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  • 贪吃蛇半自动版

    import pygame
    import sys
    import random
    from pygame.locals import *
    import time
    
    # 2初始位置
    # 初始化pygame
    pygame.init()  # 调用pygame模块初始函数
    fpsClock = pygame.time.Clock()
    playSurface = pygame.display.set_mode((640, 480))  # 界面
    pygame.display.set_caption('Snake Go!')  # 标题
    # image=pygame.image.load('game.ico')            # 背景
    # pygame.display.set_icon(image)
    
    # 3、定义颜色变量
    redColor = pygame.Color(255, 0, 0)
    blackColor = pygame.Color(0, 0, 0)
    whiteColor = pygame.Color(255, 255, 255)
    greyColor = pygame.Color(150, 150, 150)
    lightColor = pygame.Color(220, 220, 220)
    
    
    # 4、Game Over
    def gameOver(playSurface, score):
        gameOverFont = pygame.font.SysFont('arial', 72)
        gameOverSurf = gameOverFont.render('Game Over', True, greyColor)
        gameOverRect = gameOverSurf.get_rect()
        gameOverRect.midtop = (320, 125)
        playSurface.blit(gameOverSurf, gameOverRect)
        scoreFont = pygame.font.SysFont('arial', 48)
        scoreSurf = scoreFont.render('SCORE:' + str(score), True, greyColor)
        scoreRect = scoreSurf.get_rect()
        scoreRect.midtop = (320, 225)
        playSurface.blit(scoreSurf, scoreRect)
        pygame.display.flip()
        time.sleep(5)
        pygame.quit()
        sys.exit()
    
    
    # 5、定义初始位置
    snakePosition = [100, 100]  # snake位置
    snakeSegments = [[100, 100], [80, 100], [30, 100]]  # snake长度
    raspberryPosition = [300, 300]  # food位置
    raspberrySpawned = 1  # food数量
    direction = 'right'  # 方向
    changeDirection = direction  # 改变方向
    score = 0  # 得分
    
    # 6、键盘输入判断运动
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:  # 键盘输入
                if event.key == K_RIGHT or event.key == ord('d'):  # 方向键和AWSD
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == ord('a'):
                    changeDirection = 'left'
                if event.key == K_UP or event.key == ord('w'):
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == ord('s'):
                    changeDirection = 'down'
                if event.key == K_ESCAPE:
                    changeDirection == 'up'
            if changeDirection == 'right' and not direction == 'left':  # 在事件for之下,控制不能反向
                direction = changeDirection
            if changeDirection == 'left' and not direction == 'right':
                direction = changeDirection
            if changeDirection == 'up' and not direction == 'down':
                direction = changeDirection
            if changeDirection == 'down' and not direction == 'up':
                direction = changeDirection
            if direction == 'right':  # 方向为→,snake位置加1
                snakePosition[0] += 10
            if direction == 'left':
                snakePosition[0] -= 10
            if direction == 'up':
                snakePosition[1] -= 20
            if direction == 'down':
                snakePosition[1] += 10
            snakeSegments.insert(0, list(snakePosition))
            if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
                raspberrySpawned = 0
            else:
                snakeSegments.pop()
            if raspberrySpawned == 0:
                x = random.randrange(1, 32)
                y = random.randrange(1, 24)
                raspberryPosition = [int(x * 20), int(y * 20)]
                raspberrySpawned = 1
                score += 1
            playSurface.fill(blackColor)
            for position in snakeSegments[1:]:
                pygame.draw.rect(playSurface, whiteColor, Rect(position[0], position[1], 20, 20))
            pygame.draw.rect(playSurface, lightColor, Rect(snakePosition[0], snakePosition[1], 20, 20))
            pygame.draw.rect(playSurface, redColor, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
            pygame.display.flip()
            if snakePosition[0] > 620 or snakePosition[0] < 0:
                gameOver(playSurface, score)
            if snakePosition[1] > 460 or snakePosition[1] < 0:
                gameOver(playSurface, score)
            for snakeBody in snakeSegments[1:]:
                if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                    gameOver(playSurface, score)
            if len(snakeSegments) < 40:
                speed = 6 * len(snakeSegments) // 4
            else:
                speed = 16
            fpsClock.tick(speed)
        if __name__ == "__main__":
            pass
    
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  • 原文地址:https://www.cnblogs.com/xwjhyy/p/11580672.html
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