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  • Android View绘制过程


        Android的View绘制是从根节点(Activity是DecorView)开始,他是一个自上而下的过程。View的绘制经历三个过程:Measure、Layout、Draw。基本流程如下图:



    performTraversals函数,具体的可以参考一下源代码:

    private void performTraversals() {
        final View host = mView;
        ...
        host.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        ...
        host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
        ...
        draw(fullRedrawNeeded);
    }


    1、Measure过程

    Measure过程是计算视图大小,View中视图measure过程相关的方法主要有三个:

    public final void measure(int widthMeasureSpec, int heightMeasureSpec)
    protected final void setMeasuredDimension(int measuredWidth, int measuredHeight)
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)



        measure调用onMeasure,onMeasure调用setMeasureDimension,measure,setMeasureDimension是final类型,view的子类不需要重写,onMeasure在view的子类中重写。


    measure函数:

        public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
            if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
                    widthMeasureSpec != mOldWidthMeasureSpec ||
                    heightMeasureSpec != mOldHeightMeasureSpec) {
    
                // first clears the measured dimension flag
                mPrivateFlags &= ~MEASURED_DIMENSION_SET;
    
                if (ViewDebug.TRACE_HIERARCHY) {
                    ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
                }
    
                // measure ourselves, this should set the measured dimension flag back
                onMeasure(widthMeasureSpec, heightMeasureSpec);
    
                // flag not set, setMeasuredDimension() was not invoked, we raise
                // an exception to warn the developer
                if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
                    throw new IllegalStateException("onMeasure() did not set the"
                            + " measured dimension by calling"
                            + " setMeasuredDimension()");
                }
    
                mPrivateFlags |= LAYOUT_REQUIRED;
            }
    
            mOldWidthMeasureSpec = widthMeasureSpec;
            mOldHeightMeasureSpec = heightMeasureSpec;
        }

    onMeasure函数:

        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                    getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
        }



        重写onMeasure时,要调用setMeasuredDimension或者super.onMeasure来设置自身的mMeasuredWidth和mMeasuredHeight,否则,就会抛出异常.

    setMeasuredDimension函数,用来设置view的大小:

        protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
            mMeasuredWidth = measuredWidth;
            mMeasuredHeight = measuredHeight;
    
            mPrivateFlags |= MEASURED_DIMENSION_SET;
        }


    再看一下onMeasure的getDefaultSize函数:

        public static int getDefaultSize(int size, int measureSpec) {
            int result = size;
            int specMode = MeasureSpec.getMode(measureSpec);
            int specSize = MeasureSpec.getSize(measureSpec);
    
            switch (specMode) {
            case MeasureSpec.UNSPECIFIED:
                result = size;
                break;
            case MeasureSpec.AT_MOST:
            case MeasureSpec.EXACTLY:
                result = specSize;
                break;
            }
            return result;
        }

    这里用引入了MeasureSpec类:

        public static class MeasureSpec {
    
            private static final int MODE_SHIFT = 30;
            private static final int MODE_MASK  = 0x3 << MODE_SHIFT;
            public static final int UNSPECIFIED = 0 << MODE_SHIFT;
            public static final int EXACTLY     = 1 << MODE_SHIFT;
            public static final int AT_MOST     = 2 << MODE_SHIFT;
    
            public static int makeMeasureSpec(int size, int mode) {
                return size + mode;
            }
    
            public static int getMode(int measureSpec) {
                return (measureSpec & MODE_MASK);
            }
    
            public static int getSize(int measureSpec) {
                return (measureSpec & ~MODE_MASK);
            }
        }

        MODE_MASK为30为长度的二进制数,前两位标示Mode,后面的标示Size。MeasureSpec有三种模式分别是UNSPECIFIED, EXACTLYAT_MOST。

     EXACTLY表示父视图希望子视图的大小应该是由specSize的值来决定的,系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。

     AT_MOST表示子视图最多只能是specSize中指定的大小,开发人员应该尽可能小得去设置这个视图,并且保证不会超过specSize。系统默认会按照这个规则来设置子视图的大小,开发人员当然也可以按照自己的意愿设置成任意的大小。

