Swift和C混合Socket编程实现简单的ping命令
这个是用Mac下的Network Utility工具实现ping命令,用Wireshark抓取的ICMP数据包:


一.icmp结构
要真正了解ping命令实现原理,就要了解ping命令所使用到的TCP/IP协议。
ICMP(Internet Control Message,网际控制报文协议)是为网关和目标主机而提供的一种差错控制机制,使它们在遇到差错时能把错误报告给报文源发方。ICMP协议是IP层的 一个协议,但是由于差错报告在发送给报文源发方时可能也要经过若干子网,因此牵涉到路由选择等问题,所以ICMP报文需通过IP协议来发送。
ICMP数据报的数据发送前需要两级封装:首先添加ICMP报头形成ICMP报文,再添加IP报头形成IP数据报
各种ICMP报文的前32bits都是三个长度固定的字段:type类型字段(8位)、code代码字段(8位)、checksum校验和字段(16位)
8bits类型和8bits代码字段:一起决定了ICMP报文的类型。常见的有:
类型8、代码0:回射请求。
类型0、代码0:回射应答。
类型11、代码0:超时。
16bits校验和字段:包括数据在内的整个ICMP数据包的校验和,其计算方法和IP头部校验和的计算方法是一样的。
对于ICMP回射请求和应答报文来说,接下来是16bits标识符字段:用于标识本ICMP进程。
最后是16bits序列号字段:用于判断回射应答数据报。
ICMP报文包含在IP数据报中,属于IP的一个用户,IP头部就在ICMP报文的前面
一个ICMP报文包括IP头部(20字节)、ICMP头部(8字节)和ICMP报文数据部分
ICMP报文格式,在Mac(Unix)下结构包含在ip_icmp.h中:
引入头文件#include //icmp数据包结构
struct icmp { u_char icmp_type; /* type of message, see below */ u_char icmp_code; /* type sub code */ u_short icmp_cksum; /* ones complement cksum of struct */ union { u_char ih_pptr; /* ICMP_PARAMPROB */ struct in_addr ih_gwaddr; /* ICMP_REDIRECT */ struct ih_idseq { n_short icd_id; n_short icd_seq; } ih_idseq; int ih_void; /* ICMP_UNREACH_NEEDFRAG -- Path MTU Discovery (RFC1191) */ struct ih_pmtu { n_short ipm_void; n_short ipm_nextmtu; } ih_pmtu; struct ih_rtradv { u_char irt_num_addrs; u_char irt_wpa; u_int16_t irt_lifetime; } ih_rtradv; } icmp_hun; #define icmp_pptr icmp_hun.ih_pptr #define icmp_gwaddr icmp_hun.ih_gwaddr #define icmp_id icmp_hun.ih_idseq.icd_id #define icmp_seq icmp_hun.ih_idseq.icd_seq #define icmp_void icmp_hun.ih_void #define icmp_pmvoid icmp_hun.ih_pmtu.ipm_void #define icmp_nextmtu icmp_hun.ih_pmtu.ipm_nextmtu #define icmp_num_addrs icmp_hun.ih_rtradv.irt_num_addrs #define icmp_wpa icmp_hun.ih_rtradv.irt_wpa #define icmp_lifetime icmp_hun.ih_rtradv.irt_lifetime union { struct id_ts { n_time its_otime; n_time its_rtime; n_time its_ttime; } id_ts; struct id_ip { struct ip idi_ip; /* options and then 64 bits of data */ } id_ip; struct icmp_ra_addr id_radv; u_int32_t id_mask; char id_data[1]; } icmp_dun; #define icmp_otime icmp_dun.id_ts.its_otime #define icmp_rtime icmp_dun.id_ts.its_rtime #define icmp_ttime icmp_dun.id_ts.its_ttime #define icmp_ip icmp_dun.id_ip.idi_ip #define icmp_radv icmp_dun.id_radv #define icmp_mask icmp_dun.id_mask #define icmp_data icmp_dun.id_data };
IP报文格式,在Mac(Unix)下结构包含在ip.h中:
引入头文件#include //ip数据包结构
struct ip { #ifdef _IP_VHL u_char ip_vhl; /* version << 4 | header length >> 2 */ #else #if BYTE_ORDER == LITTLE_ENDIAN u_int ip_hl:4, /* header length */ ip_v:4; /* version */ #endif #if BYTE_ORDER == BIG_ENDIAN u_int ip_v:4, /* version */ ip_hl:4; /* header length */ #endif #endif /* not _IP_VHL */ u_char ip_tos; /* type of service */ u_short ip_len; /* total length */ u_short ip_id; /* identification */ u_short ip_off; /* fragment offset field */ #define IP_RF 0x8000 /* reserved fragment flag */ #define IP_DF 0x4000 /* dont fragment flag */ #define IP_MF 0x2000 /* more fragments flag */ #define IP_OFFMASK 0x1fff /* mask for fragmenting bits */ u_char ip_ttl; /* time to live */ u_char ip_p; /* protocol */ u_short ip_sum; /* checksum */ struct in_addr ip_src,ip_dst; /* source and dest address */ };
二.具体实现代码
//xSocketPing.c
