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  • html5 的 webScoket 和 C# 建立Socket连接

    最近使用的web项目中,需要服务器直接触发前端显示效果。

    所以研究了一下websocket:

    名词解释:

    WebSocket
    WebSocket协议是一种双向通信协议,它建立在TCP之上,同http一样通过TCP来传输数据,但是它和http最大的不同有两点:


    1.WebSocket是一种双向通信协议,在建立连接后,WebSocket服务器和Browser/UA都能主动的向对方发送或接收数据,就像Socket一样,不同的是WebSocket是一种建立在Web基础上的一种简单模拟Socket的协议;


    2.WebSocket需要通过握手连接,类似于TCP它也需要客户端和服务器端进行握手连接,连接成功后才能相互通信。
    当Web应用程序调用new WebSocket(url)接口时,Browser就开始了与地址为url的WebServer建立握手连接的过程。

    客户端向服务器发送请求:
    GET /chat HTTP/1.1  
    Host: server.example.com  
    Upgrade: websocket  
    Connection: Upgrade  
    Sec-WebSocket-Key:dGhlIHNhbXBsZSBub25jZQ==  
    Origin: http://example.com  
    Sec-WebSocket-Protocol: chat,superchat  
    Sec-WebSocket-Version: 13 

    服务器端返回内容:
    HTTP/1.1 101 Switching Protocols
    Upgrade: websocket
    Connection: Upgrade
    Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=


    请求中的【Sec-WebSocket-Key】是随机发送的。而服务器返回的【Sec-WebSocket-Accept】是将【Sec-WebSocket-Key】加上一个固定字符串【258EAFA5-E914-47DA-95CA-C5AB0DC85B11】,并使用SHA-1加密后,再进行BASE-64编码生成的。

    一个简单的DEMO:

    前端页面:

    <!DOCTYPE html>
    <html>
    <head>
        <title>Web Socket Client</title>
    </head>
    <body style="padding:10px;">
        <h1>聊天室</h1>
        <div style="margin:5px 0px;">
            Address:
            <div><input id="address" type="text" value="ws://127.0.0.1:1818" style="400px;" /></div>
        </div>
        <div style="margin:5px 0px;">
            Name:
            <div><input id="name" type="text" value="Byron" style="400px;" /></div>
        </div>
        <div>
            <button id="connect" onclick="connect();">connect server</button> &nbsp;&nbsp;
            <button id="disconnect" onclick="quit();">disconnect</button>&nbsp;&nbsp;
            <button id="clear" onclick="clearMsg();">clear</button>
        </div>
        <h5 style="margin:4px 0px;">Message:</h5>
        <div id="message" style="border:solid 1px #333; padding:4px; 400px; overflow:auto;
             background-color:#404040; height:300px; margin-bottom:8px; font-size:14px;">
        </div>
        <input id="text" type="text" onkeypress="enter(event);" style="340px" /> &nbsp;&nbsp;
        <button id="send" onclick="send();">send</button>
    
        <script type="text/javascript">
            var name=document.getElementById('name').value;
            var msgContainer=document.getElementById('message');
            var text=document.getElementById('text');
    
            function connect () {
                var address=document.getElementById('address').value;
    
                ws=new WebSocket(address);
                ws.onopen=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML="Server > connection open.";
                    msgContainer.appendChild(msg);
                    ws.send('{'+document.getElementById('name').value+'}');
                };
                ws.onmessage=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#fff';
                    msg.innerHTML=e.data;
                    msgContainer.appendChild(msg);
                };
                ws.onerror=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML='Server > '+e.data;
                    msgContainer.appendChild(msg);
                };
                ws.onclose=function(e){
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML="Server > connection closed by server.";
                    msgContainer.appendChild(msg);
                };
                text.focus();
            }
    
            function quit(){
                if(ws){
                    ws.close();
                    var msg=document.createElement('div');
                    msg.style.color='#0f0';
                    msg.innerHTML='Server > connection closed.';
                    msgContainer.appendChild(msg);
                    ws=null;
                }
            }
    
            function send(){
                ws.send(text.value);
                setTimeout(function(){
                    msgContainer.scrollTop=msgContainer.getBoundingClientRect().height;
                },100);
                text.value='';
                text.focus();
            }
    
            function clearMsg(){
                msgContainer.innerHTML="";
            }
    
            function enter(event){
                if(event.keyCode==13){
                 send();
                }
            }
        </script>
    </body>
    </html>

