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  • Zepto.js touch模块深入分析

    目的:记录 Zepto.js touch模块 源码阅读

    源码

    //     Zepto.js
    //     (c) 2010-2015 Thomas Fuchs
    //     Zepto.js may be freely distributed under the MIT license.
    
    ;
    (function($) {
        var touch = {},
            touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
            longTapDelay = 750,
            gesture
    
            function swipeDirection(x1, x2, y1, y2) {
                return Math.abs(x1 - x2) >=
                    Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
            }
    
            function longTap() {
                longTapTimeout = null
                if (touch.last) {
                    touch.el.trigger('longTap')
                    touch = {}
                }
            }
    
            function cancelLongTap() {
                if (longTapTimeout) clearTimeout(longTapTimeout)
                longTapTimeout = null
            }
    
            function cancelAll() {
                if (touchTimeout) clearTimeout(touchTimeout)
                if (tapTimeout) clearTimeout(tapTimeout)
                if (swipeTimeout) clearTimeout(swipeTimeout)
                if (longTapTimeout) clearTimeout(longTapTimeout)
                touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
                touch = {}
            }
    
            function isPrimaryTouch(event) {
                return (event.pointerType == 'touch' ||
                    event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary
            }
    
            function isPointerEventType(e, type) {
                return (e.type == 'pointer' + type ||
                    e.type.toLowerCase() == 'mspointer' + type)
            }
    
        $(document).ready(function() {
            var now, delta, deltaX = 0,
                deltaY = 0,
                firstTouch, _isPointerType
    
            if ('MSGesture' in window) {
                gesture = new MSGesture()
                gesture.target = document.body
            }
    
            $(document)
                .bind('MSGestureEnd', function(e) {
                    var swipeDirectionFromVelocity =
                        e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
                    if (swipeDirectionFromVelocity) {
                        touch.el.trigger('swipe')
                        touch.el.trigger('swipe' + swipeDirectionFromVelocity)
                    }
                })
                .on('touchstart MSPointerDown pointerdown', function(e) {
                    if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return
                    firstTouch = _isPointerType ? e : e.touches[0]
                    if (e.touches && e.touches.length === 1 && touch.x2) {
                        // Clear out touch movement data if we have it sticking around
                        // This can occur if touchcancel doesn't fire due to preventDefault, etc.
                        touch.x2 = undefined
                        touch.y2 = undefined
                    }
                    now = Date.now()
                    delta = now - (touch.last || now)
                    touch.el = $('tagName' in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode)
                    touchTimeout && clearTimeout(touchTimeout)
                    touch.x1 = firstTouch.pageX
                    touch.y1 = firstTouch.pageY
                    if (delta > 0 && delta <= 250) touch.isDoubleTap = true
                    touch.last = now
                    longTapTimeout = setTimeout(longTap, longTapDelay)
                    // adds the current touch contact for IE gesture recognition
                    if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
                })
                .on('touchmove MSPointerMove pointermove', function(e) {
                    if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return
                    firstTouch = _isPointerType ? e : e.touches[0]
                    cancelLongTap()
                    touch.x2 = firstTouch.pageX
                    touch.y2 = firstTouch.pageY
    
                    deltaX += Math.abs(touch.x1 - touch.x2)
                    deltaY += Math.abs(touch.y1 - touch.y2)
                })
                .on('touchend MSPointerUp pointerup', function(e) {
                    if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return
                    cancelLongTap()
    
                    // swipe
                    if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
                        (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))
    
                        swipeTimeout = setTimeout(function() {
                            touch.el.trigger('swipe')
                            touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
                            touch = {}
                        }, 0)
    
                    // normal tap
                    else if ('last' in touch)
                    // don't fire tap when delta position changed by more than 30 pixels,
                    // for instance when moving to a point and back to origin
                        if (deltaX < 30 && deltaY < 30) {
                            // delay by one tick so we can cancel the 'tap' event if 'scroll' fires
                            // ('tap' fires before 'scroll')
                            tapTimeout = setTimeout(function() {
    
