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  • 二维几何常用运算

    #include <iostream>
    #include <cmath>
    
    const double eps = 1e-10;
    
    struct Point{
        double x,y;
        Point(double x = 0, double y = 0):x(x),y(y){} //初始化列表构造函数
    };
    
    typedef Point Vector;
    
    //向量+向量 = 向量, 点 + 向量 = 向量
    Vector operator + (Vector A, Vector B){return Vector(A.x+B.x, A.y+B.y);}
    //点-点=向量
    Vector operator - (Point A,Point B){return Vector(A.x-B.x, A.y - B.y);}
    //向量*数=向量
    Vector operator * (Vector A, double p){return Vector(A.x*p, A.y*p);}
    //向量/数 = 向量
    Vector operator /(Vector A, double p){return Vector(A.x/p, A.y/p);}
    bool operator < (const Point& a,const Point& b){return a.x < b.x || (a.x == b.x && a.y < b.y);}
    //三态函数
    int dcmp(double x){if(fabs(x) < eps ) return 0;else return x <  0 ? -1 : 1;}
    //判断两个点是否相等
    bool operator == (const Point& a,const Point& b){return dcmp(a.x - b.x) == 0 && dcmp(a.y-b.y)  == 0;}
    //求向量的极角
    double polar_angle(Vector A){return atan2(A.y,A.x);}
    //点积
    double Dot(Vector A, Vector B){return A.x*B.x + A.y*B.y;}
    //求向量的长度
    double Length(Vector A){return sqrt(Dot(A,A));}
    //求向量之间的夹角
    double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));}
    //两个向量的叉积
    double Cross(Vector A,Vector B){return A.x*B.y - A.y*B.y;}
    //求有向面积
    double Area2(Point A, Point B, Point C ){ return Cross(B-A,C-A);}
    //向量旋转
    Vector Rotate(Vector A,double rad){
        return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
    }
    //向量的单位法向量
    Vector Normal(Vector A){
        double L = Length(A);
        return Vector(-A.y/L,A.x/L);
    }
    //求两条直线的交点
    Point GetLineIntersection(Point P,Vector v, Point Q, Vector w){
        Vector u = P-Q;
        double t =Cross(w,u)/Cross(v,w);   //注意当Cross(v,w)!=0时才有交点
        return P+v*t;
    }
    //点到直线的距离
    double DistanceToLine(Point P,Point A,Point B){
        Vector v1 = B-A, v2 = P-A;
        return fabs(Cross(v1,v2))/Length(v1);
    }
    //点到线段的距离
    double DistanceToSegment(Point P,Point A,Point B){
        if (A==B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if (dcmp(Dot(v1,v2)) < 0) return Length(v2);
        else if (dcmp(Dot(v1,v3)) > 0) return Length(v3);
        else return fabs(Cross(v1,v2))/Length(v1);
    }
    
    //点在直线上的投影
    Point GetLineProjection(Point P, Point A, Point B){
        Vector v = B-A;
        return A+v*(Dot(v,P-A)/Dot(v,v));
    }
    
    //线段相交判断
    bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){
        double c1 = Cross(a2-a1,b1-a1);
        double c2 = Cross(a2-a1,b2-a1);
        double c3 = Cross(b2-b1,a1-b1);
        double c4 = Cross(b2-b1,a2-b1);
        return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0;
    }
    
    //点是否在线段上
    bool OnSegment(Point p,Point a1, Point a2){
        return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p)) < 0;
    }
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  • 原文地址:https://www.cnblogs.com/xiongqiangcs/p/3428618.html
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