#include "xSocketPing.h" //statistics void statistics(char* back){ double percent = ((double)sendPacketNumber - (double)recvPacketNumber) / (double)sendPacketNumber * 100; sprintf(back, "---%s ping statistics--- %d packets trasmitted, %d packet received, %0.1f%% packet loss",inet_ntoa(dstAddr.sin_addr),sendPacketNumber,recvPacketNumber,percent); } //check sum unsigned short checkSum(unsigned short *buffer, int size){ unsigned long checkSum = 0; while (size > 1) { checkSum += *buffer++; size -= sizeof(unsigned short);//unsigned short is 2 bytes = 16 bits } //if size is odd number if (size == 1){ checkSum += *(unsigned short *)buffer; } checkSum = (checkSum >> 16) + (checkSum & 0xFFFF); checkSum += (checkSum >> 16); return ~checkSum; } //calculate time difference double timeSubtract(struct timeval *recvTimeStamp, struct timeval *sendTimeStamp){ //calculate seconds long timevalSec = recvTimeStamp->tv_sec - sendTimeStamp->tv_sec; //calculate microsends long timevalUsec = recvTimeStamp->tv_usec - sendTimeStamp->tv_usec; //if microsends less then zero if (timevalUsec < 0) { timevalSec -= 1; timevalUsec = - timevalUsec; } return (timevalSec * 1000.0 + timevalUsec) / 1000.0; } //fill icmp packet and return size of packet int fillPacket(int packetSequence){ int packetSize = 0; struct icmp *icmpHeader = (struct icmp *)sendBuffer; icmpHeader->icmp_type = ICMP_ECHO; icmpHeader->icmp_code = 0; icmpHeader->icmp_cksum = 0; icmpHeader->icmp_id = pid; icmpHeader->icmp_seq = packetSequence; packetSize = dataSize + 8; tvSend = (struct timeval *)icmpHeader->icmp_data; gettimeofday(tvSend, NULL);//get current of time icmpHeader->icmp_cksum = checkSum((unsigned short *)icmpHeader, packetSize); return packetSize; } //send icmp packet to dstAddr int sendPacket(int packetSequence){ int packSize = 0; packSize = fillPacket(packetSequence); if ((sendto(socketfd, sendBuffer, packSize, 0, (struct sockaddr *)&dstAddr, sizeof(dstAddr))) < 0) { printf("Send icmp packet Error "); sendPacketNumber--; recvPacketNumber--; return -1; } return 0; } //setting ip address void settingIP(){ //initialize bzero(&dstAddr,sizeof(dstAddr)); dstAddr.sin_family = AF_INET; dstAddr.sin_addr.s_addr = inet_addr(ipAddr); } //get current process id void getPid(){ pid = getpid(); } //create socket int createSocket(){ //原始套接字SOCK_RAW需要使用root权限,所以改用SOCK_DGRAM if ((socketfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_ICMP)) < 0) { printf("Create Socket Error "); return -1; } return 0; } //setting socket void settingSocket(int timeout){ int size = 50 * 1024; //setting timeout seconds or you can set it by microseconds struct timeval timeOut; timeOut.tv_sec = timeout; //扩大套接字接收缓冲区到50K这样做主要为了减小接收缓冲区溢出的可能性,若无意中ping一个广播地址或多播地址,将会引来大量应答 setsockopt(socketfd, SOL_SOCKET, SO_RCVBUF, &size, sizeof(size)); setsockopt(socketfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeOut, sizeof(timeOut)); } //destory socket void destorySocket(){ close(socketfd); } //unpacket void unPacket(char* packetBuffer,char* back, long size){ struct ip *ipHeader = NULL; struct icmp *icmpHeader = NULL; double rtt;//往返时间 int ipHeaderLength;//ip header length ipHeader = (struct ip *)packetBuffer; ipHeaderLength = ipHeader->ip_hl<<2;//求ip报头长度,即ip报头的长度标志乘4 icmpHeader = (struct icmp *)(packetBuffer + ipHeaderLength);//越过IP头,point to ICMP header size -= ipHeaderLength; if (size < 8){ back = "Unpacket Error:packet size minmum 8 bytes "; } if ((icmpHeader->icmp_type == ICMP_ECHOREPLY) && (icmpHeader->icmp_id == pid)) { tvSend = (struct timeval *)icmpHeader->icmp_data; gettimeofday(&tvRecv, NULL); //以毫秒为单位计算rtt rtt = timeSubtract(&tvRecv, tvSend); sprintf(back,"%ld bytes from %s: icmp_seq=%u ttl=%d time=%.1f ms ",size,inet_ntoa(recvAddr.sin_addr),icmpHeader->icmp_seq,ipHeader->ip_ttl,rtt); }else{ back = "Unpacket Error "; } } //receive packet void receivePacket(char* back){ //claculate packet size int packetSize = sizeof(recvAddr); long size; if ((size = recvfrom(socketfd, recvBuffer, sizeof(recvBuffer), 0, (struct sockaddr *)&recvAddr, (socklen_t *)&packetSize)) < 0) { sprintf(back,"Receive timeout "); recvPacketNumber--; }else{ gettimeofday(&tvRecv, NULL); //char temp[100] = {0}; unPacket(recvBuffer, back, size); //printf("%s ",temp); } } void ping(char *ipAddress, int number, int timeout){ int packetnumber = 0; ipAddr = ipAddress; sendPacketNumber = number; recvPacketNumber = number; settingIP(); getPid(); if (createSocket() != -1){ settingSocket(timeout); printf("PING %s: %d bytes of data. ",ipAddress,dataSize); while(packetnumber < number){ if (sendPacket(packetnumber) != -1){ char back[100] = {0}; receivePacket(back); printf("%s",back); } sleep(1); packetnumber++; } char back[100] = {0}; statistics(back); printf("%s ",back); destorySocket(); } }
//xSocketPing.h
#ifndef xSocketPing_h #define xSocketPing_h #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h>//基本系统数据类型 #include <sys/socket.h> #include <netinet/in.h> //get current of time #include <sys/time.h> #include <arpa/inet.h>//inet_ntoa将一个IP转换成一个互联网标准点分格式的字符串 #include <unistd.h>//close(int) #include <netdb.h>//定义了与网络有关的结构、变量类型、宏、函数等 //ip packet structure #include <netinet/ip.h> //icmp packet structure #include <netinet/ip_icmp.h> //time to live int ttl = 64; //icmp data size ,icmp header 8bytes,data size 56bytes,the maximum of packet size 64bytes int dataSize = 56; //packet number int sendPacketNumber; int recvPacketNumber; //ip address char * ipAddr; //send packet of time struct timeval *tvSend; //receive packet of time struct timeval tvRecv; //Socket address, internet style. //the destination address struct sockaddr_in dstAddr; //the receive address struct sockaddr_in recvAddr; //send icmp buffer char sendBuffer[1024] = {0}; //receive icmp replay buffer char recvBuffer[1024] = {0}; //the current process of id int pid; //socket int socketfd = 0; void statistics(char* back); unsigned short checkSum(unsigned short *buffer, int size); double timeSubtract(struct timeval *recvTimeStamp, struct timeval *sendTimeStamp); int fillPacket(int packetSequence); int sendPacket(int packetSequence); void settingIP(); void getPid(); int createSocket(); void settingSocket(int timeout); void destorySocket(); void unPacket(char* packetBuffer,char* back, long size); void receivePacket(char* back); void ping(char *ipAddress, int number, int timeout); #endif /* xSocketPing_h */