                                // trigger universal 'tap' with the option to cancelTouch()
                                // (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
                                var event = $.Event('tap')
                                event.cancelTouch = cancelAll
                                touch.el.trigger(event)
    
                                // trigger double tap immediately
                                if (touch.isDoubleTap) {
                                    if (touch.el) touch.el.trigger('doubleTap')
                                    touch = {}
                                }
    
                                // trigger single tap after 250ms of inactivity
                                else {
                                    touchTimeout = setTimeout(function() {
                                        touchTimeout = null
                                        if (touch.el) touch.el.trigger('singleTap')
                                        touch = {}
                                    }, 250)
                                }
                            }, 0)
                        } else {
                            touch = {}
                        }
                    deltaX = deltaY = 0
    
                })
            // when the browser window loses focus,
            // for example when a modal dialog is shown,
            // cancel all ongoing events
            .on('touchcancel MSPointerCancel pointercancel', cancelAll)
    
            // scrolling the window indicates intention of the user
            // to scroll, not tap or swipe, so cancel all ongoing events
            $(window).on('scroll', cancelAll)
        })
    
        ;
        ['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
            'doubleTap', 'tap', 'singleTap', 'longTap'
        ].forEach(function(eventName) {
            $.fn[eventName] = function(callback) {
                return this.on(eventName, callback)
            }
        })
    })(Zepto)
    View Code

    分析

    var now, delta, touch = {};
    $(document)
        .on('touchstart', startListener)
        .on('touchmove', moveListener)
        .on('touchend', endListener);

    1、是单击还是双击

    function startListener(e){
        now = Date.now();
        delta = now - (touch.last || now);
    
        // 手指连续轻触两次,时间间隔大于0,小于等于.25s,则为双击,反之单击
        if ( delta > 0 && delta <= 250 ) {
            touch.isDoubleTap = true;
        }
        touch.last = now;
    }

    2、处理手指长按

    var longTapTimeout, longTapDelay = 750;
    function longTap() {
        longTapTimeout = null
        if (touch.last) {
            touch.el.trigger('longTap')
            touch = {}
        }
    }
    function cancelLongTap() {
        if (longTapTimeout) clearTimeout(longTapTimeout)
        longTapTimeout = null
    }
    
    function startListener(e){
        // 默认就是长按,如果手指未移动和离开,超过.75s就触发longTap
        longTapTimeout = setTimeout(longTap, longTapDelay)
    }
    function moveListener(e){
        // 如果手指轻触屏幕后未超过.75s,则取消手指长按监听
        longTapTimeout = setTimeout(longTap, longTapDelay)
    }
    function endListener(e){
        // 如果手指轻触屏幕后未超过.75s,则取消手指长按监听
        longTapTimeout = setTimeout(longTap, longTapDelay)
    }

    3、是滑动(swipe)还是轻触(tap)

    // 如果手指移动屏幕超过30像素,则触发相应的滑动事件,swipeLeft, swipeRight, swipeUp, swipeDown
    function endListener(e){
        // swipe
        if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
            (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) {
    
            swipeTimeout = setTimeout(function() {
                touch.el.trigger('swipe')
                touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
                touch = {}
            }, 0);
        }
        else {
            // handle tap
            // 关于处理tap事件,请看第四点
        }
    }

    4、轻触 tap, singleTap, doubleTap

    4.1、何时触发 tap ?