     UNSPECIFIED表示开发人员可以将视图按照自己的意愿设置成任意的大小,没有任何限制。这种情况比较少见,不太会用到。

    widthMeasureSpec和heightMeasureSpec决定了Mode和Size的值,widthMeasureSpec和heightMeasureSpec来自父视图,这两个值都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小。但是最外层的根视图,它的widthMeasureSpec和heightMeasureSpec又是从哪里得到的呢?这就需要去分析ViewRoot中的源码了,观察performTraversals()方法可以发现如下代码:

    childWidthMeasureSpec = getRootMeasureSpec(desiredWindowWidth, lp.width);
    childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);

     可以看到,这里调用了getRootMeasureSpec()方法去获取widthMeasureSpec和heightMeasureSpec的值,注意方法中传入的参数,其中lp.width和lp.height在创建ViewGroup实例的时候就被赋值了,它们都等于MATCH_PARENT。然后看下getRootMeasureSpec()方法中的代码,如下所示:

    private int getRootMeasureSpec(int windowSize, int rootDimension) {
        int measureSpec;
        switch (rootDimension) {
        case ViewGroup.LayoutParams.MATCH_PARENT:
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
            break;
        case ViewGroup.LayoutParams.WRAP_CONTENT:
            measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
            break;
        default:
            measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
            break;
        }
        return measureSpec;
    }

    可以看到,这里使用了MeasureSpec.makeMeasureSpec()方法来组装一个MeasureSpec,当rootDimension参数等于MATCH_PARENT的时候,MeasureSpec的specMode就等于EXACTLY,当rootDimension等于WRAP_CONTENT的时候,MeasureSpec的specMode就等于AT_MOST。并且MATCH_PARENT和WRAP_CONTENT时的specSize都是等于windowSize的,也就意味着根视图总是会充满全屏的。


     Measure是一个复杂的过程,因为一个布局中一般都会包含多个子视图,每个视图都需要经历一次measure过程。ViewGroup中定义了一个measureChildren()方法来去测量子视图的大小,如下所示:

     protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
            final int size = mChildrenCount;
            final View[] children = mChildren;
            for (int i = 0; i < size; ++i) {
                final View child = children[i];
                if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
                    measureChild(child, widthMeasureSpec, heightMeasureSpec);
                }
            }
        }
    

    这里会去遍历当前布局下的所有子视图,然后逐个调用measureChild()方法来测量相应子视图的大小:

     protected void measureChild(View child, int parentWidthMeasureSpec,
                int parentHeightMeasureSpec) {
            final LayoutParams lp = child.getLayoutParams();
    
            final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                    mPaddingLeft + mPaddingRight, lp.width);
            final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
                    mPaddingTop + mPaddingBottom, lp.height);
    
            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }

    从这里我们可以看到视图的大小是由父视图和子视图共同决定的。子布局里面的android:layout_widthandroid:layout_height只是期望值,View大小最终是由DecorView决定。父视图提供尺寸大小的一个能力,子视图最终尺寸与父视图能力、子视图期望的关系如下:

    父视图能力尺寸

    子视图期望尺寸

    子视图最终允许尺寸

    EXACTLY + Size1

    EXACTLY + Size2

    EXACTLY + Size2

    EXACTLY + Size1

    fill_parent/match_parent

    EXACTLY+Size1

    EXACTLY + Size1

    wrap_content

    AT_MOST+Size1

    AT_MOST+Size1

    EXACTLY + Size2

    EXACTLY+Size2

    AT_MOST+Size1

    fill_parent/match_parent

    AT_MOST+Size1

    AT_MOST+Size1

    wrap_content

    AT_MOST+Size1

    UNSPECIFIED+Size1

    EXACTLY + Size2

    EXACTLY + Size2

    UNSPECIFIED+Size1

    fill_parent/match_parent

    UNSPECIFIED+0

    UNSPECIFIED+Size1

    wrap_content

    UNSPECIFIED+0



    关于视图的measure过程可以阅读以下LinearLayout源码,这样可以更清楚的了解过程。


    2、Layout过程


    measure过程确定视图的大小,而layout过程确定视图的位置。loyout是从view的layout方法开始的:

     public void layout(int l, int t, int r, int b) {
            int oldL = mLeft;
            int oldT = mTop;
            int oldB = mBottom;
            int oldR = mRight;
            boolean changed = setFrame(l, t, r, b);
            if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
                onLayout(changed, l, t, r, b);
                mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
    
