zoukankan      html  css  js  c++  java
  • 博客园背景特效粒子鼠标跟踪吸附

    博客园背景特效

    粒子鼠标跟踪吸附

    <!--粒子吸附背景开始-->
    <script type="text/javascript">
    
        !function () {
            //封装方法,压缩之后减少文件大小
            function get_attribute(node, attr, default_value) {
                return node.getAttribute(attr) || default_value;
            }
    
            //封装方法,压缩之后减少文件大小
            function get_by_tagname(name) {
                return document.getElementsByTagName(name);
            }
    
            //获取配置参数
            function get_config_option() {
                var scripts = get_by_tagname("script"),
                    script_len = scripts.length,
                    script = scripts[script_len - 1]; //当前加载的script
                return {
                    l: script_len, //长度,用于生成id用
                    z: get_attribute(script, "zIndex", -1), //z-index
                    o: get_attribute(script, "opacity", 0.8), //opacity
                    c: get_attribute(script, "color", "255,255,255"), //color
                    n: get_attribute(script, "count", 350) //count
                };
            }
    
            //设置canvas的高宽
            function set_canvas_size() {
                canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
                    canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
            }
    
            //绘制过程
            function draw_canvas() {
                context.clearRect(0, 0, canvas_width, canvas_height);
                //随机的线条和当前位置联合数组
                var e, i, d, x_dist, y_dist, dist; //临时节点
                //遍历处理每一个点
                random_points.forEach(function (r, idx) {
                    r.x += r.xa,
                        r.y += r.ya, //移动
                        r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
                        r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
                        context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
                    //从下一个点开始
                    for (i = idx + 1; i < all_array.length; i++) {
                        e = all_array[i];
                        // 当前点存在
                        if (null !== e.x && null !== e.y) {
                            x_dist = r.x - e.x; //x轴距离 l
                            y_dist = r.y - e.y; //y轴距离 n
                            dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
    
                            dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                                d = (e.max - dist) / e.max,
                                context.beginPath(),
                                context.lineWidth = d / 2,
                                context.strokeStyle = "#0000FF",//这里是线条的颜色
                                context.moveTo(r.x, r.y),
                                context.lineTo(e.x, e.y),
                                context.stroke());
                        }
                    }
                }), frame_func(draw_canvas);
            }
    
            //创建画布,并添加到body中
            var the_canvas = document.createElement("canvas"), //画布
                config = get_config_option(), //配置
                canvas_id = "c_n" + config.l, //canvas id
                context = the_canvas.getContext("2d"), canvas_width, canvas_height,
                frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (func) {
                    window.setTimeout(func, 1000 / 40);
                }, random = Math.random,
                current_point = {
                    x: null, //当前鼠标x
                    y: null, //当前鼠标y
                    max: 20000 // 圈半径的平方
                },
                all_array;
            the_canvas.id = canvas_id;
            the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
            get_by_tagname("body")[0].appendChild(the_canvas);
    
            //初始化画布大小
            set_canvas_size();
            window.onresize = set_canvas_size;
            //当时鼠标位置存储,离开的时候,释放当前位置信息
            window.onmousemove = function (e) {
                e = e || window.event;
                current_point.x = e.clientX;
                current_point.y = e.clientY;
            }, window.onmouseout = function () {
                current_point.x = null;
                current_point.y = null;
            };
            //随机生成config.n条线位置信息
            for (var random_points = [], i = 0; config.n > i; i++) {
                var x = random() * canvas_width, //随机位置
                    y = random() * canvas_height,
                    xa = 2 * random() - 1, //随机运动方向
                    ya = 2 * random() - 1;
                // 随机点
                random_points.push({
                    x: x,
                    y: y,
                    xa: xa,
                    ya: ya,
                    max: 6000 //沾附距离
                });
            }
            all_array = random_points.concat([current_point]);
            //0.1秒后绘制
            setTimeout(function () {
                draw_canvas();
            }, 100);
        }();
    </script>
    
    
  • 相关阅读:
    主从数据库
    Linux 安装 mysql
    centos7.5上安装go1.13.4
    Linux 安装php
    CENTOS7下安装redis
    CentOS 7安装Etherpad(在线协作编辑)
    nginx《一安装》
    springboot中redis取缓存类型转换异常
    linux安装mysql
    linux上传下载文件(转载https://www.jb51.net/article/143112.htm)
  • 原文地址:https://www.cnblogs.com/xw1203/p/15720425.html
Copyright © 2011-2022 走看看