      

    后台代码(C#): 

    class Program
        {
    
            private static Socket listener;
            private static Hashtable ht;
            static void Main(string[] args)
            {
                int port = 1818;//监听端口为1818端口
                ht = new Hashtable();//用于存放客户端的连接socket
                byte[] buffer = new byte[1024];
    
                var localEP = new IPEndPoint(IPAddress.Any, port);
                listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
    
                try
                {
                    listener.Bind(localEP);
                    listener.Listen(10);
    
                    Console.WriteLine("等待客户端连接....");
                    while (true)
                    {
                        Socket clientSocket = listener.Accept(); //接收到客户端的连接      
                        var th = new Thread(new ParameterizedThreadStart(Receive));
                        th.Start(clientSocket);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }
            /// <summary>
            /// 线程调用
            /// </summary>
            private static void Receive(object o)//Socket clientSocket)
            {
                Socket clientSocket = (Socket)o;
                clientSocket.Blocking = true;
                IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint;
                //    Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected");
                var key = string.Format("{0}-X-Q-X-{1}", clientipe.Address.ToString(), clientipe.Port);
                if (!ht.ContainsKey(key))
                {
                    //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据
                    ht.Add(key, clientSocket);
                }
                Console.WriteLine("接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接");
                byte[] buffer = new byte[1024];
                int length = clientSocket.Receive(buffer);
                clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
                Console.WriteLine("已经发送握手协议了....");
    
                //接收用户姓名信息
                length = clientSocket.Receive(buffer);
                string xm = AnalyticData(buffer, length);
    
                clientSocket.Send(PackData("连接时间:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")));
    
    
    
                try
                {
    
                    while (true)
                    {
                        var errLs = new List<object>();
                        //接受客户端数据
                        Console.WriteLine("等待客户端数据....");
                        try
                        {
                            length = clientSocket.Receive(buffer);//接受客户端信息
                        }
                        catch (SocketException e)
                        {
                            //去除字典
                            Console.WriteLine(e.Message);
                            try
                            {
                                foreach (DictionaryEntry de in ht)
                                {
                                    if (de.Value == clientSocket)
                                    {
                                        ht.Remove(de.Key);
                                    }
                                }
                            }
                            catch (Exception ex)
                            {
                                Console.WriteLine(ex.Message);
                            }
                            
                        }
                        string clientMsg = AnalyticData(buffer, length);
                        Console.WriteLine("接受到客户端数据:" + clientMsg);
    
                        //发送数据
                        string sendMsg = "" + clientMsg;
                        Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
                        //遍历hashTable中的数据获取Socket发送数据
                        foreach (DictionaryEntry de in ht)
                        {
                            try
                            {
                                var sc = (Socket)de.Value;
                                sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() + xm + "说:" + sendMsg));
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine("Num:{0} err:{1}", ht.Count, e);
                                errLs.Add(de.Key);
                            }
                        }
    
                        if (errLs != null && errLs.Any())
                        {
                            foreach (var item in errLs)
                            {
                                ht.Remove(item);
                            }
                        }
    
                        Thread.Sleep(1000);
                    }
                }
                catch (SocketException e)
                {
                    //去除字典
                    Console.WriteLine(e.Message);
                }
                catch (System.ObjectDisposedException e)
                {
                    //去除字典
                    Console.WriteLine(e.Message);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
    
