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  • android 自定义一个线程池

    1. 创建线程池的类,封装一个线程池对象

    public class MyThreadPool {
    
        private ThreadPoolExecutor mExecutor;
        private int mCorePoolSize;
        private int mMaximumPoolSize;
        private long mKeepAliveTime;
    
        // constructor method
        public MyThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime) {
            mCorePoolSize = corePoolSize;
            mMaximumPoolSize = maximumPoolSize;
            mKeepAliveTime = keepAliveTime;
            initThreadPoolExecutor();   // 初始化线程池对象
        }
        // 提交线程,提交的方法会返回一个furture对象,通过这个对象能够判断线程运行的状态,而execute方法没有返回值,直接执行
        public Future<?> submit(Runnable task) {
            return mExecutor.submit(task);
        }
    
        // create a new executor while mexecutor is null, shutdowned, terminated
        private void initThreadPoolExecutor() {
            if (mExecutor == null || mExecutor.isShutdown() || mExecutor.isTerminated()) {
                synchronized (MyThreadPool.class) {
    
                    int corePoolSize = mCorePoolSize;   // 核心线程数
                    int maximumPoolSize = mMaximumPoolSize; // 最大线程数
                    long keepAliveTime = mKeepAliveTime;    // 线程在运行完了之后不会被销毁的时间
                    TimeUnit unit = TimeUnit.MILLISECONDS;  // 时间单元,上面那个保持活动的时间的单位
                    // 下面三个是不常改动的,所以保持不变就行,具体需求再查文档
                    BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<>();
                    ThreadFactory factory = Executors.defaultThreadFactory();
                    RejectedExecutionHandler handler = new ThreadPoolExecutor.DiscardPolicy();
                    // 初始化线程池对象
                    mExecutor = new ThreadPoolExecutor(
                            corePoolSize,
                            maximumPoolSize,
                            keepAliveTime,
                            unit,
                            workQueue,
                            factory,
                            handler
                    );
                }
            }
        }
    
        public void remove(Runnable task) {
            mExecutor.remove(task);
        }
    
        public void execute(Runnable command) {
            mExecutor.execute(command);
        }
    }

    2. 通过一个工厂类来维护实际使用的线程池,使用的时候直接工厂类调用静态方法就行

    public class MyThreadPoolFactory {
        private static MyThreadPool mNormalThreadPool;
        private static MyThreadPool mDownloadThreadPool;
    
        // ui thread pool
        public static MyThreadPool createNormalThreadPool() {
            if (mNormalThreadPool == null) {
                synchronized (MyThreadPoolFactory.class) {
                    if (mNormalThreadPool == null) {
                        // 5个核心线程,最大五个线程,线程keepalive的时间是3秒
                        mNormalThreadPool = new MyThreadPool(5, 5, 3000);
                    }
                }
            }
            return mNormalThreadPool;
        }
    
        // download thread pool
        public static MyThreadPool createDownloadThreadPool() {
            if (mDownloadThreadPool == null) {
                synchronized (MyThreadPoolFactory.class) {
                    if (mDownloadThreadPool == null) {
                        mDownloadThreadPool = new MyThreadPool(5, 5, 3000);
                    }
                }
            }
            return mDownloadThreadPool;
        }
    }
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  • 原文地址:https://www.cnblogs.com/xxss0903/p/5910815.html
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