//xSocketPing.swift import Foundation public class xSocketPing{ private var ipAddress:String //default packet number 3 or you can setting it by yourself private var packetNumber:Int = 3 private var timeout:Int = 1 //refresh UI weak var delegate:refreshTextDelegate? init(ipAddress:String, delegate:refreshTextDelegate){ self.ipAddress = ipAddress self.delegate = delegate } convenience init(ipAddress:String, packetNumber:Int, delegate:refreshTextDelegate){ self.init(ipAddress: ipAddress,delegate: delegate) self.packetNumber = packetNumber } convenience init(ipAddress:String, packetNumber:Int, timeout:Int, delegate:refreshTextDelegate){ self.init(ipAddress: ipAddress,packetNumber: packetNumber,delegate: delegate) self.timeout = timeout } public func xPing(){ let tempIpAddress:UnsafeMutablePointer = UnsafeMutablePointer<Int8>((ipAddress as NSString).UTF8String) ipAddr = tempIpAddress sendPacketNumber = Int32(packetNumber) recvPacketNumber = Int32(packetNumber) settingIP() getPid() if createSocket() != -1 { settingSocket(Int32(timeout)) let message:String = "PING (ipAddress): 56 bytes of data. " refresh(message, speed: 0.0) //将String转换为UnsafeMutablePointer<CChar>,相当于char tempmessage[100] let tempmessage:UnsafeMutablePointer = UnsafeMutablePointer<CChar>.alloc(100) var packetsequence:Int = 0 var speed:Float = 0.0 while packetsequence < packetNumber { if sendPacket(Int32(packetsequence)) != -1 { receivePacket(tempmessage) //Calculate percentage speed = (Float(packetNumber) - (Float(packetNumber) - Float(packetsequence))) / Float(packetNumber) //将UnsafeMutablePointer<CChar>转换为String refresh(String.fromCString(tempmessage)!, speed: speed) } sleep(1); packetsequence++ } statistics(tempmessage) refresh(String.fromCString(tempmessage)!, speed: 1) destorySocket() } } func refresh(text:String, speed:Float){ delegate?.refresh(text, speed: speed) } deinit{ print("xSocketPing destory") } }
//ViewController.swift import UIKit protocol refreshTextDelegate:NSObjectProtocol{ func refresh(text:String, speed:Float) } class ViewController: UIViewController,refreshTextDelegate { @IBOutlet weak var xprogress: UIProgressView! @IBOutlet weak var xip: UITextField! @IBOutlet weak var xnumber: UITextField! @IBOutlet weak var xtext: UITextView! var number:Int = 3 var ip:String = "192.168.1.1" override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. xtext.text = "" } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } @IBAction func xNumberChange(sender: UIStepper) { xnumber.text = "(Int(sender.value))" self.number = Int(sender.value) } @IBAction func beginPing(sender: UIButton) { sender.enabled = false xip.enabled = false xnumber.enabled = false xprogress.progress = 0 xtext.text = "" let ip = xip.text if ip == ""{ let alert = UIAlertView(title: "Error", message: "No IP Address", delegate: self, cancelButtonTitle: "OK") alert.show() }else{ dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), { let ping:xSocketPing = xSocketPing(ipAddress: "(ip!)", packetNumber: self.number, delegate: self) ping.xPing() }) } xnumber.enabled = true xip.enabled = true sender.enabled = true } func refresh(text:String, speed:Float) { dispatch_async(dispatch_get_main_queue(), { //更新进度条 self.xprogress.progress = speed //更新UITextView,追加内容并滚动到最下面 self.xtext.text.appendContentsOf(text) self.xtext.scrollRangeToVisible(NSMakeRange(self.xtext.text.characters.count, 0)) }) } override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { self.view.endEditing(true) } }
运行结果图:

使用Swift进行主机发现和MAC地址解析
贴出的都是核心代码,代码都有注释,全部代码可以在Github上下载.


