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  • as3.0 Flex 图像处理

    as3.0 Flex 图像处理
    已知的一些图像处理,主要是得到颜色过滤矩阵,不完整,大家一起来补充。
    //颜色转换数组,所有的0都是可调值
    public var colorArray:Array = [1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0];
    1.处理图像为灰度:
    //取值范围0~3
    colorArray[0] = (1-0)*0.3086+0;
    colorArray[1] = (1-0)*0.6094;
    colorArray[2] = (1-0)*0.0820;
    colorArray[5] = (1-0)*0.3086;
    colorArray[6] = (1-0)*0.6094+0;
    colorArray[7] = (1-0)*0.0820;
    colorArray[10] = (1-0)*0.3086;
    colorArray[11] = (1-0)*0.6094;
    colorArray[12] = (1-0)*0.0820+0;
    colorArray[18] = 1;
    image.filters = [new ColorMatrixFilter(colorArray)];
    2.亮度调节:
    var brightness:Number;//取值范围0~5
    colorArray[0] = brightness;
    colorArray[6] = brightness;
    colorArray[12] = brightness;
    colorArray[18] = 1;
    img.filters = [new ColorMatrixFilter(colorArray)];
    3.饱和度调节:
    var saturation:Number;//取值范围0~3
    colorArray[0] = (1-saturation)*0.3086+saturation;
    colorArray[1] = (1-saturation)*0.6094;
    colorArray[2] = (1-saturation)*0.0820;
    colorArray[5] = (1-saturation)*0.3086;
    colorArray[6] = (1-saturation)*0.6094+saturation;
    colorArray[7] = (1-saturation)*0.0820;
    colorArray[10] = (1-saturation)*0.3086;
    colorArray[11] = (1-saturation)*0.6094;
    colorArray[12] = (1-saturation)*0.0820+saturation;
    colorArray[18] = 1;
    img.filters = [new ColorMatrixFilter(colorArray)];
    4.对比度调节:
    var contrast:Number;//取值范围0~1
    var a:Number = contrast*11;
    var b:Number = 63.5-(contrast*698.5);
    colorArray[0] = a;
    colorArray[4] = b;
    colorArray[6] = a;
    colorArray[9] = b;
    colorArray[12] = a;
    colorArray[14] = b;
    colorArray[18] = 1;
    img.filters = [new ColorMatrixFilter(colorArray)];
    5.水平翻转:
    var planeBitmapData:BitmapData = new BitmapData( img.width, img.height );
    var planeMatrix : Matrix = new Matrix(-1, 0, 0, 1, img.contentWidth, 0 );
    planeBitmapData.draw( img, planeMatrix );
    var planeBitmap:Bitmap = new Bitmap(planeBitmapData);
    img.source = planeBitmap;
    6.垂直翻转:
    var apeakBitmapData:BitmapData = new BitmapData( img.width, img.height );
    var apeakMatrix : Matrix = new Matrix(1, 0, 0, -1, 0, img.contentHeight );
    var apeakBitmap:Bitmap = new Bitmap(apeakBitmapData);
    apeakBitmapData.draw( img, apeakMatrix );
    img.source = apeakBitmap;
    7.浮雕效果:
    img.filters = [new ConvolutionFilter(3,3,[-10,-1,0,-1,1,1,0,1,10])];
     
    转自: http://blog.sina.com.cn/s/blog_4c73b2c70100mfux.html
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  • 原文地址:https://www.cnblogs.com/xxjudfc/p/3713217.html
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