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnLayoutChangeListeners != null) {
                    ArrayList<OnLayoutChangeListener> listenersCopy =
                            (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                    int numListeners = listenersCopy.size();
                    for (int i = 0; i < numListeners; ++i) {
                        listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                    }
                }
            }
            mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        }

        函数中参数l、t、r、b是指view的左、上、右、底的位置,这几个参数是父视图传入的,而根视图中参数是由performTraversals()方法传入的。

      host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);


    layout中调用了onLayout方法,在view中onLayout方法是一个空函数,他需要其子类实现。

      protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        }

    我们关注一下LinearLayout:

      @Override
        protected void onLayout(boolean changed, int l, int t, int r, int b) {
            if (mOrientation == VERTICAL) {
                layoutVertical();
            } else {
                layoutHorizontal();
            }
        }

      void layoutVertical() {
            final int paddingLeft = mPaddingLeft;
    
            int childTop;
            int childLeft;
            
            // Where right end of child should go
            final int width = mRight - mLeft;
            int childRight = width - mPaddingRight;
            
            // Space available for child
            int childSpace = width - paddingLeft - mPaddingRight;
            
            final int count = getVirtualChildCount();
    
            final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
            final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
    
            switch (majorGravity) {
               case Gravity.BOTTOM:
                   // mTotalLength contains the padding already
                   childTop = mPaddingTop + mBottom - mTop - mTotalLength;
                   break;
    
                   // mTotalLength contains the padding already
               case Gravity.CENTER_VERTICAL:
                   childTop = mPaddingTop + (mBottom - mTop - mTotalLength) / 2;
                   break;
    
               case Gravity.TOP:
               default:
                   childTop = mPaddingTop;
                   break;
            }
    
            for (int i = 0; i < count; i++) {
                final View child = getVirtualChildAt(i);
                if (child == null) {
                    childTop += measureNullChild(i);
                } else if (child.getVisibility() != GONE) {
                    final int childWidth = child.getMeasuredWidth();
                    final int childHeight = child.getMeasuredHeight();
                    
                    final LinearLayout.LayoutParams lp =
                            (LinearLayout.LayoutParams) child.getLayoutParams();
                    
                    int gravity = lp.gravity;
                    if (gravity < 0) {
                        gravity = minorGravity;
                    }
                    final int layoutDirection = getLayoutDirection();
                    final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                    switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                        case Gravity.CENTER_HORIZONTAL:
                            childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                    + lp.leftMargin - lp.rightMargin;
                            break;
    
                        case Gravity.RIGHT:
                            childLeft = childRight - childWidth - lp.rightMargin;
                            break;
    
                        case Gravity.LEFT:
                        default:
                            childLeft = paddingLeft + lp.leftMargin;
                            break;
                    }
    
                    if (hasDividerBeforeChildAt(i)) {
                        childTop += mDividerHeight;
                    }
    
                    childTop += lp.topMargin;
                    setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                            childWidth, childHeight);
                    childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
    
                    i += getChildrenSkipCount(child, i);
                }
            }
        }

        layout设置了view的位置,还设置了子视图位置,layoutHorizontal()方法中调用了setChildFrame方法:

        private void setChildFrame(View child, int left, int top, int width, int height) {        
            child.layout(left, top, left + width, top + height);
        }
        


        从上面看出,layout也是一个自上而下的过程,先设置父视图位置,在循环子视图,父视图位置一定程度上决定了子视图位置。


    3、Draw过程

            draw过程调用顺序在measure()和layout()之后,同样的,performTraversals()发起的draw过程最终会调用到mView的draw()函数,这里的mView对于Activity来说就是PhoneWindow.DecorView。看一下view类的draw方法:

     public void draw(Canvas canvas) {
            final int privateFlags = mPrivateFlags;
            final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                    (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
            mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
    
            /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */
    
            // Step 1, draw the background, if needed
            int saveCount;
    
            if (!dirtyOpaque) {
                final Drawable background = mBackground;
                if (background != null) {
                    final int scrollX = mScrollX;
                    final int scrollY = mScrollY;
    
                    if (mBackgroundSizeChanged) {
                        background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
                        mBackgroundSizeChanged = false;
                    }
    
                    if ((scrollX | scrollY) == 0) {
                        background.draw(canvas);
                    } else {
                        canvas.translate(scrollX, scrollY);
                        background.draw(canvas);
                        canvas.translate(-scrollX, -scrollY);
                    }
                }
            }
    