class GetInterfaceInformation{ /** get ethernet information about name,address,netmask,broadcast - returns: return Dictionary contain Ethernet name,ip address,netmask,broadcast */ static func getInterfaceInformation() -> [String:[String]] { var information = [String:[String]]() var ifaddr:UnsafeMutablePointer<ifaddrs> = nil //retrieve the current interface -- return 0 on success if getifaddrs(&ifaddr) == 0 { var interface = ifaddr //loop through linked list of interface while interface != nil { if interface.memory.ifa_addr.memory.sa_family == UInt8(AF_INET) {//ipv4 let interfaceName = String.fromCString(interface.memory.ifa_name) let interfaceAddress = String.fromCString(inet_ntoa(UnsafeMutablePointer<sockaddr_in>(interface.memory.ifa_addr).memory.sin_addr)) let interfaceNetmask = String.fromCString(inet_ntoa(UnsafeMutablePointer<sockaddr_in>(interface.memory.ifa_netmask).memory.sin_addr)) //ifa_dstaddr /* P2P interface destination */ //The ifa_dstaddr field references the destination address on a P2P inter-face, interface, //face, if one exists, otherwise it contains the broadcast address. let interfaceBroadcast = String.fromCString(inet_ntoa(UnsafeMutablePointer<sockaddr_in>(interface.memory.ifa_dstaddr).memory.sin_addr)) if let name = interfaceName { information[name] = [interfaceAddress!,interfaceNetmask!,interfaceBroadcast!] } } interface = interface.memory.ifa_next } freeifaddrs(ifaddr) } return information } /** get WI-FI information - returns: return Dictionary contain ssid and bssid */ static func getWIFIInformation() -> [String:String] { var informationDictionary = [String:String]() if #available(iOS 9.0, *) { let information = NEHotspotHelper.supportedNetworkInterfaces() informationDictionary["SSID"] = information[0].SSID! informationDictionary["BSSID"] = information[0].BSSID! return informationDictionary } else { // Fallback on earlier versions let informationArray:NSArray? = CNCopySupportedInterfaces() if let information = informationArray { let dict:NSDictionary? = CNCopyCurrentNetworkInfo(information[0] as! CFStringRef) if let temp = dict { informationDictionary["SSID"] = String(temp["SSID"]!) informationDictionary["BSSID"] = String(temp["BSSID"]!) return informationDictionary } } } return informationDictionary } }
/// Calculate Network Information about all the possible IP address..... public class Network{ private var mask:in_addr_t private var ip:in_addr_t /** if ip or netmask is error,return nil - parameter ipAddress: ip - parameter netmask: mask - returns: return nil if error */ init?(ipAddress:String, netmask:String){ ip = inet_addr(ipAddress) mask = inet_addr(netmask) guard ip != INADDR_NONE else { return nil } guard mask != INADDR_NONE else { return nil } } /// calculate host number in lan(contain 0 and 255) public var HostNumber:Int { return Int(~mask.bigEndian) + 1 } /// calculate first ip address like 192.168.1.0 public var firstIPAddress:String { return String.fromCString(inet_ntoa(in_addr(s_addr: ip & mask)))! } /// calculate all host ip address like 192.168.1.1~192.168.1.254 public var allHostIP:[String] { var temp = [String]() for i in 0..<HostNumber - 2 { let tempip = CFSwapInt32(CFSwapInt32(inet_addr(firstIPAddress)) + UInt32(i + 1)) temp.append(String.fromCString(inet_ntoa(in_addr(s_addr: tempip)))!) } return temp } }
之后循环IP地址,获取到MAC地址就保存对应的条目,并用于之后的显示.