    
            }
            /// <summary>
            /// 打包握手信息
            /// </summary>
            /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
            /// <returns>数据包</returns>
            private static byte[] PackHandShakeData(string secKeyAccept)
            {
                var responseBuilder = new StringBuilder();
                responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
                responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
                responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
                responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
                //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
                //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
                //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
    
                return Encoding.UTF8.GetBytes(responseBuilder.ToString());
            }
    
            /// <summary>
            /// 生成Sec-WebSocket-Accept
            /// </summary>
            /// <param name="handShakeText">客户端握手信息</param>
            /// <returns>Sec-WebSocket-Accept</returns>
            private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
            {
                string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
                string key = string.Empty;
                Regex r = new Regex(@"Sec-WebSocket-Key:(.*?)
    ");
                Match m = r.Match(handShakeText);
                if (m.Groups.Count != 0)
                {
                    key = Regex.Replace(m.Value, @"Sec-WebSocket-Key:(.*?)
    ", "$1").Trim();
                }
                byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
                return Convert.ToBase64String(encryptionString);
            }
    
            /// <summary>
            /// 解析客户端数据包
            /// </summary>
            /// <param name="recBytes">服务器接收的数据包</param>
            /// <param name="recByteLength">有效数据长度</param>
            /// <returns></returns>
            private static string AnalyticData(byte[] recBytes, int recByteLength)
            {
                if (recByteLength < 2) { return string.Empty; }
    
                bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
                if (!fin)
                {
                    return string.Empty;// 超过一帧暂不处理 
                }
    
                bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
                if (!mask_flag)
                {
                    return string.Empty;// 不包含掩码的暂不处理
                }
    
                int payload_len = recBytes[1] & 0x7F; // 数据长度  
    
                byte[] masks = new byte[4];
                byte[] payload_data;
    
                if (payload_len == 126)
                {
                    Array.Copy(recBytes, 4, masks, 0, 4);
                    payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 8, payload_data, 0, payload_len);
    
                }
                else if (payload_len == 127)
                {
                    Array.Copy(recBytes, 10, masks, 0, 4);
                    byte[] uInt64Bytes = new byte[8];
                    for (int i = 0; i < 8; i++)
                    {
                        uInt64Bytes[i] = recBytes[9 - i];
                    }
                    UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
    
                    payload_data = new byte[len];
                    for (UInt64 i = 0; i < len; i++)
                    {
                        payload_data[i] = recBytes[i + 14];
                    }
                }
                else
                {
                    Array.Copy(recBytes, 2, masks, 0, 4);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 6, payload_data, 0, payload_len);
    
                }
    
                for (var i = 0; i < payload_len; i++)
                {
                    payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
                }
    
                return Encoding.UTF8.GetString(payload_data);
            }
    
    
            /// <summary>
            /// 打包服务器数据
            /// </summary>
            /// <param name="message">数据</param>
            /// <returns>数据包</returns>
            private static byte[] PackData(string message)
            {
                byte[] contentBytes = null;
                byte[] temp = Encoding.UTF8.GetBytes(message);
    
                if (temp.Length < 126)
                {
                    contentBytes = new byte[temp.Length + 2];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = (byte)temp.Length;
                    Array.Copy(temp, 0, contentBytes, 2, temp.Length);
                }
                else if (temp.Length < 0xFFFF)
                {
                    contentBytes = new byte[temp.Length + 4];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = 126;
                    contentBytes[2] = (byte)(temp.Length & 0xFF);
                    contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                    Array.Copy(temp, 0, contentBytes, 4, temp.Length);
                }
                else
                {
                    // 暂不处理超长内容  
                }
    
                return contentBytes;
            }
        }

    运行效果:

     本文引用:http://xqblog.top/Article.aspx?id=ART2018080900001

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  • 原文地址:https://www.cnblogs.com/xqaizx/p/9446863.html
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