    条件1:手指移动不超过30像素

    if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
       (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) {
        // swipe
    }
    else {
        // tap
    }

    条件2:依据条件1,基本上可以触发tap了,但是还考虑了另一种情况,手指滑动屏幕后又滑动到起始点,那么:

    !Math.abs(touch.x1 - touch.x2) > 30) === !Math.abs(touch.y1 - touch.y2) > 30) === true;

    为了不触发tap事件,这里又加了条件限制,理解这点很重要

    if (deltaX < 30 && deltaY < 30) {
        // handle tap
    }

    注意:

    deltaX !== Math.abs(touch.x1 - touch.x2);
    deltaY !== Math.abs(touch.y1 - touch.y2); 

    请看 moveListener 中的代码:

    function moveListener(e){
        // ...
        touch.x2 = firstTouch.pageX
        touch.y2 = firstTouch.pageY
    
        deltaX += Math.abs(touch.x1 - touch.x2)
        deltaY += Math.abs(touch.y1 - touch.y2)
    }

    例: deltaX的计算,你懂得...

    if ( Math.abs(touch.x1 - touch.x2) === 10 ) {
        deltaX = 10 + 9 + 8 + ... + 0;
    }

    4.2、处理tap,doubleTap,singleTap三者之间的关系

    function cancelAll() {
        if (touchTimeout) clearTimeout(touchTimeout)
        if (tapTimeout) clearTimeout(tapTimeout)
        if (swipeTimeout) clearTimeout(swipeTimeout)
        if (longTapTimeout) clearTimeout(longTapTimeout)
        touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
        // 这句很重要,将影响所有需要对touch对象属性判断的语句
        touch = {}
    }
    function endListener(e){
        tapTimeout = setTimeout(function() {
            var event = $.Event('tap')
            // tap事件对象event可以取消后续绑定的doubleTap, singleTap处理器
            event.cancelTouch = cancelAll
            touch.el.trigger(event)
            // 立即触发双击事件
            if (touch.isDoubleTap) {
                if (touch.el) touch.el.trigger('doubleTap')
                touch = {}
            }
            // 定时.25s后再触发单击事件
            else {
                touchTimeout = setTimeout(function() {
                    touchTimeout = null
                    if (touch.el) touch.el.trigger('singleTap')
                    touch = {}
                }, 250)
            }
        }, 0)
    }

    例如:如何在tap事件处理器中取消 doubleTap或singleTap事件监听器

    $('body')
        .on('tap', function(e){
            console.log('tap');
            // 执行下面语句将影响是否触发绑定的 doubleTap或singleTap 处理器
            e.cancelTouch();
        })
        .on('doubleTap', function(e){
            console.log('doubleTap');
        })
        .on('singleTap', function(e){
            console.log('singleTap');
        });
    
    // 'tap'

    5、兼容指针事件系统

    // 判断是否是指针事件类型
    function isPointerEventType(e, type) {
        return (e.type == 'pointer' + type ||
            e.type.toLowerCase() == 'mspointer' + type)
    }
    
    // 判断是否是第一个touch或pointer事件对象
    function isPrimaryTouch(event) {
        return (event.pointerType == 'touch' ||
            event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary
    }
    // 如果是指针类型是 pointerdown 或 pointermove 或 pointerup 且 不是第一个touch 或 pointer 事件对象,返回空,
    // 直接屏蔽了第二个、第三...的触摸处理
    if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return
    if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return
    if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return

    6、快捷注册事件

    ['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
        'doubleTap', 'tap', 'singleTap', 'longTap'
    ].forEach(function(eventName) {
        $.fn[eventName] = function(callback) {
            return this.on(eventName, callback)
        }
    });

    你可以用 on 方法注册事件,也可以快捷注册,下面两种方式都是一样的,类似jQuery用法

    $('body').on('tap', function(){ console.log('body trigger tap event'); });
    $('body').tap(function(){ console.log('body trigger tap event'); });

    篇尾总结

    源码中大部分代码都已经解析完毕,如有不合理的地方,还请赐教,touch模块的中所有的事件都支持冒泡,但是不会对原生的touch事件产生影响,另外所有元素绑定的事件都是在文档document元素的touchend处理中触发,

    如果页面中有一元素在原生touch事件中阻止了冒泡,那么页面中所有元素注册的 zepto touch事件都不会被触发,慎重慎重...,至此完毕,感谢阅读!!

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  • 原文地址:https://www.cnblogs.com/yangjunhua/p/4256321.html
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