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  • Android自定义圆形头像

    把一个bitmap对象图片转为一个圆形的图片,也看过其它的一些自定义圆形继承view啊,但是也是各种paint画来画去的。而这里继承的是Drawable,相比几十行代码就ok。但是对于性能来说,还真没试过,有时间的读者们可以尝试一下哪些方法比较好,可以介绍给小弟让我也多学习学习

    public class CircleImageDrawable extends Drawable {

    //定义画笔对象
    private Paint mPaint;

    //定义需要设置的属性
    private int mWidth;
    private int mBorderThick = 0;
    private int mBorderColor = Color.WHITE;
    /**
    * 圆形bitmap
    * @param bitmap
    */
    public CircleImageDrawable(Bitmap bitmap) {
    BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setShader(bitmapShader);
    mWidth = Math.min(bitmap.getWidth(), bitmap.getHeight());
    }
    /**
    * 圆形bitmap,带白色外边框
    * @param bitmap
    * @param borderThick 边框厚度,建议为10
    */
    public CircleImageDrawable(Bitmap bitmap, int borderThick) {
    BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setShader(bitmapShader);
    mWidth = Math.min(bitmap.getWidth(), bitmap.getHeight());
    mBorderThick = borderThick;
    }
    /**
    * 圆形bitmap,带自定义颜色外边框
    * @param bitmap
    * @param borderThick 边框厚度,建议为10
    * @param borderColor 边框的颜色,不给是默认白色
    */
    public CircleImageDrawable(Bitmap bitmap, int borderThick, int borderColor) {
    BitmapShader bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setShader(bitmapShader);
    mWidth = Math.min(bitmap.getWidth(), bitmap.getHeight());
    mBorderThick = borderThick;
    mBorderColor = borderColor;
    }

    @Override
    public void draw(Canvas canvas) {
    canvas.drawCircle(mWidth/2+mBorderThick, mWidth/2+mBorderThick, mWidth/2, mPaint);
    if (mBorderThick != 0) {
    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setFilterBitmap(true);
    paint.setDither(true);
    paint.setColor(mBorderColor);
    paint.setStyle(Paint.Style.STROKE);
    paint.setStrokeWidth(mBorderThick);
    canvas.drawCircle(mWidth/2+mBorderThick, mWidth/2+mBorderThick, mWidth/2+mBorderThick/2, paint);
    }
    }

    @Override
    public int getIntrinsicWidth() {
    return mWidth + mBorderThick*2;
    }

    @Override
    public int getIntrinsicHeight() {
    return mWidth + mBorderThick*2;
    }

    @Override
    public void setAlpha(int alpha) {
    mPaint.setAlpha(alpha);
    }

    @Override
    public void setColorFilter(ColorFilter cf) {
    mPaint.setColorFilter(cf);
    }

    @Override
    public int getOpacity() {
    return PixelFormat.TRANSLUCENT;
    }

    }

    在Activity中使用也是简单粗暴

    ImageView iv;

    Bitmap bm;   //这里bm就不赋值了,反正就是一个Bitmap的对象而已

    iv.setImageDrawable(new CircleImageDrawable(bm));  //用一个ImageView对象去调用就好了

    就这些了,调用也不需要去xml布局文件中加载,直接一句代码就搞定。

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  • 原文地址:https://www.cnblogs.com/xxzjyf/p/5909231.html
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