            // skip step 2 & 5 if possible (common case)
            final int viewFlags = mViewFlags;
            boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
            boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
            if (!verticalEdges && !horizontalEdges) {
                // Step 3, draw the content
                if (!dirtyOpaque) onDraw(canvas);
    
                // Step 4, draw the children
                dispatchDraw(canvas);
    
                // Step 6, draw decorations (scrollbars)
                onDrawScrollBars(canvas);
    
                // we're done...
                return;
            }
    
            /*
             * Here we do the full fledged routine...
             * (this is an uncommon case where speed matters less,
             * this is why we repeat some of the tests that have been
             * done above)
             */
    
            boolean drawTop = false;
            boolean drawBottom = false;
            boolean drawLeft = false;
            boolean drawRight = false;
    
            float topFadeStrength = 0.0f;
            float bottomFadeStrength = 0.0f;
            float leftFadeStrength = 0.0f;
            float rightFadeStrength = 0.0f;
    
            // Step 2, save the canvas' layers
            int paddingLeft = mPaddingLeft;
    
            final boolean offsetRequired = isPaddingOffsetRequired();
            if (offsetRequired) {
                paddingLeft += getLeftPaddingOffset();
            }
    
            int left = mScrollX + paddingLeft;
            int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
            int top = mScrollY + getFadeTop(offsetRequired);
            int bottom = top + getFadeHeight(offsetRequired);
    
            if (offsetRequired) {
                right += getRightPaddingOffset();
                bottom += getBottomPaddingOffset();
            }
    
            final ScrollabilityCache scrollabilityCache = mScrollCache;
            final float fadeHeight = scrollabilityCache.fadingEdgeLength;
            int length = (int) fadeHeight;
    
            // clip the fade length if top and bottom fades overlap
            // overlapping fades produce odd-looking artifacts
            if (verticalEdges && (top + length > bottom - length)) {
                length = (bottom - top) / 2;
            }
    
            // also clip horizontal fades if necessary
            if (horizontalEdges && (left + length > right - length)) {
                length = (right - left) / 2;
            }
    
            if (verticalEdges) {
                topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
                drawTop = topFadeStrength * fadeHeight > 1.0f;
                bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
                drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
            }
    
            if (horizontalEdges) {
                leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
                drawLeft = leftFadeStrength * fadeHeight > 1.0f;
                rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
                drawRight = rightFadeStrength * fadeHeight > 1.0f;
            }
    
            saveCount = canvas.getSaveCount();
    
            int solidColor = getSolidColor();
            if (solidColor == 0) {
                final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
    
                if (drawTop) {
                    canvas.saveLayer(left, top, right, top + length, null, flags);
                }
    
                if (drawBottom) {
                    canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
                }
    
                if (drawLeft) {
                    canvas.saveLayer(left, top, left + length, bottom, null, flags);
                }
    
                if (drawRight) {
                    canvas.saveLayer(right - length, top, right, bottom, null, flags);
                }
            } else {
                scrollabilityCache.setFadeColor(solidColor);
            }
    
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);
    
            // Step 4, draw the children
            dispatchDraw(canvas);
    
            // Step 5, draw the fade effect and restore layers
            final Paint p = scrollabilityCache.paint;
            final Matrix matrix = scrollabilityCache.matrix;
            final Shader fade = scrollabilityCache.shader;
    
            if (drawTop) {
                matrix.setScale(1, fadeHeight * topFadeStrength);
                matrix.postTranslate(left, top);
                fade.setLocalMatrix(matrix);
                canvas.drawRect(left, top, right, top + length, p);
            }
    
            if (drawBottom) {
                matrix.setScale(1, fadeHeight * bottomFadeStrength);
                matrix.postRotate(180);
                matrix.postTranslate(left, bottom);
                fade.setLocalMatrix(matrix);
                canvas.drawRect(left, bottom - length, right, bottom, p);
            }
    
            if (drawLeft) {
                matrix.setScale(1, fadeHeight * leftFadeStrength);
                matrix.postRotate(-90);
                matrix.postTranslate(left, top);
                fade.setLocalMatrix(matrix);
                canvas.drawRect(left, top, left + length, bottom, p);
            }
    
            if (drawRight) {
                matrix.setScale(1, fadeHeight * rightFadeStrength);
                matrix.postRotate(90);
                matrix.postTranslate(right, top);
                fade.setLocalMatrix(matrix);
                canvas.drawRect(right - length, top, right, bottom, p);
            }
    
            canvas.restoreToCount(saveCount);
    
