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  • JQuery和html+css实现鼠标点击放烟花

      1 <!DOCTYPE html>
      2 <html>
      3 <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      4     <title>HTML5烟花燃放特效代码</title>
      5 
      6     <style>
      7         html,body{height:100%;margin:0;padding:0}
      8         ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
      9         img{border:0}
     10         body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif}
     11         canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
     12         *{
     13             margin: 0px;
     14             padding: 0px;
     15         }
     16         #bg_Img{
     17              1920px;
     18             height: 1500px;
     19             border: 1px solid transparent;
     20             background: url("start.gif") repeat;
     21             text-align: center;
     22         }
     23         ul{
     24              5555px;
     25             height: 200px;
     26         }
     27         li{
     28             font: 120px/190px "楷体";
     29             color: white;
     30             text-shadow: 5px 10px 10px 10px;
     31             list-style: none;
     32             float: left;
     33             display: none;
     34         }
     35         #text_bd{
     36              600px;
     37             height: 200px;
     38             border: 5px solid transparent;
     39             margin-left: 200px;
     40         }
     41         #mouse_click{
     42             margin: 0px auto;
     43             text-align: center;
     44             color: white;
     45         }
     46     </style>
     47 
     48 </head>
     49 <body>
     50 <div id="bg_Img">
     51     <div id="text_bd">
     52         <ul>
     53             <li>O(∩_∩)O~~</li>
     54             <li>同</li>
     55              <li>学</li>
     56             <li>们</li>
     57             <li>节</li>
     58             <li>日</li>
     59             <li>快</li>
     60             <li>乐</li>
     61             <li>~~</li>
     62         </ul>
     63     </div>
     64     <div id="mouse_click">鼠标点击释放烟花效果</div>
     65 </div>
     66 <script type="text/javascript" src="jquery-3.1.1.js"></script>
     67 <script type="text/javascript">
     68     var aLi=document.querySelectorAll("li");
     69     setInterval(a,1000);
     70     setInterval(b,2000);
     71     setInterval(c,3000);
     72     setInterval(d,4000);
     73     setInterval(e,5000);
     74     setInterval(f,6000);
     75     setInterval(g,7000);
     76     setInterval(h,8000);
     77     function a() {
     78         aLi[0].style.display = "block"
     79     }
     80     function b() {
     81         aLi[1].style.display = "block"
     82     }
     83     function c() {
     84         aLi[2].style.display = "block"
     85     }
     86     function d() {
     87         aLi[3].style.display = "block"
     88     }
     89     function e() {
     90         aLi[4].style.display = "block"
     91     }
     92     function f() {
     93         aLi[5].style.display = "block"
     94     }
     95     function g() {
     96         aLi[6].style.display = "block"
     97     }
     98     function h() {
     99         aLi[7].style.display = "block"
    100     }
    101     $(function(){
    102         var Fireworks = function(){
    103             var self = this;
    104             var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
    105             var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
    106             window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();
    107 
    108             self.init = function(){
    109                 self.canvas = document.createElement('canvas');
    110                 self.canvas.width = self.cw = $(window).innerWidth();
    111                 self.canvas.height = self.ch = $(window).innerHeight();
    112                 self.particles = [];
    113                 self.partCount = 150;
    114                 self.fireworks = [];
    115                 self.mx = self.cw/2;
    116                 self.my = self.ch/2;
    117                 self.currentHue = 30;
    118                 self.partSpeed = 5;
    119                 self.partSpeedVariance = 10;
    120                 self.partWind = 50;
    121                 self.partFriction = 5;
    122                 self.partGravity = 1;
    123                 self.hueMin = 0;
    124                 self.hueMax = 360;
    125                 self.fworkSpeed = 4;
    126                 self.fworkAccel = 10;
    127                 self.hueVariance = 30;
    128                 self.flickerDensity = 25;
    129                 self.showShockwave = true;
    130                 self.showTarget = false;
    131                 self.clearAlpha = 25;
    132 
    133                 $(document.body).append(self.canvas);
    134                 self.ctx = self.canvas.getContext('2d');
    135                 self.ctx.lineCap = 'round';
    136                 self.ctx.lineJoin = 'round';
    137                 self.lineWidth = 1;
    138                 self.bindEvents();
    139                 self.canvasLoop();
    140 
    141                 self.canvas.onselectstart = function() {
    142                     return false;
    143                 };
    144             };
    145 
    146             self.createParticles = function(x,y, hue){
    147                 var countdown = self.partCount;
    148                 while(countdown--){
    149                     var newParticle = {
    150                         x: x,
    151                         y: y,
    152                         coordLast: [
    153                             {x: x, y: y},
    154                             {x: x, y: y},
    155                             {x: x, y: y}
    156                         ],
    157                         angle: rand(0, 360),
    158                         speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
    159                         friction: 1 - self.partFriction/100,