读取缓存表是参考的stackoverflow上面的代码.

// // GetMAC.h // NetManager // // Created by XWJACK on 3/12/16. // Copyright © 2016 XWJACK. All rights reserved. // #ifndef GetMAC_h #define GetMAC_h #include <stdio.h> #include <stdlib.h> //GetMAC #include <sys/sysctl.h> #include <netinet/if_ether.h> #include <net/if_arp.h> #include <net/route.h> #include <net/if_dl.h> #include <sys/socket.h> #include <err.h> #include <errno.h> int ctoMACAddress(in_addr_t addr, char *back); #endif /* GetMAC_h */
头文件的设置:如果发现找不到对应的头文件,需要将Mac OS中的头文件包含到
如果只是真机调试,就复制到对应的目录.
例如:route.h文件需要从Mac OS对应目录复制到:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/net/route.h
#include "GetMAC.h" /** * This function was finded in stackoverflow. * How do I query the ARP table on iPhone?:http://stackoverflow.com/questions/2258172/how-do-i-query-the-arp-table-on-iphone * Getting ARP table on iPhone/iPad:http://stackoverflow.com/questions/10395041/getting-arp-table-on-iphone-ipad * I samplified this code and fixed some memory leak. * * * @param addr IP Address * @param back MAC Address * * @return if error return -1 ,else return 0 */ int ctoMACAddress(in_addr_t addr, char *back) { char *buf,*next; size_t needed; struct rt_msghdr *rtm; struct sockaddr_inarp *sin; struct sockaddr_dl *sdl; int mib[6] = { CTL_NET,//Top-level identifiers network PF_ROUTE,//Protocol families, same as address families for now. 0, AF_INET,//internetwork: UDP, TCP NET_RT_FLAGS,//PF_ROUTE - Routing table RTF_LLINFO//generated by link layer }; if (sysctl(mib, 6, NULL, &needed, NULL, 0) < 0) { printf("route-sysctl-estimate"); return -1; } if ((buf = (char *)malloc(needed)) == NULL) { printf("malloc"); return -1; } if (sysctl(mib, 6, buf, &needed, NULL, 0) < 0) { printf("retrieval of routing table"); free(buf); return -1; } for (next = buf; next < buf + needed; next += rtm->rtm_msglen) { rtm = (struct rt_msghdr *)next; sin = (struct sockaddr_inarp *)(rtm + 1); sdl = (struct sockaddr_dl *)(sin + 1); if (addr != sin->sin_addr.s_addr || sdl->sdl_alen < 6) { continue; } u_char *cp = (u_char*)LLADDR(sdl); //ret = [NSString stringWithFormat:@"%02X:%02X:%02X:%02X:%02X:%02X",cp[0], cp[1], cp[2], cp[3], cp[4], cp[5]]; sprintf(back, "%02X:%02X:%02X:%02X:%02X:%02X", cp[0], cp[1], cp[2], cp[3], cp[4], cp[5]); break; } if (next >= buf + needed) { free(buf); return -1; } free(buf); return 0; }
至于MAC地址和主机名的获取是扩展String方法实现的,这样很简单:
// MARK: - It's very convenience to change IP to MACAddress or HostName extension String { public var toMACAddress:String? { let back:UnsafeMutablePointer = UnsafeMutablePointer<Int8>((self as NSString).UTF8String) if ctoMACAddress(inet_addr(self), back) == -1 { return nil } return String.fromCString(back) } public var toHostName:String? { let back:UnsafeMutablePointer = UnsafeMutablePointer<Int8>((self as NSString).UTF8String) var ip = in_addr() guard inet_aton(back, &ip) == 1 else { return nil } let hp = gethostbyaddr(&ip, UInt32(sizeofValue(ip)), AF_INET) if hp != nil { return String.fromCString(hp.memory.h_name) } return nil } }
具体的扫描类:进程和线程的概念还是没有熟悉....还需要多看.那个败笔等我学会了就会更新.