            // Step 6, draw decorations (scrollbars)
            onDrawScrollBars(canvas);
        }
    

    draw方法分成了6个步骤:

     /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */


    第三部, Draw view's content步骤调用了onDraw方法,子类中实现onDraw方法。

    第四步,Draw children步骤使用的dispatchDraw方法,这个方法在ViewGroup中有实现。

        View或ViewGroup的子类不用再重载ViewGroup中该方法,因为它已经有了默认而且标准的view系统流程。dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。   

     /**
         * {@inheritDoc}
         */
        @Override
        protected void dispatchDraw(Canvas canvas) {
            final int count = mChildrenCount;
            final View[] children = mChildren;
            int flags = mGroupFlags;
    
            if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
                final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;
    
                final boolean buildCache = !isHardwareAccelerated();
                for (int i = 0; i < count; i++) {
                    final View child = children[i];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
                        final LayoutParams params = child.getLayoutParams();
                        attachLayoutAnimationParameters(child, params, i, count);
                        bindLayoutAnimation(child);
                        if (cache) {
                            child.setDrawingCacheEnabled(true);
                            if (buildCache) {                        
                                child.buildDrawingCache(true);
                            }
                        }
                    }
                }
    
                final LayoutAnimationController controller = mLayoutAnimationController;
                if (controller.willOverlap()) {
                    mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
                }
    
                controller.start();
    
                mGroupFlags &= ~FLAG_RUN_ANIMATION;
                mGroupFlags &= ~FLAG_ANIMATION_DONE;
    
                if (cache) {
                    mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
                }
    
                if (mAnimationListener != null) {
                    mAnimationListener.onAnimationStart(controller.getAnimation());
                }
            }
    
            int saveCount = 0;
            final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
            if (clipToPadding) {
                saveCount = canvas.save();
                canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
                        mScrollX + mRight - mLeft - mPaddingRight,
                        mScrollY + mBottom - mTop - mPaddingBottom);
    
            }
    
            // We will draw our child's animation, let's reset the flag
            mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
            mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;
    
            boolean more = false;
            final long drawingTime = getDrawingTime();
    
            if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
                for (int i = 0; i < count; i++) {
                    final View child = children[i];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                        more |= drawChild(canvas, child, drawingTime);
                    }
                }
            } else {
                for (int i = 0; i < count; i++) {
                    final View child = children[getChildDrawingOrder(count, i)];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                        more |= drawChild(canvas, child, drawingTime);
                    }
                }
            }
    
            // Draw any disappearing views that have animations
            if (mDisappearingChildren != null) {
                final ArrayList<View> disappearingChildren = mDisappearingChildren;
                final int disappearingCount = disappearingChildren.size() - 1;
                // Go backwards -- we may delete as animations finish
                for (int i = disappearingCount; i >= 0; i--) {
                    final View child = disappearingChildren.get(i);
                    more |= drawChild(canvas, child, drawingTime);
                }
            }
    
            if (debugDraw()) {
                onDebugDraw(canvas);
            }
    
            if (clipToPadding) {
                canvas.restoreToCount(saveCount);
            }
    
            // mGroupFlags might have been updated by drawChild()
            flags = mGroupFlags;
    
            if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
                invalidate(true);
            }
    
            if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
                    mLayoutAnimationController.isDone() && !more) {
                // We want to erase the drawing cache and notify the listener after the
                // next frame is drawn because one extra invalidate() is caused by
                // drawChild() after the animation is over
                mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
                final Runnable end = new Runnable() {
                   public void run() {
                       notifyAnimationListener();
                   }
                };
                post(end);
            }
        }


        上面基本介绍完了View的绘制流程。更多的细节需要在日常学习中总结。


    /**
    * @author 张兴业
    *  http://blog.csdn.net/xyz_lmn
    *  我的新浪微博:@张兴业TBOW
    */

    参考:

    http://developer.android.com/guide/topics/ui/how-android-draws.html

    http://www.2cto.com/kf/201312/267855.html



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  • 原文地址:https://www.cnblogs.com/xyzlmn/p/3641697.html
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