIsLayoutDirty = true;
            super.requestLayout();
        }
    
        @Override
        protected void onLayout(boolean changed, int l, int t, int r, int b) {
            super.onLayout(changed, l, t, r, b);
            mIsLayoutDirty = false;
            // Give a child focus if it needs it
            if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
                scrollToChild(mChildToScrollTo);
            }
            mChildToScrollTo = null;
    
            // Calling this with the present values causes it to re-clam them
            scrollTo(getScrollX(), getScrollY());
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
    
            View currentFocused = findFocus();
            if (null == currentFocused || this == currentFocused)
                return;
    
            // If the currently-focused view was visible on the screen when the
            // screen was at the old height, then scroll the screen to make that
            // view visible with the new screen height.
            if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {
                currentFocused.getDrawingRect(mTempRect);
                offsetDescendantRectToMyCoords(currentFocused, mTempRect);
                int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
                doScrollY(scrollDelta);
            }
    
            final int maxJump = getRight() - getLeft();
            if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {
                currentFocused.getDrawingRect(mTempRect);
                offsetDescendantRectToMyCoords(currentFocused, mTempRect);
                int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
                doScrollX(scrollDelta);
            }
        }
    
        /**
         * Return true if child is an descendant of parent, (or equal to the parent).
         */
        private boolean isViewDescendantOf(View child, View parent) {
            if (child == parent) {
                return true;
            }
    
            final ViewParent theParent = child.getParent();
            return (theParent instanceof ViewGroup) && isViewDescendantOf((View)theParent, parent);
        }
    
        /**
         * Fling the scroll view
         *
         * @param velocityY The initial velocity in the Y direction. Positive
         *                  numbers mean that the finger/cursor is moving down the screen,
         *                  which means we want to scroll towards the top.
         */
        public void fling(int velocityX, int velocityY) {
            if (getChildCount() > 0) {
                int width = getWidth() - getPaddingRight() - getPaddingLeft();
                int right = getChildAt(0).getWidth();
    
                int height = getHeight() - getPaddingBottom() - getPaddingTop();
                int bottom = getChildAt(0).getHeight();
                mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0,
                        Math.max(0, right - width), 0, Math.max(0, bottom - height));
                // final boolean movingDown = velocityX > 0 || velocityY > 0;
                //
                // View newFocused =
                // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),
                // findFocus());
                // if (newFocused == null) {
                // newFocused = this;
                // }
                //
                // if (newFocused != findFocus()
                // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :
                // View.FOCUS_UP)) {
                // mScrollViewMovedFocus = true;
                // mScrollViewMovedFocus = false;
                // }
                invalidate();
            }
        }
    
        /**
         * {@inheritDoc}
         *
         * <p>This version also clamps the scrolling to the bounds of our child.
         */
        @Override
        public void scrollTo(int x, int y) {
            // we rely on the fact the View.scrollBy calls scrollTo.
            if (getChildCount() > 0) {
                View child = getChildAt(0);
                x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
                y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
                if (x != getScrollX() || y != getScrollY()) {
                    super.scrollTo(x, y);
                }
            }
        }
    
        private int clamp(int n, int my, int child) {
            if (my >= child || n < 0) {
                /*
                 * my >= child is this case: |--------------- me ---------------|
                 * |------ child ------| or |--------------- me ---------------|
                 * |------ child ------| or |--------------- me ---------------|
                 * |------ child ------| n < 0 is this case: |------ me ------|
                 * |-------- child --------| |-- mScrollX --|
                 */
                return 0;
            }
            if ((my + n) > child) {
                /*
                 * this case: |------ me ------| |------ child ------| |-- mScrollX
                 * --|
                 */
                return child - my;
            }
            return n;
        }
    
        public boolean isFlingEnabled() {
            return mFlingEnabled;
        }
    
        public void setFlingEnabled(boolean flingEnabled) {
            this.mFlingEnabled = flingEnabled;
        }
    
        /** scrollview内容与属性记录*/
        private View inner;
        private Rect normal = new Rect();
    
        @Override
        protected void onFinishInflate() {
            if (getChildCount() > 0) {
                inner = getChildAt(0);
            }
        }
    
        // 是否须要开启动画
        public boolean isNeedAnimation() {
            return !normal.isEmpty();
        }
    
        // 开启动画挪动
        public void animation() {
            // 开启挪动动画
            TranslateAnimation ta = new TranslateAnimation(0, -inner.getLeft(), 0, -inner.getTop());
            ta.setDuration(200);
            inner.startAnimation(ta);
            // 设置回到畸形的布局位置
            new Handler().postDelayed(new Runnable() {
                public void run() {
                    inner.clearAnimation();
                    inner.layout(normal.left, normal.top, normal.right, normal.bottom);
                    normal.setEmpty();
                }
            }, 200);
    
        }
    
        // 是否须要挪动布局
        public boolean isNeedMove() {
            int offsetX = inner.getMeasuredWidth() - getWidth();
            int scrollX = getScrollX();
            if (scrollX == 0 || scrollX == offsetX) {
                return true;
            }
    
            int offsetY = inner.getMeasuredHeight() - getHeight();
            int scrollY = getScrollY();
            if (scrollY == 0 || scrollY == offsetY) {
                return true;
            }
            return false;
        }
    }

        

        实现很简单,这里就不做太多解释!

    文章结束给大家分享下程序员的一些笑话语录: 看新闻说中国输入法全球第一!领先了又如何?西方文字根本不需要输入法。一点可比性都没有。

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  • 原文地址:https://www.cnblogs.com/xinyuyuanm/p/3093597.html
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