    160                         gravity: self.partGravity/2,
    161                         hue: rand(hue-self.hueVariance, hue+self.hueVariance),
    162                         brightness: rand(50, 80),
    163                         alpha: rand(40,100)/100,
    164                         decay: rand(10, 50)/1000,
    165                         wind: (rand(0, self.partWind) - (self.partWind/2))/25,
    166                         lineWidth: self.lineWidth
    167                     };
    168                     self.particles.push(newParticle);
    169                 }
    170             };
    171 
    172 
    173             self.updateParticles = function(){
    174                 var i = self.particles.length;
    175                 while(i--){
    176                     var p = self.particles[i];
    177                     var radians = p.angle * Math.PI / 180;
    178                     var vx = Math.cos(radians) * p.speed;
    179                     var vy = Math.sin(radians) * p.speed;
    180                     p.speed *= p.friction;
    181 
    182                     p.coordLast[2].x = p.coordLast[1].x;
    183                     p.coordLast[2].y = p.coordLast[1].y;
    184                     p.coordLast[1].x = p.coordLast[0].x;
    185                     p.coordLast[1].y = p.coordLast[0].y;
    186                     p.coordLast[0].x = p.x;
    187                     p.coordLast[0].y = p.y;
    188 
    189                     p.x += vx;
    190                     p.y += vy;
    191                     p.y += p.gravity;
    192 
    193                     p.angle += p.wind;
    194                     p.alpha -= p.decay;
    195 
    196                     if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){
    197                         self.particles.splice(i, 1);
    198                     }
    199                 };
    200             };
    201 
    202             self.drawParticles = function(){
    203                 var i = self.particles.length;
    204                 while(i--){
    205                     var p = self.particles[i];
    206 
    207                     var coordRand = (rand(1,3)-1);
    208                     self.ctx.beginPath();
    209                     self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
    210                     self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
    211                     self.ctx.closePath();
    212                     self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
    213                     self.ctx.stroke();
    214 
    215                     if(self.flickerDensity > 0){
    216                         var inverseDensity = 50 - self.flickerDensity;
    217                         if(rand(0, inverseDensity) === inverseDensity){
    218                             self.ctx.beginPath();
    219                             self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
    220                             self.ctx.closePath();
    221                             var randAlpha = rand(50,100)/100;
    222                             self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
    223                             self.ctx.fill();
    224                         }
    225                     }
    226                 };
    227             };
    228 
    229 
    230             self.createFireworks = function(startX, startY, targetX, targetY){
    231                 var newFirework = {
    232                     x: startX,
    233                     y: startY,
    234                     startX: startX,
    235                     startY: startY,
    236                     hitX: false,
    237                     hitY: false,
    238                     coordLast: [
    239                         {x: startX, y: startY},
    240                         {x: startX, y: startY},
    241                         {x: startX, y: startY}
    242                     ],
    243                     targetX: targetX,
    244                     targetY: targetY,
    245                     speed: self.fworkSpeed,
    246                     angle: Math.atan2(targetY - startY, targetX - startX),
    247                     shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
    248                     acceleration: self.fworkAccel/100,
    249                     hue: self.currentHue,
    250                     brightness: rand(50, 80),
    251                     alpha: rand(50,100)/100,
    252                     lineWidth: self.lineWidth
    253                 };
    254                 self.fireworks.push(newFirework);
    255 
    256             };
    257 
    258 
    259             self.updateFireworks = function(){
    260                 var i = self.fireworks.length;
    261 
    262                 while(i--){
    263                     var f = self.fireworks[i];
    264                     self.ctx.lineWidth = f.lineWidth;
    265 
    266                     vx = Math.cos(f.angle) * f.speed,
    267                             vy = Math.sin(f.angle) * f.speed;
    268                     f.speed *= 1 + f.acceleration;
    269                     f.coordLast[2].x = f.coordLast[1].x;
    270                     f.coordLast[2].y = f.coordLast[1].y;
    271                     f.coordLast[1].x = f.coordLast[0].x;
    272                     f.coordLast[1].y = f.coordLast[0].y;
    273                     f.coordLast[0].x = f.x;
    274                     f.coordLast[0].y = f.y;
    275 
    276                     if(f.startX >= f.targetX){
    277                         if(f.x + vx <= f.targetX){
    278                             f.x = f.targetX;
    279                             f.hitX = true;
    280                         } else {
    281                             f.x += vx;
    282                         }
    283                     } else {
    284                         if(f.x + vx >= f.targetX){
    285                             f.x = f.targetX;
    286                             f.hitX = true;
