指在一线程里面调用另一线程join方法时,表示将本线程阻塞直至另一线程终止时再执行
比如
这儿有三个线程在处理(包括主线程),大家可看看执行结果.
结果:
This is Main.1
This is F2.1
This is F1.1
This is Main.2
如果: 注释// x.Join();
结果:
This is Main.1
This is Main.2
This is F2.1
This is F1.1
另外:大家可以看看以下几个方法的区别,有兴趣的朋友可以用上面的例子进行测试
Thread.Suspend():挂起线程,或者如果线程已挂起,则不起作用;
Thread.Resume():继续已挂起的线程;
Thread.Interrupt():中止处于 Wait或者Sleep或者Join 线程状态的线程;
Thread.Sleep():将当前线程阻塞指定的毫秒数;
比如
1
using System;
2![](/Images/OutliningIndicators/None.gif)
3
namespace TestThreadJoin
4
{
5
class Program
6
{
7
static void Main()
8
{
9
System.Threading.Thread x = new System.Threading.Thread(new System.Threading.ThreadStart(f1));
10
x.Start();
11
Console.WriteLine("This is Main.{0}", 1);
12
x.Join();
13
Console.WriteLine("This is Main.{0}", 2);
14
Console.ReadLine();
15
}
16
static void f1()
17
{
18
System.Threading.Thread y = new System.Threading.Thread(new System.Threading.ThreadStart(f2));
19
y.Start();
20
y.Join();
21
Console.WriteLine("This is F1.{0}",1);
22
}
23![](/Images/OutliningIndicators/InBlock.gif)
24
static void f2()
25
{
26
Console.WriteLine("This is F2.{0}", 1);
27
}
28
}
29
}
![](/Images/OutliningIndicators/None.gif)
2
![](/Images/OutliningIndicators/None.gif)
3
![](/Images/OutliningIndicators/None.gif)
4
![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
5
![](/Images/OutliningIndicators/InBlock.gif)
6
![](/Images/OutliningIndicators/ExpandedSubBlockStart.gif)
7
![](/Images/OutliningIndicators/InBlock.gif)
8
![](/Images/OutliningIndicators/ExpandedSubBlockStart.gif)
9
![](/Images/OutliningIndicators/InBlock.gif)
10
![](/Images/OutliningIndicators/InBlock.gif)
11
![](/Images/OutliningIndicators/InBlock.gif)
12
![](/Images/OutliningIndicators/InBlock.gif)
13
![](/Images/OutliningIndicators/InBlock.gif)
14
![](/Images/OutliningIndicators/InBlock.gif)
15
![](/Images/OutliningIndicators/ExpandedSubBlockEnd.gif)
16
![](/Images/OutliningIndicators/InBlock.gif)
17
![](/Images/OutliningIndicators/ExpandedSubBlockStart.gif)
18
![](/Images/OutliningIndicators/InBlock.gif)
19
![](/Images/OutliningIndicators/InBlock.gif)
20
![](/Images/OutliningIndicators/InBlock.gif)
21
![](/Images/OutliningIndicators/InBlock.gif)
22
![](/Images/OutliningIndicators/ExpandedSubBlockEnd.gif)
23
![](/Images/OutliningIndicators/InBlock.gif)
24
![](/Images/OutliningIndicators/InBlock.gif)
25
![](/Images/OutliningIndicators/ExpandedSubBlockStart.gif)
26
![](/Images/OutliningIndicators/InBlock.gif)
27
![](/Images/OutliningIndicators/ExpandedSubBlockEnd.gif)
28
![](/Images/OutliningIndicators/ExpandedSubBlockEnd.gif)
29
![](/Images/OutliningIndicators/ExpandedBlockEnd.gif)
这儿有三个线程在处理(包括主线程),大家可看看执行结果.
结果:
This is Main.1
This is F2.1
This is F1.1
This is Main.2
如果: 注释// x.Join();
结果:
This is Main.1
This is Main.2
This is F2.1
This is F1.1
另外:大家可以看看以下几个方法的区别,有兴趣的朋友可以用上面的例子进行测试
Thread.Suspend():挂起线程,或者如果线程已挂起,则不起作用;
Thread.Resume():继续已挂起的线程;
Thread.Interrupt():中止处于 Wait或者Sleep或者Join 线程状态的线程;
Thread.Sleep():将当前线程阻塞指定的毫秒数;