/// Globe varible to store all interface information: ip,mac,name,picture sort by ip. var list = [String:[String]]() public class Scanner { public static func refresh() { /// get local interface ip,netmask,broadcast let allInterfaceInformation = GetInterfaceInformation.getInterfaceInformation() if allInterfaceInformation["en0"] == nil { let alert = UIAlertView(title: "No Network", message: "You have not connected to Wi-Fi", delegate: nil, cancelButtonTitle: "OK") alert.show() return } let wifi = GetInterfaceInformation.getWIFIInformation() /// Calculate all ip address if let network = Network(ipAddress: allInterfaceInformation["en0"]![0], netmask: allInterfaceInformation["en0"]![1]) { let allhostip = network.allHostIP //let group = dispatch_group_create() dispatch_sync(dispatch_queue_create(nil, DISPATCH_QUEUE_SERIAL), { for i in allhostip { dispatch_async(dispatch_queue_create(nil, DISPATCH_QUEUE_CONCURRENT), { let ping = xSocketPing(ipAddress: i, packetNumber: 1, timeout: 10, delegate: nil) ping.xPing() }) } //dispatch_group_notify(group, dispatch_queue_create(nil, DISPATCH_QUEUE_SERIAL), { NSThread.sleepForTimeInterval(5)//这是个败笔 for i in allhostip { //if ip is myslef, jump. if i == allInterfaceInformation["en0"]![0] { list[i] = ["xx:xx:xx:xx:xx:xx", UIDevice.currentDevice().name, "Local.png"]; continue } if let MACAddress = i.toMACAddress { //if mac is route if wifi["BSSID"]! == MACAddress { list[i] = [MACAddress, wifi["SSID"]!, "Wifi.png"] continue } //others if let hostname = i.toHostName { list[i] = [MACAddress, hostname, "User.png"]; continue } list[i] = [MACAddress, "unknow", "User.png"] } //print(list) } }) //print(allhostip) }else { let alert = UIAlertView(title: "Error", message: "Calculate Error", delegate: nil, cancelButtonTitle: "OK") alert.show() return } print(list) } }
运行环境OS X10.10.5,Xcode7.0,Swift2.1,iOS9.0模拟器
如果任然有疑惑可以评论.新浪博客已经不更新了..但是博客园还是会继续更新下去.
如果发现任何错误也可以联系我,谢谢
GitHub项目地址:NetManager
本程序还有很多不足之处,后续会持续更新,并更新GitHub项目,需要改进的,请在博客上留言
抓包的图片是不更新的,所以会和运行结果图不一样.
更新于2016-3-13
新增主机发现功能,mac地址解析功能,本机mac不能使用,用xx:xx:xx:xx:xx:xx代替,获得WiFi的SSID和BSSID.
程序依旧有许多不足的地方,如果有大神,希望帮我改改.
- 没有运行循环,用的是超时.
- 有时候会出现连续发送icmp失败的情况.
- 再次刷新的时候会出现bogon变成unknow的情况.
- 主机发现是根据stackoverflow上面的代码改编的.应该是读取arp缓存表,但是前提是发送icmp来刷新缓存表.
- 发送icmp数据包是多线程异步并列的形式发送.线程这里没有处理好,当学会了之后再更新.
- 那个进度条还没有添加,给人感觉是卡死的,因为设置的是同步的.
更新于2016-1-13
修复bug,优化部分显示,更好,更安全的处理指针类型.
更新于2016-1-12
新增功能:优化显示,将返回的结果显示到模拟器中.发送数据包在额外的线程中进行,不会阻塞主线程.由于程序使用的是Swift和C语言混合编程,用到了指针,交互的时候容易crash.后续会继续修复bug.
更新2016-1-7
新增功能:优化显示,将返回结果集中到主函数中,方便调用,修复部分bug,添加超时处理,防止程序一直处于阻塞状态.