    287                         } else {
    288                             f.x += vx;
    289                         }
    290                     }
    291 
    292                     if(f.startY >= f.targetY){
    293                         if(f.y + vy <= f.targetY){
    294                             f.y = f.targetY;
    295                             f.hitY = true;
    296                         } else {
    297                             f.y += vy;
    298                         }
    299                     } else {
    300                         if(f.y + vy >= f.targetY){
    301                             f.y = f.targetY;
    302                             f.hitY = true;
    303                         } else {
    304                             f.y += vy;
    305                         }
    306                     }
    307 
    308                     if(f.hitX && f.hitY){
    309                         self.createParticles(f.targetX, f.targetY, f.hue);
    310                         self.fireworks.splice(i, 1);
    311 
    312                     }
    313                 };
    314             };
    315 
    316             self.drawFireworks = function(){
    317                 var i = self.fireworks.length;
    318                 self.ctx.globalCompositeOperation = 'lighter';
    319                 while(i--){
    320                     var f = self.fireworks[i];
    321                     self.ctx.lineWidth = f.lineWidth;
    322 
    323                     var coordRand = (rand(1,3)-1);
    324                     self.ctx.beginPath();
    325                     self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
    326                     self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
    327                     self.ctx.closePath();
    328                     self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
    329                     self.ctx.stroke();
    330 
    331                     if(self.showTarget){
    332                         self.ctx.save();
    333                         self.ctx.beginPath();
    334                         self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
    335                         self.ctx.closePath();
    336                         self.ctx.lineWidth = 1;
    337                         self.ctx.stroke();
    338                         self.ctx.restore();
    339                     }
    340 
    341                     if(self.showShockwave){
    342                         self.ctx.save();
    343                         self.ctx.translate(Math.round(f.x), Math.round(f.y));
    344                         self.ctx.rotate(f.shockwaveAngle);
    345                         self.ctx.beginPath();
    346                         self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
    347                         self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
    348                         self.ctx.lineWidth = f.lineWidth;
    349                         self.ctx.stroke();
    350                         self.ctx.restore();
    351                     }
    352                 };
    353             };
    354 
    355             self.bindEvents = function(){
    356                 $(window).on('resize', function(){
    357                     clearTimeout(self.timeout);
    358                     self.timeout = setTimeout(function() {
    359                         self.canvas.width = self.cw = $(window).innerWidth();
    360                         self.canvas.height = self.ch = $(window).innerHeight();
    361                         self.ctx.lineCap = 'round';
    362                         self.ctx.lineJoin = 'round';
    363                     }, 100);
    364                 });
    365 
    366                 $(self.canvas).on('mousedown', function(e){
    367                     self.mx = e.pageX - self.canvas.offsetLeft;
    368                     self.my = e.pageY - self.canvas.offsetTop;
    369                     self.currentHue = rand(self.hueMin, self.hueMax);
    370                     self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
    371 
    372                     $(self.canvas).on('mousemove.fireworks', function(e){
    373                         self.mx = e.pageX - self.canvas.offsetLeft;
    374                         self.my = e.pageY - self.canvas.offsetTop;
    375                         self.currentHue = rand(self.hueMin, self.hueMax);
    376                         self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
    377                     });
    378                 });
    379 
    380                 $(self.canvas).on('mouseup', function(e){
    381                     $(self.canvas).off('mousemove.fireworks');
    382                 });
    383 
    384             }
    385 
    386             self.clear = function(){
    387                 self.particles = [];
    388                 self.fireworks = [];
    389                 self.ctx.clearRect(0, 0, self.cw, self.ch);
    390             };
    391 
    392 
    393             self.canvasLoop = function(){
    394                 requestAnimFrame(self.canvasLoop, self.canvas);
    395                 self.ctx.globalCompositeOperation = 'destination-out';
    396                 self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
    397                 self.ctx.fillRect(0,0,self.cw,self.ch);
    398                 self.updateFireworks();
    399                 self.updateParticles();
    400                 self.drawFireworks();
    401                 self.drawParticles();
    402 
    403             };
    404 
    405             self.init();
    406 
    407         }
    408         var fworks = new Fireworks();
    409 
    410     });
    411 
    412 </script>
    413 
    414 </body>
    415 </html>

    广大网友们!因为这是放假的时候老师给发的!所以我也看不太懂有些东西!实在是抱歉   有什么不明白的,就留言告诉我!我去找我曾经的老师问问,虽然他已经退休好久了!!

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  • 原文地址:https://www.cnblogs.com/yang-ting/p/7050323.html
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