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  • 五.策略模式

    策略模式:

           与工厂不同的是,工厂是:

                  工厂类接受参数,实例化具体的类,返回类

           策略模式是:

    接受具体的实例化类,仅将方法赋予策略类

    策略模式类:

    class CashContext

        {

           private CashSuper cs;

           public CashContext(CashSuper csuper)

           {

               this.cs = csuper;

           }

           public double GetResult(double monty)

           {

               return cs.acceptCash(monty);

           }

        }

    抽象类和实现类:

    abstract class CashSuper

        {

           public abstract double acceptCash(double money);

        }

       //正常收费

       class CashNormal : CashSuper

        {

           public override double acceptCash(double money)

           {

               return money;

           }

        }

       //打折收费类

       class CashRebhate : CashSuper

        {

           private double moneyRebate = 1d;

           public CashRebhate(string moneyRebate)

           {

               this.moneyRebate = double.Parse(moneyRebate );

           }

           public override double acceptCash(double money)

           {

               return money * moneyRebate;

           }

    }

    调用策略模式:

    private voidbutton1_Click(object sender, EventArgs e)

            {

                CashContext cc =null;

                switch (comboBox1.Text)

                {

                    case "正常收费":

                        cc= new CashContext(new CashNormal());

                        break;

                    。。。。。。。。

                }

                double totals =Convert.ToDouble(textBox1.Text) * Convert.ToDouble(textBox2.Text);

                totals =cc.GetResult(totals);

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  • 原文地址:https://www.cnblogs.com/yaoge/p/1815225.html
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