Problem D Morley’s Theorem Input: Standard Input
Output: Standard Output
Morley’s theorem states that that the lines trisecting the angles of an arbitrary plane triangle meet at the vertices of an equilateral triangle. For example in the figure below the tri-sectors of angles A, B and C has intersected and created an equilateral triangle DEF.
Of course the theorem has various generalizations, in particular if all of the tri-sectors are intersected one obtains four other equilateral triangles. But in the original theorem only tri-sectors nearest to BC are allowed to intersect to get point D, tri-sectors nearest to CA are allowed to intersect point E and tri-sectors nearest to AB are intersected to get point F. Trisector like BD and CE are not allowed to intersect. So ultimately we get only one equilateral triangle DEF. Now your task is to find the Cartesian coordinates of D, E and F given the coordinates of A, B, and C.
Input
First line of the input file contains an integer N (0<N<5001) which denotes the number of test cases to follow. Each of the next lines contain six integers . This six integers actually indicates that the Cartesian coordinates of point A, B and C are respectively. You can assume that the area of triangle ABC is not equal to zero, and the points A, B and C are in counter clockwise order.
Output
For each line of input you should produce one line of output. This line contains six floating point numbers separated by a single space. These six floating-point actually means that the Cartesian coordinates of D, E and F are respectively. Errors less than will be accepted.
Sample Input Output for Sample Input
2 1 1 2 2 1 2 0 0 100 0 50 50 |
1.316987 1.816987 1.183013 1.683013 1.366025 1.633975 56.698730 25.000000 43.301270 25.000000 50.000000 13.397460 |
题目大意:给一个三角形的三个顶点求1/3角平分线的交点。
#include<iostream> #include<cstdio> #include<cmath> using namespace std; struct Point { double x,y; Point(double x=0,double y=0):x(x),y(y) {} }; typedef Point Vector; Vector operator +(Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);} Vector operator -(Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);} Vector operator *(Vector A,double p){return Vector(A.x*p,A.y*p);} Vector operator /(Vector A,double p){return Vector(A.x/p,A.y/p);} bool operator < (const Point &a,const Point &b) { return a.x<b.x||(a.x==b.x&&a.y<b.y); } const double eps=1e-10; int dcmp(double x) { if(fabs(x)<eps) return 0; else return x<0?-1:1; } bool operator == (const Point &a,const Point &b){ return (dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0); } double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;}//点积 double Length(Vector A){return sqrt(Dot(A,A));}//向量长度 //两向量的夹角 double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));} double Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x;}//叉积 Vector Rotate(Vector A,double rad)//向量旋转 { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)//两直线的交点 { Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t; } Point read_point() { Point A; scanf("%lf %lf",&A.x,&A.y); return A; } Point getpoint(Point A,Point B,Point C) { Vector v1,v2; double a1,a2; v1=C-B; v2=B-C; a1=Angle(A-B,C-B)/3; a2=Angle(A-C,B-C)/3; v1=Rotate(v1,a1); v2=Rotate(v2,-a2); return GetLineIntersection(B,v1,C,v2); } int main() { int T; Point A,B,C,D,E,F; scanf("%d",&T); while(T--) { A=read_point(); B=read_point(); C=read_point(); D=getpoint(A,B,C); E=getpoint(B,C,A); F=getpoint(C,A,B); printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf ",D.x,D.y,E.x,E.y,F.x,F.y); } return 0; }