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  • UILayer

    UIView 主要负责视图与用户的交互,真正的内容显示是通过UIView里面的图层CALayer来完成的(没有交互能力)

    1.创建CALayer

    CALayer *layer = [CALayer layer];

    layer.backgroundColour = [UIColor redColor].CGColor;---颜色类型必须为CGColor;

    layer.frame = CGRectMake(50,50,100,100);//定位layer在父视图的位置

    layer.cornerRadius = 50;//设置圆角,定为宽度的一半可以将整个图形变为圆形

    layer.borderColor = [UIColor blueColor].CGColor;//增加边框的颜色

    layer.borderWidth = 2;//增加的边框的宽度

    --layer.position = self.view.center;//layer在父视图的图钉定位,与frame一样

    --layer.anchorPoint = CGPointMake(1,1)//在layer内的图钉定位点,范围为0-1.

    [self.view.layer addSublayer:layer];

    2.Layer 动画

    旋转

    _layer.transform = CATransform3DRotate(_layer.transform,10/180.0*M_PI,1,1,1);

    放大缩小

    _layer.transform = CATransform3DScale(_layer.transform,2,2,2);按两倍放大

    平移

    _layer.transform = CATransform3DTranslate(_layer.transform,10,10,0);

    //基本动画

    渐变,从有到无

    CABasicAnimation *capacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

    capacityAnimation.fromValue = @1;

    capacityAnimation.fromValue = @0;

    [_layer addAnimation:capacityAnimation forKey:nil];

    放大,从0.5倍到2倍

    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];

    scaleAnimation.fromValue = @0.5;

    scaleAnimation.fromValue = @2;

    scaleAnimation.fillMode = kCAFillModeForwards;最后以什么填充

    scaleAnimation.repeatCount = MAXFLOAT;重复次数

    scaleAnimation.duration = 1;持续时间

    [_layer addAnimation:scaleAnimation forKey:nil];

    位置移动

    CABasicAnimation *moveAnimation = [CABasicAnimation animationWithKeyPath:@"position"];

    moveAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 200)];

    [_layer addAnimation:moveAnimation forKey:nil];

    旋转

    CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

    rotateAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

    rotateAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(_layer.transform,M_PI,0,0,1)];

    [_layer addAnimation:rotateAnimation forKey:nil];

    多种动画效果叠加

    CAAnimationGroup *group = [CAAnimationGroup animation];

        group.duration = 1;

        group.removedOnCompletion = NO;

        group.fillMode = kCAFillModeForwards;

        group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

        group.animations = @[capacityAnimation, scaleAnimation, moveAnimation, rotateANimation];

        [_layer addAnimation:group forKey:nil];

    在旋转中,上边的写法转换成弧度之后不能转多圈,下面实现转多圈

        CABasicAnimation *zrotateANimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

        zrotateANimation.fromValue = [NSNumber numberWithFloat:0];

        zrotateANimation.toValue = [NSNumber numberWithFloat:M_PI * 4.0];//4圈

     

    图层与视图详解

    https://zsisme.gitbooks.io/ios-/content/chapter1/layers-and-trees.html

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  • 原文地址:https://www.cnblogs.com/yangqinglong/p/5158741.html
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